D&D 5E What proportion of the population are adventurers?

Minigiant

Legend
Supporter
Here's a few questions.

  • Does each metropolis or province have their own "heroic tier" adventurer party?
  • Does each realm or kingdom have their own "paragon tier" adventurer party?
  • Does each non-hostile plane have their own "epic tier" adventurer party?
  • Where do back up and replacement PCs come from?
  • How many retired PCs are still around?

Okay. Imagine I'm creating a setting based on a split empire like rome with a few empires past the wilderness. Assuming a party of 4, you'd have

  1. Central West Empire's Capital City's Heroes
  2. Central East Empire's Capital City's Heroes
  3. Northern Empire's Capital City's Heroes
  4. Far East Empire's Capital City's Heroes
  5. Far West Empire's Capital City's Heroes
  6. Southern Empire's Capital City's Heroes
  7. The Heroes of the Major City #2
  8. The Heroes of the Major City #3
  9. The Heroes of the Major City #4
  10. The Heroes of the Major City #5
  11. Back up heroes from less dense places
  12. The Central Paragons
  13. The Easten Paragons
  14. The Western Paragons
  15. Retired and back up Paragons
  16. The Epics
  17. Retired Back up Epics
The PCs are either added to or replacing one of the above. And that's not counting apprentice tier.
 

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delericho

Legend
Along these lines, have you ever read "Kings of the Wyld" by Nicholas Eames?

In that setting, adventuring parties really are synonymous with rock bands. :)

I haven't read that one.

But all of this does suggest a campaign premise to me: the PCs are all the winners of an "American Idol"-style talent contest. So in addition to all the usual adventures, they now have an utterly cynical manager who has a water-tight contract entitling him to 80% of all the treasure they find, has absolutely no care for how much they risk their lives, and has already started grooming the next party; they are surrounded by a multitude of adoring fans, most of whom are entirely normal and not at all dangerous; and they face the disdain of 'real' adventurers who did things the old-fashioned way. (Plus, since they're a manufactured group and don't have some deep ancient bond, there's even more scope for intra-party bickering than usual, and at least one of them probably has an eye on going solo.)
 

For me the npc that qualify best for adventurer job is the veteran.
In a kingdom large enough to have a regular and trained army, finding a veteran should not be too difficult. How much veteran will switch to concrete adventurer, that´s another concern, but the pool of potential candidates is large enough.
 

jasper

Rotten DM
Guys if you want see how fast pc level up. Look at my write ups for super fast levelling. When I was homebrewing, using gp = Xp if the pc wanted, and regular Xp. About 9 to 12 game months to reach name level. Then the group would dissolve and I would have to start over.
I don't think we can get a "real %" because the difference in editions, their adventures, and if you want the fiction in the era but. I am having withdraw. :)
 

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jasper

Rotten DM
Your group hasn't made the jump to online?
Some of us have. I finally got roll20.net to give me an account yesterday. Warning do not use autofill when creating an account. Plus The pictures I take first thing in the morning as something to do and get my friends to laugh. And wife has me doing all the weekend chores during the week. Today I am regrouting the kitchen. And just ran out grout, so have to wait until wife gets back from the regular doctor appointment to go get supplies. Hopefully I hit the tutorial this afternoon.
 

Your group hasn't made the jump to online?

Mine hasn't, although I've looked at it and this may push us to it. On the other hand, I'm 61 and I'm not the oldest in my crew. I'm tech savvy enough (all my classes have been moved online thanks to Covid 19). I just prefer face to face. Some of my players have scattered though and it would be cool. On the up side I have more time to work on my campaign (I'm currently re-drawing the map of my main city / adventuring hub) and that's good. Kind of a preview of retirement...

Anyway, recommendations for software / platform would be welcome. I, and I'm sure many others, have looked over a number of possibilities but nothing beats the hand on experience.
 

Azzy

ᚳᚣᚾᛖᚹᚢᛚᚠ
Mine hasn't, although I've looked at it and this may push us to it. On the other hand, I'm 61 and I'm not the oldest in my crew. I'm tech savvy enough (all my classes have been moved online thanks to Covid 19). I just prefer face to face. Some of my players have scattered though and it would be cool. On the up side I have more time to work on my campaign (I'm currently re-drawing the map of my main city / adventuring hub) and that's good. Kind of a preview of retirement...

Anyway, recommendations for software / platform would be welcome. I, and I'm sure many others, have looked over a number of possibilities but nothing beats the hand on experience.
Right now, I recommend Astral Tabletop (it seems to the easiest that I've found), but you can find a list of options here.
 


DND_Reborn

The High Aldwin
Mine hasn't, although I've looked at it and this may push us to it. On the other hand, I'm 61 and I'm not the oldest in my crew. I'm tech savvy enough (all my classes have been moved online thanks to Covid 19). I just prefer face to face. Some of my players have scattered though and it would be cool. On the up side I have more time to work on my campaign (I'm currently re-drawing the map of my main city / adventuring hub) and that's good. Kind of a preview of retirement...

Anyway, recommendations for software / platform would be welcome. I, and I'm sure many others, have looked over a number of possibilities but nothing beats the hand on experience.
We're going to use zoom. If you play more theater of mind, it is pretty good.
 

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