"If I may ask, Lady Silverhand," began one of the mages at the banquet, "why is it that, although you're not a mage, Mystra has made you one of her Chosen?"
Storm sighed. "That is indeed an interesting question," she replied, her voice belaying her words. "Why don't you pray to the goddess I presume we both worship for answers, and see if she feels like enlightening you."
Also, why in the heck is Sylune alive in this? We know it takes place after the Time of Troubles, so Sylune should be a ghost, but I seem to recall she's here in the literal flesh. What the heck?
I'm pretty sure she (spoiler alert!) gets resurrected in a book we haven't gotten up to yet, though I forget which one. Reading sequence isn't quite synchronous with FR chronology, I think.
You may be right, but that'd be quite a thing for her wiki page to miss.


I found this one to be almost as much fun as the previous book, to the point where I'm honestly not sure which one I like better.
Part of it is that I love crossovers in general (so long as they aren't dumpster fires), and this one had the same mixture of the Forgotten Realms and Planescape, a tiny pinch of Spelljammer (albeit slightly less now), along with a whole new helping of Dragonlance. Seriously, when's the last time we saw anything to do with a Dragonlance deity who wasn't one of the big three (Paladine, Takhisis, and Gilean) or their gods of magic (Solinari, Lunitari, and Nuitari)? I know that Zeboim and Chemosh got spotlighted in the "Amber" trilogy, and Sargonnas comes up whenever they reference the minotaurs, but that's still just over a third of the pantheon. So I found this somewhat refreshing.
The bit with Tyche was also a nice Planescape reference, since On Hallowed Ground had talked about how Tyche's realm was empty now, explicitly connecting her "demise" story - which created Tymora and Beshaba in the Faerunian pantheon - was acknowledged among the wider D&D multiverse. Though I'll note that this novel doesn't play into the fact that Tyche was part of the Greek pantheon, at least one of the gods of which was supposed to be investigating her loss. Likewise, the reference to "power keys" that connected priests to their gods on the planes was another nice nod to how things worked out there.
Emilo Haversack is a fun character, and Lost Gods book two ("Fistandantilus Reborn") is actually his story. I'd recommend it. It's a shame we don't get to see him in the Realms, because that has quite a bit of potential to be...interesting.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.