D&D 3E/3.5 Edition Experience - Did/Do you Play 3rd Edtion D&D? How Was/Is it?

How Did/Do You Feel About 3E/3.5E D&D?

  • I'm playing it right now; I'll have to let you know later.

    Votes: 0 0.0%

billd91

Not your screen monkey (he/him)
Hard agree. So much of the "customization" of 3.X was just a flat, boring, numerical buff. Oh goodie, the numbers go up until I win, hooray. Unfortunately, too much of that carried over to later editions.

Hey, flat, boring, numerical stuff has its place. You can make the selection, add its effects to the character sheet, and then not have to worry about it again. Great for GMs who have a lot of NPCs/monster in play, great for pre-gen characters at convention games, and great for players who have trouble remembering all of the conditional stuff that occasionally comes up in play. It all goes back to Monte Cook's Ivory Tower game design article - understanding the context of when feats and other choices are particularly useful.
 

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billd91

Not your screen monkey (he/him)
When we started playing 3e, I was converting 1e and 2e adventures to see how the new edition handled them. And while I was often changing monster numbers because of the newer encounter assumptions and adjusting XP awards downward to match level-up assumptions, 3e handled most of them really well. We knew we had a winner and that campaign turned out to be a blast.

As the edition progressed, there were emergent problems. Easy magic item creation and the magic economy was a big one. While I think it was all designed with the best of intentions, it was easily the most significant change in the game as far as its downstream impact. And not in a good way, I think.
 

Third edition was a fine system. At the very least, it gave us a thoughtful and consistent language for describing a fantasy world. Gone were the days of random fiat stats; now our numbers actually came from somewhere, and really meant something. By far, it's the best edition for describing a consistent world that makes sense.

Unfortunately, as with so many things, the math just doesn't hold up on the high end. There were too many avenues of advancement (BAB, ability bonus, enhancement-to-ability bonus, class-based bonus, multiple item-based bonuses). If you get +1 every few levels, and you get those from a wide variety of sources, then the difference between a character with several sources of strong advancement and a character with fewer sources at a reduced rate, quickly grows beyond the scope of the die. After a few levels, it's too easy for some characters to Always Hit or Never Be Hit or Never Have Their Spells Resisted. They really needed tighter control over their math.
 

It was the first edition i played seriously, and I loved it. As other have said, the system and the maths was fundamentally broken at high levels with stat blocks reaching multiple pages in length and huge bonuses generally making dice rolls irrelevant, but at lower levels is was a revolutionarily (sp?) clean and clear way to play. Feats were a giant leap forward, replacing thac0 with a to-hit bonus made the thing about 900% more beginner-friendly, and monster classes and templates blew my mind.

It did suffer from supplement bloat later on, and the sheer proliferation of feats, spells, and prestige classes fostered an optimisation culture that i didn't particularly like, but a solid GM can squelch that. I did like that there was so many character customisation choice points, and you could really sculpt your character to your vision (even though a lot of the time those choices were about how to best meet the prerequisites for one's target prestige class...). From limited experience so far i think 5e is a much faster and more robust system, but it does seem that you've made all the decisions you're going to make about character design by level 3, and i do wish there was more scope there.
 

Third edition was a fine system. At the very least, it gave us a thoughtful and consistent language for describing a fantasy world. Gone were the days of random fiat stats; now our numbers actually came from somewhere, and really meant something. By far, it's the best edition for describing a consistent world that makes sense.

Unfortunately, as with so many things, the math just doesn't hold up on the high end. There were too many avenues of advancement (BAB, ability bonus, enhancement-to-ability bonus, class-based bonus, multiple item-based bonuses). If you get +1 every few levels, and you get those from a wide variety of sources, then the difference between a character with several sources of strong advancement and a character with fewer sources at a reduced rate, quickly grows beyond the scope of the die. After a few levels, it's too easy for some characters to Always Hit or Never Be Hit or Never Have Their Spells Resisted. They really needed tighter control over their math.
This is exactly one of the reasons my system is breaking levels apart
You can still be a wizard a rogue or a druid
But its not on your character sheet class section
Because that doesnt exist anymore
I dont like the idea that class is a tangible thing (feels like that sometimes in d&d) instead of being an abstract concept
Irl, what makes a doctor? Are there clearly defined class levels? Nah. Dont think so.
But 3.x i think gives us a very good window into how to proceed. A good protoype example is explored in some of the ways things can be built that are out lined in the savage species book. But thats really prototypical. Still 3.x gave a lot of good insight into things like that. If everything is gained in piecemeal bits you dont really get classes with this weird escape velocity acheiving climb to end up in orbit. I think granularity really tamps down on this effect where some classes just have a capacity to raid the pantry so quick. 3.x had some of that but it also had things like the following:

Little bit of dragon wrought kobold here
Be chosen of mystra for a little while
A little psion there
Ooo lets take a little cleric here
Red wizard of thay for 10 levels
Paladin just long enough to get leadership (or even acquire the feat somehow without using a class directly)

Hey dm, im gonna pick a fight with father limmick because his name bothers me like the word moist does
 

right now the vote is what i would interpret as 63% strictly positive

31 votes seem strictly positive
5 votes seem neutral
13 seem strictly negative

The votes for a palindrome!

Cool!
 
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Tonguez

A suffusion of yellow
I didnt like 2e and left DnD to play GURPS and other stuff, I was looking at a d100 system with base stats 2d10 but when the D20 system came out it brought me back into the DnD fold (and lead me to Enworld). I like the OGL as it gave us Spycraft, M&M and Pathfinder and I’m still playing Pathfinder which is improved 3.75e so yep, enjoyed it.

Didnt like 4e so left stayed with PF and stuff, then looked at Fate Accelerate and loved it.
I havent played very much 5e yet
 

@Son of the Serpent: It's also interesting that this is the first and only edition of the game to get a "I'm playing it right now and so far, I don't like it" response.
Wait really? This is the only one?

...weird...

I dont find it surprising that sich a vote would be cast.

But i find it quite strange its not been cast for any other edition. That feels like it requires some sort of explanation.

Whoever it is that is giving an edition they dont like at the moment a solid chance, you're a trooper.

Edit:

I went ahead and looked it up. Its @J-H

J-H you are a trooper. Could i ask you what particularly you dislike about it? Id be curious to know. You're unique lol.
 

I am still running 2 3.5 play by post games. I like 3.5 OK, but am fully converted to 5e moving forward at is faster and simpler to play & DM, as well as being more balanced and less mechanistic. So my poll vote is "I've played it, and I don't like it [relative to 5e]*"

*You can do a lot of stuff in 3.5 that you can't do in 5e. It's a goldmine for character concepts. Unfortunately, actually playing with all that stuff ends up a lot less fun to play/run due to complexity and imbalance between the tiers.
My apologies. I see now (from doing a thread search) that you actually already explained.

Thankyou for your in put. I apologize for possibly bugging you.
 

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