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D&D 5E Basic question - how many encounters per day

Blue

Ravenous Bugblatter Beast of Traal
The DMG guideline of 6-8 with short rests about 1/3 and 2/3 through is pretty good in Tiers 2 & 3 of play. I don't have enough experience with Tier 4 to talk about it. Tier 1 I find that to be too many.

Now, in terms of balancing deadliness of encounters, that's what other posters have right. You can do more fewer, more deadly encounters and HP attrition works out. This is important and a big deal. But it's not the only part of this.

The half that doesn't get talked about is the balance of resource recovery models between primary long-rest, short rest, and at-will classes. Plus the hybrids like the barbarian.

Frankly, fewer encounters are a lot less resource intensive than more encounters.

Buffs like Rage or buff spells usually last for the whole encounter, regardless if it's a tougher one. Less resources used in fewer encounters. A barbarian with three rages who rages every encounter is good for all of them if there are 2-3 encounters per day, and half or less of them if there are 6-8 encounters per day.

Making encounters tougher requires either increasing the numbers of foes, increasing the deadliness of foes, or some combination. All of these allow casters to get more bang for the same spells slots.

If it's more foes, area effect spells catch more foes for the same spell slot. It's more efficient.

If it's more powerful foes, due to the nature of saves where a creature will likely have 3-4 bad saves (no proficiency, no superior ability score), while DCs keep going up both from proficiency and from advancing your casting ability score, it is just as easy to affect more powerful creatures as weaker ones as long as you pick a selection of spells to target various saves. So the same slot will now take out more powerful creatures with the same likelyhood. Again, more efficient per slot.

Basically, with how most people - myself included - play, unless we're doing dungeon crawls we're not reaching 6-8 encounters per day, much less exceeding it as often as we are coming under it. That changes the class balance towards the long-rest recovery classes like the casters. Also, extra resources at the end of the day tend to make things feel easier, leading to "easy mode" comments about 5e.

Now, you should vary your number of encounters as a DM, push people outside their comfort zone. Sometimes there's just one or a few. But just as often you should exceeding that 6-8 if you want to also give your at-will characters the same chances to shine. Don't worry, your casters have cantrips.

(And, as mentioned above, 6-8 I feel is too many for Tier 1.)
 
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MNblockhead

A Title Much Cooler Than Anything on the Old Site
It depends on what the party does.

The DMG guidance here makes sense for the story-driven campaigns that WoTC tends to publish, but after I got my feet under me as a DM, I through that advice out the window.

My current campaign is a megadungeon sandbox.

Sometimes there is a single, very challenging encounter.

Sometimes the party runs a gauntlet of danger, just trying to survive to escape.

Sometimes its a cakewalk slaughter.

Sometimes it is all roleplay and no combat.

It is largely up to the PC how many "encounters" because it is up to them whether they avoid encounters or if they get in over their heads.
 

Shiroiken

Legend
Honestly, I'd ignore the 6-8 per day suggestion. Look at the value of xp per adventuring day a party can handle, and design your encounters to equal that. You might have fewer, but deadlier encounters, or more easy encounters, depending on your needs and preferences (in general, it appears that most DMs prefer to have fewer encounters per day). The problem with trying to set up 6-8 encounters is that at lower levels, players feel they don't really have enough resources to get through that many, and will try to rest earlier than desired (possibly ruining your plot). The number of encounters really should have been suggested based on tier, rather than just universal IMO.
 

I’ll second the advice to be aware of how the number of encounters affects character balance. Classes that are based mostly around at-will abilities might only fully hit their stride with those 6-8 encounters, and underperform with less. Classes that are based around short rests (like warlock) might feel weak without at least 2 short rests.
 

FrogReaver

As long as i get to be the frog
long rest - 1 encounter - short rest - 1 encounter

This balances pretty well through most of the played levels if you want a lower number of harder encounters per day.
 




tetrasodium

Legend
Supporter
Epic
basically 6-8 no less or a party can just nova through everything & take a rest before repeating. People saying that encounters can be other things than combat are right by RAW, but it screws up the balance badly & it's not just casters. Second wind, action surge, rage, lay on hands/smite, & many more have power scaled to the assumption that you absolutely will 100% be spreading them sparingly across 6-8 encounters not 100% of fewer encounters. It's a problem with 5e's design.
 

FrogReaver

As long as i get to be the frog
Means they can go big more often.

Level 6 you get 3 fireballs. If you're only having 3-4 encounters you can do it almost every fight.

Two or 3 primary Spellcasters and we'll yeah. Replace fireball with hypnotic pattern or whatever.

Sure and the battlemaster fighter is going all out Nova on his first turn every battle as well - which is just as impressive as fireball.

The barbarian has more enemies on the field so more attacks come his way - enhancing his damage sponge feeling.

The monk is stunning striking and flurry of blowsing every fight.

The warlock is throwing out high level spells a fight.

I'm really not seeing the balance issue.

I guess rogues lose out?
 

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