Given the bounded nature of 5e, would it be possible to bring back name level for player characters?
Essentially, this limited the hit points, narrowed the gap between high and low Con characters and limited hit point bloat once the PCs had a decent chunk of hp in the bank. At Name level (9-11 for most classes) the players ceased to roll for hit points and we're given a flat rate with no con bonus. This was typically 4hp for fighters and barbarians, 3hp for fighter subclasses like Ranger and Paladin, 2hp for everyone else, except 1hp for wizards (and sorcerers in 5e).
Given that save or die is now hp damage, I was wondering what changes might need to be made to mid and high level monsters to try and facilitate this change. Is there a simple formula that could be applied across the board to damage, such as reducing the size of dice rolled?
Essentially, this limited the hit points, narrowed the gap between high and low Con characters and limited hit point bloat once the PCs had a decent chunk of hp in the bank. At Name level (9-11 for most classes) the players ceased to roll for hit points and we're given a flat rate with no con bonus. This was typically 4hp for fighters and barbarians, 3hp for fighter subclasses like Ranger and Paladin, 2hp for everyone else, except 1hp for wizards (and sorcerers in 5e).
Given that save or die is now hp damage, I was wondering what changes might need to be made to mid and high level monsters to try and facilitate this change. Is there a simple formula that could be applied across the board to damage, such as reducing the size of dice rolled?