Prologue:
Lori and Lisa - two funny and smart girl cousins who were visiting from Michigan - had tried to teach me how to play B/X D&D, but I was completely confused. We were sitting on the 1970s avocado-colored carpet at the front entrance of my house, trying to play a boardgame with no board, on tiny black and white squares on pieces of paper (where are the playing pieces?), with my cousins talking a lot of words I didn't understand. The only thing I enjoyed was that these cool cousins were showing me attention. I must've been very young. (6 or 7?) The name of the game didn't stick with me, and I'm not sure I even realized it was the same game that I later came to love. Only years later, did I see my cousins' Moldvay Basic book, and realize in retrospect that those dim memories were actually of D&D.
Another gateway: I was into Choose-Your-Own-Adventures, but I'd been eyeing the D&D books in the Waldenbooks in Mercer Mall (in Bluefield, West Virginia, on the edge of coal country). I flipped through the orange-spine Easley-cover AD&D books, but they were way over my head. But the small, dark typeface made an impression. Mysterious - I wanted to know more.
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But this thread isn't about that. It's about BECMI! So the tale begins...
I was 9 years old in 1983 when I received the Red Box for Christmas. I grew up in southern West Virginia, in a rural area near the town of Princeton. Man, Larry Elmore's covers are engrained into my memory. Iconic.
Looking through the books, I felt such a magical, mysterious feeling. In awe, just looked through the books for awhile (weeks?), but then mustered the will to play through the solo adventure in the Caves west of town, with Aleena and Bargle. Such wondrous feelings. My character was named "Shayne Swiftblade" -- and looked exactly like the iconic fighter depicted therein. Who, in retrospect, looks quite a lot like Bono from U2! (A question for Jeff Easley someday?)
Shayne remained my player for several years, advancing up to Companion Level, approx. level 10.
BTW, in those days, the dice in the box came with white crayon which you rubbed into the faces so that you could read the numbers. The plastic was very soft, and before long, the dice corners would get worn to a nub.
Within a few weeks or months, I convinced my older brother to play. I DMed the enclosed Castle Mistamere adventure. Memories: Carrion crawler comes up from a hole with a board over it. Paralysis! Rubble-damaged wall. Goblins? (or kobolds?) Bag of peas, kept for rest of adventuring career.
We didn't yet understand that damage didn't carry over to the next monster. When my brother rolled 6 dmg, and the monster only had 4hp, then the next monster in the group took 2 dmg as well. (We were 'Cleaving' or 'Sweep Attacking' all the time! ;o) )
IIRC correctly, weapon dmg was all 1d6 at first. With different weapon dice introduced later as an optional rule.
I went on to get the Expert Set. The Town of Threshold! Gateway to Adventure. I remember cracking the box open on a family camping trip (maybe in Ohio), while sitting on a picnic table. I was so engrossed in reading the wilderness rules, that I remember not being interested in what was going on with the family and camping. I felt some guilt about that.
KayBee Toys had a D&D book section for only a little while (probably just during the D&D boom-bust of 1983-1985), then marked it all down to clearance. A sore memory: I purchased the AC10: Bestiary of Dragons and Giants from KayBees, only to later find it was missing the cardboard "dragon spell" dial thingy. I felt remorseful. Maybe I did ask for a refund, or maybe I didn't (I was really shy). I think (maybe) the clerks said they couldn't do anything since it was a clearance item. I thought about that for months and years though, how I was missing the dragon-cardboard thingy.
KayBees also carried the AD&D Action Figures (Warduke, Strongheart, etc), which I admired, but never really got into. (I supposed that since they were labeled AD&D, not D&D, that they weren't for me.) I was into "He-Man Figures" and Transformers.
When I went to Waldenbooks to look in the extensive D&D section, I really felt that the "D&D" logo was "my stuff", and the "AD&D" stuff was intimidating but cool books for big kids or adults.
I went on to purchase various Basic and Expert modules. And ran them for my two brothers. These are ones I remember running. (Of course I also owned some modules that I didn't get around to running.)
-B1-9: In Search of the Unknown (super-module compilation. awesome.) Note: by the time I got around to buying modules, I hardly ever saw the B modules for sale singly. I think TSR let them go out of print pretty quickly.)
-B10: Night's Dark Terror
-X1: Isle of Dread (came with the Blue Box)
-X6: Quagmire!
-X12: Skarda's Mirror
-O1: The Gem and the Staff (solo adventure, though I think I sort of ran it for my younger brother, with me DMing.)
-Some of the mini-adventures from AC10, e.g. white dragon, black dragon
-(In later years: DDA: Eye of Traldar, and B11: King's Festival. I picked up some Gazetteers eventually, but I don't remember playing any of their adventure seeds.)
These BECMI modules were so fun. I have some fleeting memories from all of them.
