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D&D 5E 4-Element monks are the only monk archetype that excels against flying enemies

No, as in the player has things he wants to do. He wants to be able to fly. He's going out of his way to find a way to do so in your world, and your response is 'Nope'.

A Good DM uses that desire to fly as a quest or character hook. It should be the pretext for a thrilling and difficult adventure. Instead you had a NPC hit him with a broom, and brushed him off.

Ah, so now I'm not a good DM. Gotcha.
 

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There's that word again. I think it would be wonder if you could define "default game." It's really quite confusing.

How many games are you playing right now?

How many of them have flying wizards and magic items in them?

Or are you playing in a game with no magic items and the wizard class (or fly spells) banned for some reason?

When I say default, feel free to run a poll. I bet you the above are the default. It's literally baked into the rules.
 


Ah, so now I'm not a good DM. Gotcha.

I dont know. But you just smacked down a player who came to you with a potential quest hook. I mean, you could have turned it into something epic and fun (and had a happy player at the end, who was personally invested in the missions success) but instead he got hit with a broom for asking.

Wouldnt having the Wizard require (say) 3 rare ingredients and a favor in the future (setting up a series of quests) be much more fun and memorable than having him shew away the character?
 

How many games are you playing right now?

How many of them have flying wizards and magic items in them?

Or are you playing in a game with no magic items and the wizard class (or fly spells) banned for some reason?

When I say default, feel free to run a poll. I bet you the above are the default. It's literally baked into the rules.
My games have nothing to do with this discussion. We're discussing the "default game."

So default is the reality of the masses? I don't trust the opinion of the masses. So, I don't think we can find any common ground. Have a nice day.
 

I dont know. But you just smacked down a player who came to you with a potential quest hook. I mean, you could have turned it into something epic and fun (and had a happy player at the end, who was personally invested in the missions success) but instead he got hit with a broom for asking.

Wouldnt having the Wizard require (say) 3 rare ingredients and a favor in the future (setting up a series of quests) be much more fun and memorable than having him shew away the character?

Not if having flying boots would make the campaign un-fun by trivializing the encounters.

Also, it seems to me you are suggesting that the direction of campaigns should be determined by the desire of the players to acquire certain powers/mechanics/items. A game focused on "builds" is not very interesting to me. I like games in which the goals of the players are based on narrative ("saving the princess", to evoke an overused trope as an example).

It's funny, I'm usually totally ok with what some folks call metagaming ("burn the trolls") but I find what you are describing...players picking magic items from the book and then making the acquisition of those items the goals of their characters...pretty icky. I'm glad the people I play with don't play that way.
 

A flying monk is an extreme danger against every enemy. Their unarmored movement stacks with fly. They're proficient in concentration checks and can reroll if they fail. You don't even need to drag enemies down, you can just stunning strike them while you fly.
Certainly incentive to get some Winged Boots, which are not even an attunement item and give you 4 hours of flight. Just talk to your DM about getting plans and making them yourself or paying someone to make them for you.
 

Certainly incentive to get some Winged Boots, which are not even an attunement item and give you 4 hours of flight. Just talk to your DM about getting plans and making them yourself or paying someone to make them for you.
Yeah, that's cool but what's the big plan if he says "no?" And you ask why and he says "I don't want to."

Maybe he has different plans for his campaign. Maybe he doesn't like being pressured to cover your weaknesses.

I mean, if we're just comparing characters with magic items, why don't we just compare a flying monk with my artifact wielding winged aarockra sorlockadin I made up. I promise it's the most optimized character. I'd know, I made the artifacts myself.
 

Yeah, that's cool but what's the big plan if he says "no?" And you ask why and he says "I don't want to."
Then he's probably not going to let you pick Ride the Wind or Mist Stance. And if he's running a low magic campaign then he might not let you pick 4 Elements in the first place.
 

Then he's probably not going to let you pick Ride the Wind or Mist Stance. And if he's running a low magic campaign then he might not let you pick 4 Elements in the first place.
A DM restricting your class options and spells is completely different than a DM that doesn't give you every magic item you'd think is convenient for your character. If you want to fly as a monk, go 4Ele or multiclass.
 

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