Examples of double-bitted battle axes made of stone apparently go back to like, 3400 B.C.
Wizards being able to set down a fireball so precisely so that all bad guys get toasted but the heroes in melee with them don’t, and being able to do so in the heat of battle.
Halflings being luckier than others has been a trope since Tolkien. But also, I didn’t actually refer to that as a trope in my post.is it already a trope to consider that all halfling commoner have the Lucky trait?
I haven’t been to war, but I have friends who have, and they mostly seem to view that as something that should involve a roll, but not a hard one.Wizards being able to set down a fireball so precisely so that all bad guys get toasted but the heroes in melee with them don’t, and being able to do so in the heat of battle.
Yeah, I think D&D only makes sense if you don’t think of the stats that literally. A high Dex character has what the real world would recognize as a decent amount of strength, and vise versa.Being able to accurately hit someone two football fields away with an arrow because they're looking at you through a knot-hole. Oh, and you can have the strength of an average 10 year old when you do it.
Except that a high dex PC can still have very limited carrying capacity because they aren't strong. If I wasn't clear I was talking about sharpshooter feat. No penalty for cover or distance.Halflings being luckier than others has been a trope since Tolkien. But also, I didn’t actually refer to that as a trope in my post.
I haven’t been to war, but I have friends who have, and they mostly seem to view that as something that should involve a roll, but not a hard one.
Yeah, I think D&D only makes sense if you don’t think of the stats that literally. A high Dex character has what the real world would recognize as a decent amount of strength, and vise versa.
I mean, we can know that simply by what they can do, right?
But the arrow target would have 3/4 cover, at least.
still, is “the mechanics of the game” really a trope? You do you, but I was more referring to tropes about the world and how things work, not mechanical abstractions that aren’t meant to actually reflect how the world works.
I have no idea how to word the OP differently, but, yeah okay it's a complain about things that strike us as unrealistic in dnd thread now.Hmm ... more generic? You mean like everybody wearing heavy armor all the time? Plate mail being worn by anyone but royalty?
How about monsters ...
I'm sure I could go on.
- Monsters like dragons that can survive and even thrive for centuries. But somehow they always live in the isolated wilderness and don't have a huge impact on the surrounding world. Oh, and they can be taken out by a small group of 4-6 combatants.
- The ubiquity of predatory monsters without enough prey animals to sustain them.
- Giant creatures living in harsh environments such as caves.
- Hordes of humanoids like orcs living "in the mountains".
They might not have built themselves just for weightlifting, but gymnasts are much stronger and able to move much more external mass than the average person.Also, a gymnast has less ability to move external mass than a power lifter or a heavy weight boxer does. Gymnasts are strong, but not in ways that are modeled by dnd's stats using the strength score.