I enjoyed the AC (accessories) series as well:
-Book of Marvellous Magic (with Alternate World Gates leading from the D&D Universe to the AD&D Universe, to Gangbusters Chicago, to Boot Hill in the U.S. Southwest, to WWI Dawn Patrol, to the irradiated Gamma World, and to Star Frontiers galaxy.)
-Creature Catalogue. As with all the TSR UK-produced books, this had wonderfully evocative b&w line art. A classic. (Not to be confused with its later RC-era re-do, which wasn't as charming.)
In junior high* our D&D group expanded beyond my two brothers.
*(Which, for me, started when I was 10, because I'd gotten 'double-promoted' as a 4-year old in kindergarten -- a social disaster - I wouldn't recommend it!)
Regular players:
-Chad (older bro) - played an Elf named Yclept (Old English for 'called')
-Chism (younger bro) - played a Dwarf named Rolf (?)
-Gary R. (one of my best friends) very fun guy. Shot milk out his nose during funny moment. What was his character tho? I don't remember.
-James L. (my older brother's friend)
-James R. (a friend in a grade lower than me.) - played a thief who lost an ear through torment as a prisoner. Thus took the nickname: "One-Ear". Then gathered a whole string of other nicknames, such as "Wild Man". I remember James asking me in the blue-cinderblock Matoaka High School cafeteria if he could join our group. I was impressed that he had the courage to ask, and amazed that I had an experience that someone else wanted.
We would have sleep-overs and play most of the night. 8-hour mega-sessions. It was so fun and cozy.
In retrospect, I wonder why some of my other friends didn't join, I don't remember if I asked them and they declined, or if I just sensed they wouldn't be into it, or what.
BTW, I've recently gone back and tried to play Basic D&D, and bumped into difficulties. For example, I forgot how THAC0 works, and I found the Prerequisites rules to be unmeaningful. (E.g. get a 10% XP bonus forever, just because you rolled high stats?) But we didn't know any different. Back in the day, every little detail was meaningful to us. Those were just the rules. Like Monopoly or checkers.
All my adventures took place in or around the Grand Duchy of Karameikos, the home country of the BECMI setting.
Man, the characters were uber-rich. AFAIR, we didn't deal with encumbrance at all. They just somehow sucked up all the gold. They had hundreds of thousands of gp.
I designed a magic shop in the capital city of Specularum, where the PCs could go and buy and sell their magic items. I felt bad when my younger brother cried when his character didn't have enough money to buy the magic item he wanted. (Or something like that.) I felt sorrow. I still think of that, when someone talks about what age is appropriate for D&D, and how to DM for younger players.
We also had some one-off players:
-James R.'s dad (who became interested in D&D through playing the gold box SSI computer games)
-Kevin M.
-Craig
-My dad, who played "Hugh Halfling", who wore a red velvet bathrobe.
Eventually, two other fellows took up DMing as well (the two James). We divvied up the worlds:
-James L. took Greyhawk. We played a wee bit of AD&D1e (UK2)
-James R. took Forgotten Realms. AD&D2e
-I took Dragonlance. But never actually DMed it. (Just bought some DL books.) I remained DM of the Known World of BECMI.
We alternated between playing AD&D2E in Forgotten Realms (with James R. as DM) and playing BECMI in the Known World (with me as DM). (The Known World wasn't called Mystara yet.)
We played on up into high school. I bought the Companion, Master, and Immortal Set. But we only made it up to level 10, IIRC, the beginning of the Companion level. One of the last events I remember was running a dominion-building session for my younger brother, whose Dwarf established a Barony in the forested foothills of the northwestern Altan Tepes in Karameikos.
I continued to collect BECMI books on up into my 20s, and picked up the Rules Cyclopedia / Thunder Rift stuff, but never played it again.
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Of course, Mystara remains my favorite D&D world. I've
contributed articles to (and provided the name for) the
Vaults of Pandius -- the Official Mystara Fan Site. And
interviewed (or gathered Q&As from) various BECMI authors. D&D will be around for generations, maybe centuries - might as well wring the authors' memories while they're still around!
I've enjoyed reading Frank Mentzer's posts over the years at Dragonfoot, and also appreciate how Bruce Heard has remained very active in administering the
Mystara Reborn and
BECMI facebook communities. Though having idolized such men from childhood, I feel disappointed when encountering human frailties/foibles.
***
Recently, I've corresponded with Mike Gray, author of the BECMI module XL1: Quest for the Heartstone -- the only adventure tie-in with the LJN AD&D Action Figures. And he and I have co-designed an entire unofficial world and map around that. He calls it
MOTHERLAND.
Similarly, I've talked with Rose Estes, and she's advised on designing an unofficial map and name for the world of the D&D Endless Quest gamebooks. She calls it
Quest World.
So, BECMI was good to me. It was such a charming, evocative introduction to the imaginal realm.
Thank you Gygax, Mentzer, Elmore, Heard, Easley, and all the other BECMI designers, artists, and crew.