CapnZapp
Legend
Idea workshop:
The classic, of course, is having the succubi seduce a hero's significant other, thereby generating jealousy and strife. (A low-level NPC is all but helpless against a level 7 succubi in Pathfinder 2) But while that in itself isn't wrong, it is also not unexpected or terribly interesting.
She should easily be able to cause any number of problem flare-ups:
Moregood evil ideas welcome!
The truly devious thing is that the adventure itself specifies a possible kidnapping, and so having the PCs automatically suspect the succubi instead should prove most interesting...
The classic, of course, is having the succubi seduce a hero's significant other, thereby generating jealousy and strife. (A low-level NPC is all but helpless against a level 7 succubi in Pathfinder 2) But while that in itself isn't wrong, it is also not unexpected or terribly interesting.
She should easily be able to cause any number of problem flare-ups:
- a circus performer storms in crying demanding to know why she's being fired from the circus (she isn't fired, she just overheard "somebody" gossiping that she would be)
- there's a row between two NPCs the heroes thought were dear friends. Questioning them they find out one NPC is convinced the other NPC has stolen something precious (and indeed the contraband can be found among the guilty party's belongings). You don't have to be a genius to understand the real story...
- a circus performer stuns the community by leaving the community, writing a hateful farewell letter. The benign version is that the succubi compels the NPC to simply walk away, maybe back to Abberton. The very much malign version is that the succubi compels the NPC to commit suicide.
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The truly devious thing is that the adventure itself specifies a possible kidnapping, and so having the PCs automatically suspect the succubi instead should prove most interesting...
