As an FYI Wish already allows casting a, say, 10 min csting time spell, as an action.
Also? Wish is a ninth level spell and the ultimate spell in the game.
So there is "anyspell," already. It's just level-gated.
As an FYI Wish already allows casting a, say, 10 min csting time spell, as an action.
As a note: in this context i hear alot the following:
Dominant Preference Principle:
IF X is such that any player would choose X above any other feature option then X is too powerful of a feature option (where X is some specific feature or option your character can gain or choose but does not necessarily get; for ease lets say X cannot be a class).
To be CLEAR: this is a theory that makes a connection BETWEEN PLAYER PSYCHOLOGY AND POWER OF FEATURES (it does not look at the mechanical benefits of said features to determine power level, not necessarily at least). As such, it is a horrible methodology.
We can discuss this further if anyone is interested;maybe ill make a thread about variantions/explications/ and clarifications of principles like this...
Assuming a game provides options, I think that the choice of "any player" to choose one option above all others is definitive evidence that there are no meaningful options; the rest is just wordplay.
Then it should be a class feature, not a spell.
Would you allow this spell into your game?
Well THAT condition IS NOT SATISFIED for any spell or choice as a matter of fact so the principle is moot. But, in general, and as I formulated it above, it was about what players would choose And, so if ALL PLAYERS would choose, say [insert mechanically weak SPELL; Friends, idk] that would mean Friends is too powerful!Social and other reasons could influence player choice, so it will be difficult to forge a connection between too powerful and always chosen. I am not saying that it cant be a good indicator or guideline but as a general theory it is almost (and yet hiddenly) obviously false (and also REAL WORLD PLAYERS dont satisfy the condition anyways)
I appreciate your input. But that's just wordplay. If you are looking for some objective definition of "too powerful," then you're welcome to it.
If everyone makes the same choice, thus making it such that choice is meaningless, then that is "too powerful." Use whatever heuristic you want to use. In an alternate dimension of everyone choosing Friends (or Witchbolt, or whatever) then yes, that spell is too powerful. Since we don't live in that dimension, we don't have to worry about it.
I don't want to dissuade you from having fun. If someone said, "I have this great finesse weapon that is one-handed and does 2d6 damage," I would say that it is OP in comparison to the current design goals of D&D. But maybe they have a good reason for its inclusion (such as wanting more powerful martials) or maybe they just like it. Not my circus, not my monkeys.
I thin that this type of spell will be unbalancing, but there are worse things in life.
If everyone makes the same choice, thus making it such that choice is meaningless, then that is "too powerful."