Paizo asked 4e's lead dev to help design 2nd edition Pathfinder and liked his contributions so much they put him in overall charge of the edition.
Sounds like one of those things you need citations for

Paizo asked 4e's lead dev to help design 2nd edition Pathfinder and liked his contributions so much they put him in overall charge of the edition.
Unfortunately I am not.But if you're a fan of 4e while still appreciating to some degree the editions that came before it, then PF2e might be a great fit for you.
Logan was not brought on for Pathfinder Second Edition. He left Wizards of the Coast in 2010 and did freelance for both them and Paizo until 2012. Since 2012 he has been with Paizo full time.
Stephen Radney-MacFarland was with Paizo from 2010 until shortly after the release of Pathfinder 2's Core Rulebook.
Two key members of Pathfinder Second Edition's design team did development and design work for Fourth Edition, but they were not key decision makers. Logan did become more involved in supplemental products until he left. They had both been working for Paizo for far longer than they worked for Wizards when they started working on Pathfinder Second Edition.
That does not mean that they were not influenced by Fourth Edition when designing Pathfinder Second Edition. There are some definite similarities in design language and rules technology, but I think they are put to some very different uses.
Much less.PF2e has less divergence between groups
Much less.
So little, in fact, I would say it's more of a bug than a feature. YMMV.
Note: this is a theoretical construct created to make an extreme argument.Eeeh, its mostly the... Well D&D 5e still uses the logic "If there is 20 of same low level enemies, its dangerous!" without taking in account "enemy with 4 hp, 20 feet speed, no ranged attacks and weakness to fire will all die from few fire ball even if there are hundreds of them."
There are already more player options in PF2e than 5e, yet 5e has a lot more group divergence. It has to do with the tight math of PF2e vs 5e, not the number of options. This can be a good thing or a bad thing depending on your perspective.I think its mostly because Advanced Player's Guide isn't released yet. There REALLY isn't lot of content for each class yet. Its kinda same situation as comparing Pathfinder 1e with only the core book and comparing it post 1e Advanced Player's Guide.