D&D 5E Does anyone else feel like the action economy and the way actions work in general in 5e both just suck?

Is it even worth pointing out that the point was originally nothing to do with whether 5E was customisable in some general way, but was rather whether it was really designed in such a way as to effectively faciliate a specific kind of modularity? Namely the ability to add complex tactical rules modules onto the skeleton of 4E's combat rules.
 
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Is it even worth pointing out that the point was originally nothing to do with whether 5E was customisable in some general way, but was rather it was really designed in such a way as to effectively faciliate a specific kind of modularity? Namely the ability to add complex tactical rules modules onto the skeleton of 4E's combat rules.
That was the claim. I dont conclude that that is what was delivered.

5e is bad at being complex in a useful way. Period.

It can do simple alright. The "it can have complex rules added in a way that doesnt screw everything to hell the moment you add too much" part i dont think ever materilized despite the pathological gushing some people engage in.
 

That was the claim. I dont conclude that that is what was delivered.

5e is bad at being complex in a useful way. Period.

It can do simple alright. The "it can have complex rules added in a way that doesnt screw everything to hell the moment you add too much" part i dont think ever materilized despite the pathological gushing some people engage in.

5e was designed to make D&D an entry level rpg again, just like it used to be with the Red box Basic. That is why D&D is so popular these days. The bonus is that, unlike many entry level games, it also offers customization options in the DMG to tune the game between semi-gritty to super heroic fantasy. That is very generous.

If you want a super detailed combat systems with loads of feats, à la 3e or 4e and such, 5e will never be that game. The system was not build with that intention to begin with. You are barking up the wrong tree. There is no cat hiding in the branches.
 



In all honestly though. 3e and pathfinder added granularity and unbounded accuracy into combat and skill checks. The complexity of 3.e and it’s successors came from quantity not some novel way of working.

If you wanted to add dirty tricks, bull rush, trip, etc etc and all the weapons, and feats that affected that... you could do that!
 
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5e was designed to make D&D an entry level rpg again, just like it used to be with the Red box Basic. That is why D&D is so popular these days. The bonus is that, unlike many entry level games, it also offers customization options in the DMG to tune the game between semi-gritty to super heroic fantasy. That is very generous.
Problem the customization options are presented simplistically like they just work in isolation they really do not... I want flanking and burst effect higher multi-target effects for martial types but flanking and positioning need to be more difficult to obtain or more dependent on application of special abilities. So adding one little thing or 2 is a huge cascade affecting every class potentially not the triviality it is presented as.
 


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