billd91
Not your screen monkey (he/him) 🇺🇦🇵🇸🏳️⚧️
Hard agree. So much of the "customization" of 3.X was just a flat, boring, numerical buff. Oh goodie, the numbers go up until I win, hooray. Unfortunately, too much of that carried over to later editions.
Hey, flat, boring, numerical stuff has its place. You can make the selection, add its effects to the character sheet, and then not have to worry about it again. Great for GMs who have a lot of NPCs/monster in play, great for pre-gen characters at convention games, and great for players who have trouble remembering all of the conditional stuff that occasionally comes up in play. It all goes back to Monte Cook's Ivory Tower game design article - understanding the context of when feats and other choices are particularly useful.