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If i could get a hang of all the macro and shortcut keys and automation it would actually be faster than in person.

I'm good with the shortcut keys but don't have any macros so far. The thing that slows me down is the interface with the token/map library. Many of my maps are too hi-res so I have to downsample them. Organization in terms of folders is a bit of a pain, too. I'd like to be able to just upload my entire local folder structure (I have thousands of tokens and maps), but there's no way to do that.

Last night's session, though, felt more like a regular face-to-face game than I was expecting. I had to call a quick break at one point when they ended up doing something entirely unexpected and I needed to gather a few more graphic resources. But we all needed to stretch anyway.

That's another thing... holy moly did I feel stiff afterward! At a F2F game, I'm always walking around the table and run the game mostly standing up. Sitting hunched over my laptop for four hours was awful. Maybe I should investigate wireless headsets so I can at least get up and pace around the room. Heh.
 

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Nebulous

Legend
I'm good with the shortcut keys but don't have any macros so far. The thing that slows me down is the interface with the token/map library. Many of my maps are too hi-res so I have to downsample them. Organization in terms of folders is a bit of a pain, too. I'd like to be able to just upload my entire local folder structure (I have thousands of tokens and maps), but there's no way to do that.

Yes, uploading and organizing tokens and maps into neat folders in a huge pain in the ass, I don't know how to do it right, or quickly, or what I'm doing incorrectly.

But, I'm also running official products too, Forge of Fury and Curse of Strahd, and those come really well packaged and organized. It's when I want to add my own stuff that it gets wonky.
 

But, I'm also running official products too, Forge of Fury and Curse of Strahd, and those come really well packaged and organized. It's when I want to add my own stuff that it gets wonky.

I've been meaning to buy a few adventures just to see how they work in Roll20 and steal stuff from them. The GURPS market, sadly, isn't strong enough to produce the same quantity of digital assets. (But at the rate my kids are converting their friends, maybe there is hope yet!)

I'm running a quasi viking setting. Anyone know of any good Roll20 adventures that might have useful swag?
 

Nebulous

Legend
T
I'm running a quasi viking setting. Anyone know of any good Roll20 adventures that might have useful swag?

What are you looking for exactly? I will say that if you are using the dynamic lighting and fog of war Roll20 offers, the official maps come with it all installed. It was not fun figuring out how all the layers interact, I was pulling my hair out, but once I got the gist of it I'm ok. It's fun now.
 

What are you looking for exactly?

I tend to run wide open games where the PCs go in many directions. I’m just trying to build a good library of Nordic themed ships, towns, and encounter layouts (both interior and outdoor). I don’t use dynamic lighting. I can apply fog if I need it.
 

Ovinomancer

No flips for you!
I'm good with the shortcut keys but don't have any macros so far. The thing that slows me down is the interface with the token/map library. Many of my maps are too hi-res so I have to downsample them. Organization in terms of folders is a bit of a pain, too. I'd like to be able to just upload my entire local folder structure (I have thousands of tokens and maps), but there's no way to do that.

Last night's session, though, felt more like a regular face-to-face game than I was expecting. I had to call a quick break at one point when they ended up doing something entirely unexpected and I needed to gather a few more graphic resources. But we all needed to stretch anyway.

That's another thing... holy moly did I feel stiff afterward! At a F2F game, I'm always walking around the table and run the game mostly standing up. Sitting hunched over my laptop for four hours was awful. Maybe I should investigate wireless headsets so I can at least get up and pace around the room. Heh.
So, for roll20, if you're in a game as DM and open the art library, you can click upload and then drag files into the box 10 at a time (5MB max per shot). You can also tag (or mass tag) items for easier location later.

This is as close to "mass" import that roll20 gets, in part due to the fact that it is browser based and that has limitations.

As for fatigue, I recommend elevating your laptop so it's at a comfortable eye level when you sit (this actually helps with how you look in your webcam, if you're using one) and use a USB mouse and keyboard (if you have them). This will greatly reduce strain due to posture. Of course, using a wireless headset and walk around is a great idea as well.
 

Nebulous

Legend
I tend to run wide open games where the PCs go in many directions. I’m just trying to build a good library of Nordic themed ships, towns, and encounter layouts (both interior and outdoor). I don’t use dynamic lighting. I can apply fog if I need it.
You are doing what I'm doing, just accumulating set piece maps that look potentially good. Keep doing that. I have found a mix of complex dynamic lighting maps and simple fog maps i erase as we go is a fun combination. But you have GOT to understand how all the layers and tokens interact, otherwise you will be endlessly frustrated. It's not good to figure out in session.
 

Ovinomancer

No flips for you!
THE most useful Roll20 shortcuts are CTRL-O, CTRL-K, and CTRL-M, or quick switch to Object layer (O), DM layer (K), and Map layer (M). If you grab a token or image, holding shift while you do the above will move that token/image to the indicated layer. IE, if you're on the the DM layer and you grab a roomful of tokens using the select tool, you can then hit SHIFT-CTRL-O to drop them all on the Object layer at the same time.
 

Nebulous

Legend
Oh hell, I figured out today how to import full motion dynamic backgrounds into Roll20.

yIpw5ow.jpg
 

I taught myself how to use Roll20 in just under 2 hours, with the aid of their tutorial, and with the advantage of already having the session prepped.

I quickly uploaded the map I already made, and cobbled together some simple player markers in Photoshop. I searched for some simple tokens for spell effects and dragons, and sorted those into folders. I also looked up some fitting soundscapes and sound effects. I was able to quickly explain to my players how to use the interface, and then we ran our session just fine.

I was surprised how well our group was able to not talk over each other. More so than in real life. :D
 

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