Star Wars: The High Republic - a new publishing campaign


A new era of Star Wars publishing will debut in August 2020 with the launch of new novels and comic books aimed at adults, teen and children. What is expands into after launch is not known yet, though this could link to the already announced 2022 Star Wars film.

And with the reduction/ending of FFG's RPG publishing, could a new RPG publisher pick up the Star Wars license and make a new game set in this new pre-prequel time period?

(Because of speculation on that, if this news fits better in the General RPG Discussion forum and not here, could @Morrus or one of the mods please move it and delete this sentence?)
 

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Eltab

Lord of the Hidden Layer
Okay, I volunteer to write this new Star Wars RPG. Quick question: in this game, are force users OP, or kinda boring? We seem to go back and forth on that in different games.
A Force User has to be a Sorcerer. Because it's in their blood.
(Can I get a transfusion of midi-chlorians?)
 

Okay, I volunteer to write this new Star Wars RPG. Quick question: in this game, are force users OP, or kinda boring? We seem to go back and forth on that in different games.
Write me one where all characters are overpowered, but thematically, the Jedi do more crazy acrobatics and fun stuff with light sabers and lightning and telekinesis, while the rest is awesome in a Han shoots first way or Boba Fett way.

Though you don't need to, I already made my own Star Wars RPG, roughly based on D&D 4E.
 

Write me one where all characters are overpowered, but thematically, the Jedi do more crazy acrobatics and fun stuff with light sabers and lightning and telekinesis, while the rest is awesome in a Han shoots first way or Boba Fett way.

Though you don't need to, I already made my own Star Wars RPG, roughly based on D&D 4E.

I'm honestly kinda working on that. The trick is fitting "storm trooper who misses at point blank range" into the same rule set as "hero who shoots three storm troopers in a single action."

The prequels - and to an extent Clone Wars and Rebels - had a problem where limitations of CG made it so characters stand in open spaces without dying while bad guys shoot around them. That in turn led to the ability in canon of Jedi to deflect and reflect tons of blaster bolts without breaking a sweat. But that's overpowered in the normal sort of conception of how to balance a combat encounter.

You either have to ignore that canon and get back to an Original Trilogy/Rogue One conception where people need to take cover to avoid blaster fire; or start treating storm trooper units as singular enemy statblocks, and do some voodoo math to make them miss most of the time.

The idea I'm working with is a Pathfinder2e style four-tier success system, with critical success, success, failure, and critical failure, and coupling that with limited use defensive saves, which let you downgrade an incoming attack one step and gain some sort of tactical advantage.

I was planning an optional rule for 'epic' gaming where enemies who are several levels lower than you automatically downgrade all their attacks one step, which means that you can dodge duck dip dive and dodge your way through volleys of blaster fire while you're focusing on the main NPC rival. Even then, though, I don't want the GM rolling a ton of attack rolls that will basically always miss; that's a waste of time.
 

MarkB

Legend
I'm honestly kinda working on that. The trick is fitting "storm trooper who misses at point blank range" into the same rule set as "hero who shoots three storm troopers in a single action."

The prequels - and to an extent Clone Wars and Rebels - had a problem where limitations of CG made it so characters stand in open spaces without dying while bad guys shoot around them. That in turn led to the ability in canon of Jedi to deflect and reflect tons of blaster bolts without breaking a sweat. But that's overpowered in the normal sort of conception of how to balance a combat encounter.
Can't you just mostly abstract it as AC and defense-boosting reactions? I feel like the Jedi's lightsaber deflection can sit somewhere comfortably in the design space covered by the Monk's Patient Defense and Deflect Missiles, the Fighter's Protection fighting style, and the arcane caster's Shield spell, to feel both useful and thematic without being overpowered.
 

It depends on how many blasters you want the jedi defending against. In the prequels and Clone Wars, basically a blaster never hits a jedi outside of Order 66. I think in the Battle of Geonosis maybe 4 Jedi out of 20 go down to blaster fire while fending off hundreds of droids.

If you want that, a +4 bonus to AC doesn't cut it.

(Personally I don't want that sort of prequelism.)
 

Gradine

The Elephant in the Room (she/her)
I think in the Battle of Geonosis maybe 4 Jedi out of 20 go down to blaster fire while fending off hundreds of droids.

Yeah, I actually remember it was pretty jarring the first time I watched AotC and watched multiple Jedi and at least two members of N'Sync getting hit with blasters.

Not even the prequels can tough the original Genndy Tartakovsy Clone Wars miniseries in terms of Jedi OP-ness though.
 

Eltab

Lord of the Hidden Layer
You can fluff that Stormtroopers are trained to lay down heavy cover fire without regard to accuracy. (There should be a Sith observation about frightening the masses to create more fear than one person alone could, to justify this.) The attack rolls you make are the X% of shots that actually get close.
 

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