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lowkey13
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I ask because unless you can make GM'ing as easy or easier than playing I'm not sure you would entice people who play but are choosing not to GM to actually GM. It also makes me wonder as to the practical application of some of these suggestions for a new GM who has to change the entire playstyle of their group in order to run...
It can be made different, by making the game play differently. I'm not sure that that different way is easier. I find it much more exhausting and difficult to contemplate doing long-term compared to spending prep time.
The game is also different. It's like saying making Nanaimo bars is too hard so let's make chocolate cookies instead. They might be easier to bake and still tasty, but they aren't Nanaimo bars.
I don't have a problem with players making up NPCs or places (for example, as part of their background). I'm glad when they do it, since it's something to hook on to that they're invested in.
That said, I don't really see the benefit to what you're describing. I could go on the internet and get an adventure or NPC with less effort than assigning "homework" to the players. With the added benefit that there's a very high chance that it will be something the players haven't read and will therefore be able to explore without having to suspend their disbelief. Either way, I still have to analyze the material, and make any desired adjustments. I just don't see how this would save me work. I don't even usually run modules since in the time it takes me to prepare one module, I can come up with multiple adventures for personal use.
I don't find GMing to be significantly more difficult than playing. There is more involved, yes, and the coordination of the content largely falls to the GM.
I do think that there is a barrier to people becoming GMs that is the perceived difficulty of the role. Is that the entirety of what keeps people from GMing? No,of course not.
But after so many people expressing the sentiment that what makes GMs important is their scarcity, which can be attributed to the difficulty of the role, why would the attempt to discuss how that role can be made easier be met with such resistance?
More involved and extra coordination == harder. It is only not-hard for the segment of population that find coordination and the extra involvement above and beyond playing no big deal. For some people playing is hard. For some that play, extra work is hard.I don't find GMing to be significantly more difficult than playing. There is more involved, yes, and the coordination of the content largely falls to the GM.
There are ways that can make that easier. Yes, I realize the focus for the last several pages has been about player authored NPCs and the like. However, that's one possible option. Players tracking initiative, players tracking HP, players creating notes on NPCs....these are more basic and practical ways.
Unless someone thinks that they're a perfect GM, then there are ways to improve. What will work for one person may not for another, and that's fine.....fair enough. Maybe someone else reading along will find it helpful.
And different things for different player groups. The better you know your group, the more consistent prep becomes.There are things that I have adopted for my game that have made it easier for me to GM. Different things for different games, but a fair amount is pretty universal. Others may find it less so. Some of these things I came to on my own, others were mentioned to me by others, either here on these forums, or in other online sources, or in actual RPG books.
Some options may change a game too much for a particular person's taste....sure. Yet someone else may find the game better for the suggestion. Other options may not change the game too much.
Again, if a task is difficult, there can be things done to make it easier.
I would say that there are two separate things going on:
1. DMs are important because of their scarcity. This is observational. For example, you see articles about being paid to DM. You hear about groups that are looking for DMs. You even (unfortunately) hear about power imbalances created because DMs are more scarce ... as in, "The DM decides, and that has to go, because there's one DM and a lot of players... who ya gonna replace?"
2. I don't necessarily think that it goes to being more difficult. There's also the rather banal observation that sometimes people just ... want ... to ... play. Without the overhead. Sometimes it's fun to think about designing rides at Disney ... but sometimes you just want to get on the rides, know what I mean?
In some ways, it's like saying, "Why do more people want to play soccer than be refs?" Usually, the answer is self-evident. DMing can have its rewards and fun, but people really like to play.
TLDR; I've never met a DM who doesn't want to play sometimes, but I've met plenty of players who never want to DM.
I’ve never seen that discussion, but I’ve seen this one an absolute ton.A. I think Italian food is the best cuisine. Because of X, Y, and Z.
B. Well, you don't even know what you like.
I’ve never seen that discussion, but I’ve seen this one an absolute ton.