Azzy
ᚳᚣᚾᛖᚹᚢᛚᚠ (He/Him)
Since we have offical insect druids, I dont see sewer druids be that far off. And your plumber guild could actually all be druids.
Wait, so now you're telling me that Mario is a druid?

Since we have offical insect druids, I dont see sewer druids be that far off. And your plumber guild could actually all be druids.
That would explain the raccoon tails and being able to cast fire seeds by eating flowers.Wait, so now you're telling me that Mario is a druid?![]()
I agree that the classics are often too readily dismissed, and I like to make classic-type characters myself. I'm currently playing a halfling rogue who started out as the bog-standard level 1 pregen from the WotC site, and I'm proud of how I've made her into an individual.This is something that gets said over and over again. The implication here is that it is more imaginative to play a weird character or one with a gimmick or what have you than one of a strong classic archetype.
Make a memorable Wood Elf Ranger. That takes imagination and skill.
Indeed. But the crux of the matter is that they did not stop having the Noble background after taking Barbarian levels.
Has anyone in this thread even suggested a character that would not be going on adventures?
I'm not sure where that suggestion came from. - Does someone have me on ignore perhaps?
As I alluded to in my previous post, fluff is useful to beginning players who might be overwhelmed with choice otherwise. It serves a function and I wouldn’t want it eliminated.Why? Because a lot of people view classes as, and want to maintain classes that are are more than just a collection of mechanics. As does the game itself. If WotC and TSR before that wanted classes to be the mechanics only, the fluff wouldn't exist to define those mechanics.
I'm sure personal hygiene is the least of an adventuring party's worries.He also wouldn't be popular with adventuring groups. Pee yew!
yeah, I don't think you just straight up stop being your background because you became an adventurer. my last D&D character was a noble fighter. she was sent out by her mother to adventure as a means of training, as was the tradition of her lineage. she was still expected to come back and do noble business once she was done adventuring. part of this was being hired to protect a middle aged guild artisan who was also a fledgling wizard. his place in the guild is what actually moved us forward; finding a business contact and later being tasked with locating a lost guild member led us all over the place. he still did guild business vis-a-vis actual goldsmithing throughout the adventure.Yes. The example which has been repeated is a character who is a Noble only and the character's class, Barbarian, has no effect on who the character is. It's just there because they needed a class.
Nobles don't adventure. Guild Artisans don't adventure. Hermits aren't adventurers. They need something after.
A character still has those skills they gained during their background. A noble still has a title and a guild artisan might still have their guild membership. But that isn't what they DO anymore.
you do realize the answers to these questions can be "nothing" and "I didn't", right?PHB pg 125:
Backgrounds:
The most important question to ask about your background is what changed? Why did you stop doing whatever your background describes and start adventuring?
I'm sure personal hygiene is the least of an adventuring party's worries.
yeah, I don't think you just straight up stop being your background because you became an adventurer. my last D&D character was a noble fighter. she was sent out by her mother to adventure as a means of training, as was the tradition of her lineage. she was still expected to come back and do noble business once she was done adventuring. part of this was being hired to protect a middle aged guild artisan who was also a fledgling wizard. his place in the guild is what actually moved us forward; finding a business contact and later being tasked with locating a lost guild member led us all over the place. he still did guild business vis-a-vis actual goldsmithing throughout the adventure.
you do realize the answers to these questions can be "nothing" and "I didn't", right?
does downtime mean nothing to you? I'm 3000% certain 5e put a renewed emphasis on doing stuff when you're not out adventuring.You stop doing your background. You don't spend your days crafting. You don't spend your days alone in a hut. You don't spend your days managing your estate.
You are primarily an adventurer now of a class and that class has meaning and identity.
I don't think I follow, how is giving an answer to these questions not RAW?Depends on whether you want to follow the rules as written.
does downtime mean nothing to you? I'm 3000% certain 5e put a renewed emphasis on doing stuff when you're not out adventuring.
I don't think I follow, how is giving an answer to these questions not RAW?
uh, I'm pretty sure what you do between adventures still happens in the game world and needs to be arbitrated by the DM, especially if said activity advances the campaign story in any way.I said primarily.
Downtime is meant to be handled away from the table and meant to be a very small part of the game.
The majority of your character's identity is adventuring. That is what the game is designed for.
okay Mike Mearls, even though the rules don't actually say that, I guess if you say it's not valid I have to take your wordThose aren't valid answers.