teitan
Legend
Agreed. AD&D1e is Gygax expanding ODD. No race-as-class. We changed to AD&D as soon as we could afford the hard cover books with our measly teen budgets!
OD&D doesn't have race as class.
Agreed. AD&D1e is Gygax expanding ODD. No race-as-class. We changed to AD&D as soon as we could afford the hard cover books with our measly teen budgets!
If I remember, race as class was introduced in B/X.OD&D doesn't have race as class.
So a related question. If you just want a simple and easy to run game with minimal options, can't you do that with the 5E rule set? Take the free basic rules and implement zero optional rules. No feats, no multi-classing, limited race and class options. Stop the campaign at tenth level.
The math (i.e. THAC0) was kind of goofy in the old versions, I think it might even be a bit easier. On the other hand, it's been eons since I even glanced at the old rules.
If I remember, race as class was introduced in B/X.
OD&D had separate race and class, however I think dwarves and halflings were limited to fighter only and elves had a weird thing where they can switch between fighter and magic user on a session by session basis?
I have played a few sessions of Labyrinth Lord. I rolled up a character who had completely average ability scores across the board. The only things that distinguished my character from any other fighter would be his equipment and my 30+ years of gaming experience, approaching each battle with caution and fear. I think I rolled 2 HP at first level, had 0 bonus to hit or to damage.The OSR community begs to differ.. Honestly, it's a lot like 5e - 1st level you're fragile, 2nd you can take a hit and run away to fight again, 3rd you can start holding your own.
If you ever have a chance to try a one shot game, I'd recommend it. The thing I love about OSR games is that the focus is so much more on the PCs in world activities and not on their character sheets and abilities. The game also runs much, much faster.
So a related question. If you just want a simple and easy to run game with minimal options, can't you do that with the 5E rule set? Take the free basic rules and implement zero optional rules. No feats, no multi-classing, limited race and class options. Stop the campaign at tenth level.
The math (i.e. THAC0) was kind of goofy in the old versions, I think it might even be a bit easier. On the other hand, it's been eons since I even glanced at the old rules.
I agree that THAC0 was pretty awful. I think it should be easy enough to convert it to an ascending AC system. So a THAC0 19 becomes +1 to hit and an AC 7 becomes AC 13 in the conversion. Just do that groundwork before your session or convert on the fly, and you should be good, right?
I agree that THAC0 was pretty awful. I think it should be easy enough to convert it to an ascending AC system. So a THAC0 19 becomes +1 to hit and an AC 7 becomes AC 13 in the conversion. Just do that groundwork before your session or convert on the fly, and you should be good, right?