D&D General Give One Piece of DMing Advice

Reynard

Legend
Let's make a thread of just DMing advice. It can be aimed at new DMs or veteran DMs. It can be yours, or something you read/heard from someone else. It can be obvious or mind blowing. But you only get one.

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Mine:

Be Flexible. It does not matter whether you are running a pre-written* scenario going from level 1 to 20, or making the adventure up as you play. The ability to respond to what the players do apparently seemlessly is the most important skill in a game where literally anything can happen. Be flexible when it comes to player choices. Be flexible when it comes to dice outcomes. be flexible when it comes to real life circumstances. It isn't a book or a movie and you aren't the writer or director. It is storytelling, but it is collaborative, emergent storytelling impacted by randomness and rules. Nothing is set in stone and no outcome is predetermined. Be Flexible.

*I'm looking at you, self, and your Avernus issues.
 

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Oofta

Legend
If I'm limited to only one ...

Prepare to improvise by pre-generating lists of things you know your players may encounter. I have lists of names broken down by race and gender. Names of taverns and other businesses, thieves guilds (handy for any nefarious group) along with some towns and geographic locales. Consider also generating descriptions for the above.

The internet is your friend, with some quick google searches there are multiple random generators even if you just use them for inspiration.
 

Shiroiken

Legend
Adventure ideas are literally everywhere, even without using the internet. I've devised numerous adventures based on books, movies, and TV shows. Hell, I even ran a story arc in my campaign based on the Knightfall batman comic and used the Phantom of the Opera in another. In both of these cases, the players were familiar with the original concept, but they never caught on until the end. Just use core concepts you like, not the full story. If you use the full story, your players will figure it out and ruin the fun.
 

Jacob Lewis

Ye Olde GM
If it works for you and your group(s), keep on doing it. Don't let anyone else tell you that you're doing it wrong, or bad, or anything else negative. The only opinions that matter most should be coming from the people who are sharing and creating an experience at your actual table, whether it is real, virtual, or otherwise.
 

Zio_the_dark

The dark one :)
Always consider your players opinion even if it's always dumb 😄

Edit: of course if you did not understand the joke inside you're probably dumber than me 😉
 




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