D&D 5E Mythological Figures: Allan Quatermain

Indiana Jones won’t ever appear in the Mythological Figures column because he’s not in the public domain. The character that inspired him is however, so allow us to introduce to you Allan Quatermain!

Indiana Jones won’t ever appear in the Mythological Figures column because he’s not in the public domain. The character that inspired him is however, so allow us to introduce to you Allan Quatermain!

Alan Quartermain DnD 5e banner.jpg


Allan Quartermain is a colonial gentleman, treasure seeker, and explorer of Africa. There’s something like a score of books about this guy but chances are good that if you’ve ever heard the name at all, it was in the League of Extraordinary Gentlemen. The real takeaway is that he’s the 19th century’s version of Indiana Jones. Plundering tombs, getting involved in tribal skirmishes, saving white women from danger—you get the idea.

British users of EN World, I call upon you! Tell us more about Allan Quatermain! I’m sure you’re collectively much more familiar with him and his stories, and thus will do a better (and more accurate job) than any attempt I might muster. CORRECT ME! :D

Design Notes: Gentleman wilderness adventurer? I can do that! My strongest impression of this character (and I have seen more than one iteration—sup Swayze fans?) is when Sean Connery played him and I suspect most people checking out this article know that version so we’re generally aiming at that. Allan’s proverbial hat is hung on the sharpshooter fighter archetype, sprinkled with a little ranger to make him competent out in the wild and great at going after beasts, and then complemented with some feats to make him more survivable (upping his ability scores) and supplement that killer shooting accuracy.

With all that said: let’s do the numbers. Because of his Sharpshooter feat there are several ways this can play out—either with or without that damage boost. Note that statistically here the tradeoff is weighted negatively. The DMG rubric comes out to either a 9.75 for accuracy (8ac+3hp+21atk+7dam=39/4) or a clean 7 for damage (8ac+3hp+5atk+12dam=28/4), then the Blog of Holding at either a flat 10 for accuracy (9ac+6hp+14atk+9dam+12save=50/5) or for damage a 9.2 (9ac+6hp+4atk+15dam+12save=46/5). Averaging the higher scores brings it in as a high 9 while all four together are juuuuuuuust on the cusp (8.9875), so for Allan’s challenge rating we’re going with a 9.

Allan Quatermain
Medium humanoid (human), lawful good fighter (archer) 12/ranger 1
Armor Class 16 (studded leather)
Hit Points 96 (12d10+1d8+26)
Speed 30 ft.
STR
DEX
CON
INT
WIS
CHA
14 (+2)​
18 (+4)​
14 (+2)​
12 (+1)​
14 (+2)​
13 (+1)​
Saving Throws Str +7, Dex +9, Con +7
Skills Animal Handling +7, Athletics +7, Perception +7, Survival +7
Senses passive Perception 17
Languages English
Challenge 9 (5,000 XP)

Background: Wilderness Trained. Allan never forgets the geographic arrangement of terrain, settlements, and areas of wilderness. In addition, he can forage fresh water and food each day for as many as 6 people as long as the environment nearby can support it.

Action Surge (1/Short Rest). On his turn, Allan can take an additional action on top of his regular action and a possible bonus action.

Attentive Gaze. Allan can use a bonus action to take the Search action.

Excellent Aim (3/Short Rest). Allan can spend a bonus action to aim a wielded ranged weapon at a target within its range. Until the end of his turn, ranged attacks that Allan makes against the target deal an extra 5 damage.

Favored Enemy. Allan has advantage on Wisdom (Survival) checks to track beasts, as well as on Intelligence checks to recall information about them.

Feat: Resistant. Allan has proficiency with Dexterity saving throws (included above).

Feat: Superb Aim. Allan ignores half cover and three-quarters cover when making a ranged weapon attack, and he doesn’t have disadvantage when attacking at long range. When Allan makes his first ranged weapon attack in a turn, he can choose to take a –5 penalty to his ranged weapon attack rolls in exchange for a +10 bonus to ranged weapon damage.

Indomitable (1/Long Rest). Allan can reroll a saving throw that he fails but must use the new roll.

Marksman Combatant. Allan doesn’t have disadvantage from making ranged weapon attack rolls against targets within 5 feet of him. In addition, whenever he makes a ranged weapon attack against a creature on his turn, that creature is unable to take reactions until the end of his turn.

