D&D 5E Hex Shenanigans

Hex is a blessing and a curse for warlock.
the higher gets their spell slots, the more casting hex is often frustrating when you loose it due to damage, need casting other concentration spell, target that flew away.
warlock spell slots number and hex does not fit together.
sure chicken can add some entertainment, but I can also understand a dm who change hex to a more reliable class feature.
 

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If its uncontroversial that a fighter can make an attempt to strike any creature not taking precautions as it moves close to you, and that when this fighter kills a creature it can continue the swing to hit another creature, then why wouldn't the fighter begin every fight by dumping a bag of rats over their opponent?
What is disruptive or immersion-breaking about it?
Precisely. If the DM established that this was indeed how cleave worked, then why wouldn’t all the fighters of that world be aware of it and take advantage? Now whether you want the ability to work like that is another question.
 

Precisely. If the DM established that this was indeed how cleave worked, then why wouldn’t all the fighters of that world be aware of it and take advantage? Now whether you want the ability to work like that is another question.
That would arguably be the consequence, with the caveat that this type of thing sets a tone of parody (or at least extreme-beer-and-pretzels) whether that's what you were aiming for or not. If the group is fine with this or simply doesn't care, it isn't an issue.

As I see it, the problem arises when people do care, but a rules lawyer finds a "loophole" in a weakly written rule or a combination of rules that weren't written in consideration of each other. Then that player insists on their exploit being the correct interpretation, to the point of outright arguing when the DM steps in to restore sanity by closing the loophole.

If you've read the whole thread I can point to at least two examples. One where the hypothetical DM was accused of outright cheating (multiple times no less) for not allowing the hex chicken, and another where (to paraphrase) the "DM" was accused of making an arbitrary ruling to prevent the player from taking perfectly legitimate actions.

Now, this being an internet forum, it's entirely plausible that both of those folks would be more considerate and accepting of the ruling when face to face with their own DM (as opposed to a relatively anonymous stranger such as myself). However, I've certainly seen such behavior in person at tables I've sat at. I seriously doubt I'm the only one who ever has.

That's the crux of the problem. If the DM allows it, he's permitting the destruction of the immersion of the players who do actually find that sort of thing important. The world loses some verisimilitude because the player doing it is not engaging with the world as a living place but rather as a game whose rules are made to be hacked for any advantage the player can find. IME, it's not unusual for players who enjoy immersion to take matters into their own hands and end up in an argument with the player doing this.

If the DM tries to prevent it by saying no, an argument with the loophole player is likely to ensue, because they won't accept the DMs ruling.

I mean, if you as a player come to me and propose it, and I say no, and that's the end of it, no problem. IME, it rarely works out that way.
 

By the time a character is high enough level to jump of a cliff and have no chance of dying - you're already approaching epic fantasy (the threshold is what? around 11+ level depending on HPs). Jumping off a cliff is likely not the worst thing that happened to the character that day!

One of the most misguided forwards to a book I ever saw was the one for Villain's Unlimited (a supplement for Palladium's Heroes Unlimited - a superhero game):

Kevin Siembieda (the author of the forward) flatly states (paraphrasing) - If your character jumps on a grenade, he's dead no matter how many HPs he has (in that game it's SDC and HPs). And I just thought "in a supers game!?!" What an odd outlook!

As I said above, context matters!
That's just a variation on the Chunky Salsa Rule (Any situation that would reduce a character's head to the consistency of chunky salsa dip is fatal, regardless of other rules. ) which is perfectly valid.
 

That's just a variation on the Chunky Salsa Rule (Any situation that would reduce a character's head to the consistency of chunky salsa dip is fatal, regardless of other rules. ) which is perfectly valid.
The converse of that though though is: any situation that does not kill the character outright cannot reduce their head to chunky salsa.

If a superhero jumps on a grenade they are not reduced to salsa, so they are either bomb-proof or the grenade is a dud.
 

The converse of that though though is: any situation that does not kill the character outright cannot reduce their head to chunky salsa.

If a superhero jumps on a grenade they are not reduced to salsa, so they are either bomb-proof or the grenade is a dud.
So any game with that rule means that the characters basically cannot die outside of extreme circumstances?

christ, now I understand why people hate rules lawyers.
 



The converse of that though though is: any situation that does not kill the character outright cannot reduce their head to chunky salsa.
Does that really follow though? Unless you're really just talking about salasa head, and not charactre death in general.
If a superhero jumps on a grenade they are not reduced to salsa, so they are either bomb-proof or the grenade is a dud.
This reminds me of Shadowrun, where in 1E it is perfectly possible to fall off a tall building and not die due to the falling damage rules. Grenades were in a similar place. I ran a Ogre mercenary who once stuck a live grenade down his pants on a dare. It exploded doing pretty inconsequential damage. Wacky rules make for wacky results.
 

Does that really follow though? Unless you're really just talking about salasa head, and not charactre death in general.

This reminds me of Shadowrun, where in 1E it is perfectly possible to fall off a tall building and not die due to the falling damage rules. Grenades were in a similar place. I ran a Ogre mercenary who once stuck a live grenade down his pants on a dare. It exploded doing pretty inconsequential damage. Wacky rules make for wacky results.
That second example is probably why the chunky salsa rule exists, especially since the rule is from Shadowrun.
 

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