D&D 5E Homebewed Warlord take 3

doctorbadwolf

Heretic of The Seventh Circle
But where? Maybe Frontier Gear Specialist could give you features equal to your Wisdom modifier then? And Vicious Insight could simply add your Wisdom to every insight dice then?

Sure, bonus equal to wis on insight dice sounds good. Using wis as a limiter makes sense. Those are exactly the sorts of things I'd suggest.
 

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FrogReaver

As long as i get to be the frog
It makes me wonder if I should add more Wisdom rider to Borderland Marshall? Rabble Rouser is more CHA focused than even the Ardent and the White Raven is more INT based but I don't know if I can say I have a WIS equivalent really? I guess Steel Protector has a few more Wisdom riders so it kinda works.

IMO. Stat based effect riders are more a 4e thing. 5e has relatively few and the ones it does have are generally linked to your main stat.
 

FrogReaver

As long as i get to be the frog
Shouts could be considered inspirational too? 'SHAKE IT OFF!' is literally key'd off of Charisma. Batlefield Insight is just a re-name away from being Inspiring if you apply it when you attack.

I read the shouts. They gave the tactical timing vibe. Maybe it's more your flavor texts than what they actually do.

But what more would you like to see exactly? I'm always open to suggestions. I'd like my potential 'Rabble Rouser' to be more inspiring.

I want to see a base warlord that can be solely inspiring with no tactical ineptness. That's not present in your designs. Suggestion would be to make your class level abilities themselves less focused on tactical ability - possibly leave their source of inspiration or tactical cunning to be a bit ambiguous. Include more power options that are clearly about inspiration.
 

Undrave

Legend
I want to see a base warlord that can be solely inspiring with no tactical ineptness. That's not present in your designs. Suggestion would be to make your class level abilities themselves less focused on tactical ability - possibly leave their source of inspiration or tactical cunning to be a bit ambiguous.

Alright, but what would that look like exactly?
 

Undrave

Legend
IMO. Stat based effect riders are more a 4e thing. 5e has relatively few and the ones it does have are generally linked to your main stat.

Unless you're a Monk (Wisdom is the basis of the DC for your Stunning Strike), a Battlemaster with Rally, or a Caster that's also expected to battle with weapons?

Plus, if I didn't give any riders based on abilities, why would anyone invest into any of the mental stats? Just put all your points in DEX and CON and dump the other stats. Skills aren't enough to convince someone to invest in INT to the point I'd expect a Warlord too.
 

Undrave

Legend
I like it.
Of note time to bounce... i think the least likely time your characters may need to cut and run might just be "Starting at 17th level, "

Okay, so how about this as a new version of 'Dashing Ambusher'? I'll come up with a new level 17 feature later.

Dashing Ambusher

When it comes to combat, the best way to even the odds is to strike first, strike fast, strike hard and then get out of there. You're a master of pressing the advantage at the start of a brawl but also at quick egress from combat. Starting at 3rd level, any allies that gains the benefit of your Warlord Presence gains a bonus to their damage rolls against surprised creatures equal to your Charisma modifier and whenever you apply the effects of your Warlord Presences or use a Shout, you may choose to use your Charisma modifier in place of your Intelligence or Wisdom Modifier. Furthermore, when you use the MOVE! shout, you may select an additional number of allies equal to your Charisma modifier (minimum +1). One of those additional ally can be yourself.

This cuts out the 'disengage as a bonus action' and the second presence but adds the ability to use MOVE! on multiple allies, granting them defence equal to your CHA mod while they move including yourself. It's not as good as disengage but it's less copying from the Rogue.
 

Garthanos

Arcadian Knight
Okay, so how about this as a new version of 'Dashing Ambusher'? I'll come up with a new level 17 feature later.

Dashing Ambusher

When it comes to combat, the best way to even the odds is to strike first, strike fast, strike hard and then get out of there. You're a master of pressing the advantage at the start of a brawl but also at quick egress from combat. Starting at 3rd level, any allies that gains the benefit of your Warlord Presence gains a bonus to their damage rolls against surprised creatures equal to your Charisma modifier and whenever you apply the effects of your Warlord Presences or use a Shout, you may choose to use your Charisma modifier in place of your Intelligence or Wisdom Modifier. Furthermore, when you use the MOVE! shout, you may select an additional number of allies equal to your Charisma modifier (minimum +1). One of those additional ally can be yourself.

This cuts out the 'disengage as a bonus action' and the second presence but adds the ability to use MOVE! on multiple allies, granting them defence equal to your CHA mod while they move including yourself. It's not as good as disengage but it's less copying from the Rogue.
That makes it more central to the concept I like it...
 

doctorbadwolf

Heretic of The Seventh Circle
Okay, so how about this as a new version of 'Dashing Ambusher'? I'll come up with a new level 17 feature later.

Dashing Ambusher

When it comes to combat, the best way to even the odds is to strike first, strike fast, strike hard and then get out of there. You're a master of pressing the advantage at the start of a brawl but also at quick egress from combat. Starting at 3rd level, any allies that gains the benefit of your Warlord Presence gains a bonus to their damage rolls against surprised creatures equal to your Charisma modifier and whenever you apply the effects of your Warlord Presences or use a Shout, you may choose to use your Charisma modifier in place of your Intelligence or Wisdom Modifier. Furthermore, when you use the MOVE! shout, you may select an additional number of allies equal to your Charisma modifier (minimum +1). One of those additional ally can be yourself.

This cuts out the 'disengage as a bonus action' and the second presence but adds the ability to use MOVE! on multiple allies, granting them defence equal to your CHA mod while they move including yourself. It's not as good as disengage but it's less copying from the Rogue.
Now that, I really like. I wanna play that.
 

FrogReaver

As long as i get to be the frog
Unless you're a Monk (Wisdom is the basis of the DC for your Stunning Strike), a Battlemaster with Rally, or a Caster that's also expected to battle with weapons?

Plus, if I didn't give any riders based on abilities, why would anyone invest into any of the mental stats? Just put all your points in DEX and CON and dump the other stats. Skills aren't enough to convince someone to invest in INT to the point I'd expect a Warlord too.
Thanks for mentioning about half of the relatively few...
 

Garthanos

Arcadian Knight
Plus, if I didn't give any riders based on abilities, why would anyone invest into any of the mental stats? Just put all your points in DEX and CON and dump the other stats. Skills aren't enough to convince someone to invest in INT to the point I'd expect a Warlord too.
If you're not casting spells you know its obligatorily a dump stat you have to be a old school stereotype what you mean a smart fighter pshah -- that just means "inferior" fighter its all about brawn you know and brute force.
 
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