Natural Explorer: Grassland. When Allan makes an Intelligence or Wisdom check related to the grassland, his proficiency bonus (+5) is doubled if he is using a skill that he’s proficient in. While traveling for an hour or more in his favored terrain, Allan gains the following benefits:
  • Difficult terrain doesn’t slow his group’s travel.
  • Allan’s group can’t become lost except by magical means.
  • Even when he is engaged in another activity while traveling (such as foraging, navigating, or tracking), Allan remains alert to danger.
  • If Allan is traveling alone, he can move stealthily at a normal pace.
  • When he forages, Allan finds twice as much food as he normally would.
While tracking other creatures, Allan also learns their exact number, their sizes, and how long ago they passed through the area.

Second Wind (1/Short Rest). On his turn, Allan can use a bonus action to regain 1d10+12 hit points.


ACTIONS
Extra Attack. Allan attacks three times when he takes the Attack action.

Cutlass. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 7 (1d6+4) slashing damage.

Dagger. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 6 (1d4+4) piercing damage.

Dagger. Ranged Weapon Attack: +11 to hit, range 20/60 ft., one target. Hit: 6 (1d4+4) piercing damage.

Revolver. Ranged Weapon Attack: +11 to hit, range 40/120 ft., one target. Hit: 13 (2d8+4) piercing damage.

Hunting Rifle. Ranged Weapon Attack: +11 to hit, range 80/240 ft., one target. Hit: 15 (2d10+4) piercing damage.
 

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Mike Myler

Mike Myler

Rafael Martin

Adventurer
Dunno about going full on vampire hunter for Abe, but I can probably do a traditionalist Van Hellsing.

I would love to see a Van Hellsing write-up! My only question is what version will it be? Will it be the Anthony Hopkins version from the 1992 Dracula movie?

1583155772332.png


Or will it be the Hugh Jackman version from the 2004 Van Helsing movie?

1583155872831.png



Interesting...
 

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Mike Myler

Have you been to LevelUp5E.com yet?
I would love to see a Van Hellsing write-up! My only question is what version will it be? Will it be the Anthony Hopkins version from the 1992 Dracula movie?

View attachment 119024

Or will it be the Hugh Jackman version from the 2004 Van Helsing movie?

View attachment 119025


Interesting...
Probably the one from the book (the public domain book) but maybe with some references to other more modern iterations :)
 

Cleon

Legend
I've seen just about every version of King Solomon's Mines (including the 1937 version), and all of them are annoying in one way... they all leave out the most interesting part of the novel: the civil war in the native kingdom. Really, how do you adopt a novel to a movie and leave out the most interesting part? The 1937 version touched on it (barely), but the rest avoided it completely.

The 1937 King Solomon's Mines appears to be out of copyright so is easily watchable on YouTube. It's got a fair amount of civil war fighting in it and is certainly a more faithful interpretation than that awful Richard Chamberlain TV movie version.

If my hazy memory from when I last saw the 1950 version with Stewart Granger are correct, they refer to the civil war but don't show any actual fighting apart from the mano-a-mano axe fight that resolves the situation (albeit with a different "hero" than in the book).

Wasn't there a more recent TV mini-series with a bit of the actual civil war fighting in it? Unfortunately I only caught a bit of it on freeview years ago. Checking IMDB it appears it was the 2004 version (since I vaguely remember Patrick Swayze being in it).

Can anyone comment on the 1919 silent version? I think it was on at during BFI silent movie programme years or decades ago but can't even remember whether I saw it or not…

Also, the movies all thought it important to throw in some love interest for Quatermain, something that was completely absent from the books, and leave out the attraction between Good and a native girl (something rather daring for a late 19th Century novel). While I'm not a stickler for 'keep close to the source material' when it comes to movies, I'd like to see a better effort in a KSM movie...

Yes, to quote a classic "isn't there any romance or adventure in the world without having a flapper in it?" Is it the studios that insist on doing this, often pointlessly? It goes back an awful long time - i.e. almost a century ago the 1925 version of The Lost World has the daughter of the explorer White who discovered said world take part in the proceedings. I don't think there are that many movie adaptations of this genre of stories that DON'T insert a female romantic interest who wasn't in the original source. Frankly I'd rather they gender-swapped a character or two and completely ignored any romantic elements this could bring up. Kind of take the Ripley in Alien approach of have a character who just happens to be female, but has no romantic role in the plot.
 

