Not by 5e's rules.
Oh, so there's that super-valuable spellbook right there, with a wizard? Awesome! The Bad Guy is going to love that!
There's always a trade off.
Not by 5e's rules.
You are the one that said a wizard specifically needs to spend a spell slot to cast tiny hut. The fact that a wizard or tomelock* does not need to burn a prep or spell slot to cast tiny hut every night (or sometimes even more often) is a big part of why the spell is so problematic. I've never seen an AT or EK take it, but I have seen a bard take it & in that case the bard is not giving up a spell slot to cast tiny hut because.....Oh, so there's that super-valuable spellbook right there, with a wizard? Awesome! The Bad Guy is going to love that!
There's always a trade off.
In D&D the world is out to get you, and death awaits the unwary around every corner.The older editions were the problem specifically 1st edition. Even as someone who started in older editions I would not tolerate the random F ery that existed in those editions.
If the DM just dropped these on you without warning that's a problem.For example, if our party of PCs encountered a room full of cockatrices at level 1 that wiped out the party.
Only if one defines fun as winning every encounter, and never having to run away or be frustrated or fail a mission or lose a character.Much of the stuff was not fun back then.
There'd better be, 'cause without it ol' Wizzy ain't getting any spells back in the morning.Oh, so there's that super-valuable spellbook right there, with a wizard?
"Abusing". They are giving up a fireball, lightning bolt, or similar for that. A wizard only ever gets three spell slots of 3rd level, so that's not a minor thing.
There's other consequences for camping in a threatening area than "you are attacked while you rest." You have time to heal up, sure. But so do all the monsters - they have time to heal up and prepare just like the PCs do. And you have put up this entirely visible dome in their space, so they know exactly where you are. Your monsters and NPCs don't do anything about that?
Not to mention any other issues of time pressure that may be involved.
There'd better be, 'cause without it ol' Wizzy ain't getting any spells back in the morning.
You regain all expended spell slots when you finish a long rest.
Casting the spell doesn’t remove it from your list of prepared spells.
You can change your list of prepared spells when you finish a long rest. Preparing a new list of wizard spells requires time spent studying your spellbook and memorizing the incantations and gestures you must make to cast the spell: at least 1 minute per spell level for each spell on your list.
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My position is not that you can not make something difficult, it's that 5e lacks the sort of fine grained precisely targetable tools present in 5e are no longer available & that what remains is crude overly blunt hacks. I covered that earlier & even gave you examples of the sort of tools I'm referencing , to which you dismissed as being too long for more than a quick skim & clutched at "but resistance". Instead of claiming the tools exist, look at the specific problems people raise & do more than imply they are a poor gm.
not several lesser ones? I mean isn't that what we gave up advancement for I mean ie the point of bounded accuracy. And level 5 is what how many ... bet that isn't even a horde of goblins in a deadly encounterExpect to be fighting things with 85 hp and above.
I think out of the abyss or one of its AL uppliments (ie aldmg)even had a sidebar or something reiterating that.You only need the book if you wish to change which spells are prepared.