Unearthed Arcana Revived, Noble Genie and Archivist Revisited in UA

The latest Unearthed Arcana replaces the Revived, Noble Genie, and Archivist subclasses with new versions called the Phantom, the Genie, and the Order of Scribes. https://dnd.wizards.com/articles/unearthed-arcana/subclasses-revisited

The latest Unearthed Arcana replaces the Revived, Noble Genie, and Archivist subclasses with new versions called the Phantom, the Genie, and the Order of Scribes.

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Tales and Chronicles

Jewel of the North, formerly know as vincegetorix
Short analysis:

- I dont like the Phantom. The revived had a bunch of thematic and quirky features, but those new features are way wordier while doing less.

- The genie's pretty good. I'd play one.

- The Archivist is pretty cool, the last features is hardcore!
 


Loving the Scribe Wizard. It's like the old UA Loremaster except not broken in half and a lot more flavorful.

The Genielock is pretty cool, too, though if it makes it to print that pretty much eliminates any chance Limited Wish will be a spell.

Didn't like the Phantom Rogue when it debuted and don't like it now.
 

J-H

Hero
The Phantom is creepy. Bonus psychic damage to other targets is unique and useful, and the soul trinkets are...handy? It doesn't look unbalanced at first glance, and is pretty unique.

The genie Warlock class looks great at first pass. Very unique genie-like abilities, including the ability to take a 10 minute short rest inside your lamp for the whole party at level 10. Shenanigans MUST ensue! Limited Wish is a good clutch play.

Archivist: On-the-fly damage substitution at level 2 with no limit is pretty powerful. Force-damage Burning Hands? One upcast low-level spell per day free via scroll is good, effectively a committed bonus spell slot. Spectral mind is blah, looks like a pain to track. Permanently losing spells known from resurrecting through the book is...also a pain. Easier to wait for Raise Dead unless you're in a critical situation. I'd only using that in a TPK or final boss fight. Do not like.
 

Spectral mind is blah, looks like a pain to track.
It's no more of a pain than a standard familiar.

Permanently losing spells known from resurrecting through the book is...also a pain. Easier to wait for Raise Dead unless you're in a critical situation. I'd only using that in a TPK or final boss fight. Do not like.
The meat of that feature is the teleportation. The resurrection part of it is a dead-last-resort emergency button and clearly a ribbon. I'm OK with that.
 

I think the Archivist's spell damage substitution thing should be "When you cast a wizard spell with a spell slot, you can replace the damage type with another damage type of a spell you know at the same level"

So, for example, if you know both Burning Hands and Magic Missile, you can replace the damage type of Burning Hands with Force, but not Fireball.
 

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