Have you ever used D&D for a mode of play other than what we would usually consider "fantasy roleplaying?" I don't mean doing teenage magic school games, or palace intrigue games, or anything like that. Whether or not those sorts of things fall within the bounds of what D&D is intended to support, those are still fundamentally "fantasy roleplaying games." Nor do I mean playing in different genres (post apocalyptic, Jane Austinism, sci-fi). Again, D&D's appropriateness for other genres is debatable, but the mode of play is still that of "RPG."
What I am talking about is using D&D's rules for a different kind of game, with a different play loop or win conditions etc... The most obvious that comes to mind is PvP arena/deathmatch/battle royale. It is fairly common, either as a sub mode (there's an arena in this adventure!) or as an adaptation of the game (there's no adventure in this arena!).
I am constantly trying to use D&D to do things that aren't quite rpgs, but are definitely adjacent. Currently I am working on an asymmetrical competitive mode of 1 GM vs a team of 4 players, where each side is scored on things important to their respective roles. It's tough going figuring out how to score GMing above and beyond combat, but it is an interesting exercise.
Another mode I keep coming back to but can't quite make work is a 4v4 dungeon race -- PvP happens, but it is more about exploration and thriving in the dungeon while making life hard for the other team, with victory being based on who gets out with the most, best loot.
What are your experiences using D&D to do things besides play RPGs? What did you have to do with the rules to make it work? How did it go? How did it go over? Did you find a mode you really like and keep going back to?
What I am talking about is using D&D's rules for a different kind of game, with a different play loop or win conditions etc... The most obvious that comes to mind is PvP arena/deathmatch/battle royale. It is fairly common, either as a sub mode (there's an arena in this adventure!) or as an adaptation of the game (there's no adventure in this arena!).
I am constantly trying to use D&D to do things that aren't quite rpgs, but are definitely adjacent. Currently I am working on an asymmetrical competitive mode of 1 GM vs a team of 4 players, where each side is scored on things important to their respective roles. It's tough going figuring out how to score GMing above and beyond combat, but it is an interesting exercise.
Another mode I keep coming back to but can't quite make work is a 4v4 dungeon race -- PvP happens, but it is more about exploration and thriving in the dungeon while making life hard for the other team, with victory being based on who gets out with the most, best loot.
What are your experiences using D&D to do things besides play RPGs? What did you have to do with the rules to make it work? How did it go? How did it go over? Did you find a mode you really like and keep going back to?