Cleon

Legend
View attachment 118722

Allan Quartermain is a colonial gentleman, treasure seeker, and explorer of Africa. There’s something like a score of books about this guy but chances are good that if you’ve ever heard the name at all, it was in the League of Extraordinary Gentlemen. The real takeaway is that he’s the 19th century’s version of Indiana Jones. Plundering tombs, getting involved in tribal skirmishes, saving white women from danger—you get the idea.

British users of EN World, I call upon you! Tell us more about Allan Quatermain! I’m sure you’re collectively much more familiar with him and his stories, and thus will do a better (and more accurate job) than any attempt I might muster. CORRECT ME!

As has already been pointed out in this thread, Allan Quartermain is more a "grizzled frontiersman" than a "colonial gentleman". He was born and raised in Africa and is a wiry smallish chap who's neither young or good-looking (as illustrated in the picture you provided).

The stats look good to me, although I'd suggest giving him two rifles not one. In many stories he uses an Elephant Gun usually to, well, shoot elephants. Since I remember several tales were he rapidly reloaded his gun with cartidges this would have been a Double Rifle that fired a large calibre high-velocity ("express") round, most likely a .450 Black Powder Express since that was a common "big game" round at the time (Holland & Holland's Nitro Express rifles & ammunition hadn't been introduced yet).

I recall at least one one story were he shoots an elephant dead with one barrel then kills another elephant with the second barrel moments before it reaches him.

In terms of this 5E version, I would interpret that as Quartermain taking an action to attack the first elephant and then using his Action Surge to attack the second elephant and being lucky(ish) on his rolls. From what I remember of the tale he did consider it a very risky encounter.

Ideally the "Elephant Gun" should have the potential to one-shot an elephant. A 5E elephant has 76 hit points, but having a single shot do that amount of damage seems a trifle high - unless maybe his elephant gun does extra damage against creatures larger than man-sized? That is pretty much what they were designed for, after all.

Alternatively, doing extra-damage-against-large-animals might be a special ability of Mr Quartermain himself rather than his weapon. With astonishing originality I propose calling such an ability Big Game Hunter.

Let's see, your version of Mr Quartermain can shoot his rifle three times for 2d10+4 a shot. That's an average of 45 damage and a maximum of 72 (assuming all shots hit). If he uses superb aim to get +10 damage per shot that's 75 average/maximum 92. That's assuming the bonus applies to all his shots rather than only the first shot (which'd make it 55av/max82) - the wording could be interpreted either way. If he uses excellent aim that's another +5 per shot for 90 average/maximum 107 (or 70av/max97).

Whichever way it goes, he can potentially kill an elephant in 1 round with just his hunting rifle.
 

BookBarbarian

Expert Long Rester
Nice write up! I remember reading King Solomon's mines and having to reconcile the character with the Connery version which was the only on I had been exposed to at that point.

But with either version I was enamored with the fella long past his prime dealing with the world moving past him, and his only use being a triggerman.

Side note: I also had my modern sensibilities assaulted by the scene in King Solomon's Mines where...
the party hunts several elephants, then only eats their hearts. It really spoke to the wastefulness of the era (and ours really)
 

Cleon

Legend
Wasn't there a more recent TV mini-series with a bit of the actual civil war fighting in it? Unfortunately I only caught a bit of it on freeview years ago. Checking IMDB it appears it was the 2004 version (since I vaguely remember Patrick Swayze being in it).

Well it turns out the 2004 version is also watchable on YouTube (part 1, part 2) since Movie Central have licensed it. Watched it last night. Multiple new characters, new plot elements, most of the characters have little resemblance to their original version (Captain Good and King Twala are probably the closest). Found it reasonably entertaining, and it's certainly a lot better than the Richard Chamberlain film(s). A bit slow-paced to fit the three hour run time. Production values and acting performances are fine. Swayze is completely unconvincinging as an Englishman - if anything he seems to be exaggerating his American accent!
 

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