1) Expendables.....high churn is to expected for these, to allow for novelty, for all involved.
2) Story based reasons...Theft, Torts, Force etc....I use the film, The Maltese Falcon as inspiration; getting involved with historical objects often leads to headaches.
‘Ownership’ of art is a fraught question in our own world, same can be true for magical items.
3) Magic. Artifacts, like the
One Ring often have a tendency to disappear, move on, or cause fellows to murder each other over it, etc.
4) Human inattentiveness—- if the character never uses the Silvered Magical Dagger that adds no numerical enhancement, I don’t really care that item card is sitting with the player.
5) Disenchanters, caryatid columns, modified Beholder eye rays, etc....my rat bastardness is unbounded. I don’t need no stinking Monster Manual entry, to create some bedevilment.
