D&D 5E Homebrew: Removing Concentration From The Less Popular Spells

DND_Reborn

The High Aldwin
The only spells I would absolutely re-write would be ones that require an attack roll, then allow a saving throw, especially each round, and require concentration. For example:

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It would be different if the spell dealt damage on the initial attack roll, or was allowed only a single save the first round, or required multiple saves (not my favorite solution), or didn't require concentration.

IMO each spells should only require one thing to make it work.
 

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Coroc

Hero
The only spells I would absolutely re-write would be ones that require an attack roll, then allow a saving throw, especially each round, and require concentration. For example:

View attachment 118768

It would be different if the spell dealt damage on the initial attack roll, or was allowed only a single save the first round, or required multiple saves (not my favorite solution), or didn't require concentration.

IMO each spells should only require one thing to make it work.

That one is broken and should be altered by sage advice. As is, it is only useful for mobs.
Or if it is guaranteed that the casters concentration is not an issue, e.g. he is well protected.
 

Coroc

Hero
It is interesting that bless is such a must have spell now. In former editions no one cast it past 3rd level or so, and with 5e it is a game changer.
 

DND_Reborn

The High Aldwin
That one is broken and should be altered by sage advice. As is, it is only useful for mobs.
Or if it is guaranteed that the casters concentration is not an issue, e.g. he is well protected.

Well, I don't see how it is useful against mobs unless you just mean low CR monsters?

The upside is that due to the effect, odds are you will nearly always be making the lowest CR 10 concentration check.

Still, having all three main elements (attack, save, concentration) is too much for ANY spell.
 

MonkeezOnFire

Adventurer
The only spells I would absolutely re-write would be ones that require an attack roll, then allow a saving throw, especially each round, and require concentration. For example:

View attachment 118768

It would be different if the spell dealt damage on the initial attack roll, or was allowed only a single save the first round, or required multiple saves (not my favorite solution), or didn't require concentration.

IMO each spells should only require one thing to make it work.
Yea, I'd really like to avoid having to rebalance spells manually if I can. I think that once I do go through the spell list fully and decide which spells to remove concentration from (which will probably be this weekend when I have time) I will refrain from doing any additional balance tweaks at first. Then if a certain spell becomes problematic other balancing measures can take place.

Ray of Enfeeblement is one of those spells that I doubt will even become competitive once concentration is removed. It's not even a hard control spell, it prevents damage by halving it instead of just taking away the targets action completely like other level 2 spells. It could probably be buffed but I'm not even sure what that should look like.
 

FrogReaver

As long as i get to be the frog
Removing concentration from buffs - even defensive ones allows for buff stacking. Just say no to buff stacking.

A more fiddly although better method would be to give a caster a concentration sum and assign each spell a concentration value. Set the unused spells at a lower concentration value.
 

FrogReaver

As long as i get to be the frog
Yea, I'd really like to avoid having to rebalance spells manually if I can. I think that once I do go through the spell list fully and decide which spells to remove concentration from (which will probably be this weekend when I have time) I will refrain from doing any additional balance tweaks at first. Then if a certain spell becomes problematic other balancing measures can take place.

Ray of Enfeeblement is one of those spells that I doubt will even become competitive once concentration is removed. It's not even a hard control spell, it prevents damage by halving it instead of just taking away the targets action completely like other level 2 spells. It could probably be buffed but I'm not even sure what that should look like.

The issue won’t be with a certain spell. It will be with the multitude of spells that can be stacked. This is especially troublesome in a low combats per day adventure - which is by far the more typical.
 


Nebulous

Legend
Even worse, it removes the buffer it had in 3e. You were guaranteed to get damage reduction until the stoneskin got chewed up. Frankly, the 5e version looks awful. I like 5e but there's so many cases of oversimplification that it really bothers me sometimes.
 


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