TheCosmicKid
Hero
I'm sorry, but I'm still basically asking, "So what?" I used the phrase "fairy tale simulator", so now we're trying to draw a distinction between simulating the rules of the fairy-tale world versus simulating the rules of fairy-tale fiction? Although I could quibble over a couple of things you say, I certainly don't dispute the existence of such a distinction -- but why are we talking about it? My point was just that dragons are beatable in fairy tales, so they should probably be beatable in this game that simulates fairy tales. That's true regardless of its approach to simulating fairy tales.My point is that there are rpgs, lots of them, that do try to simulate stories but they don't have the same sorts of rules that D&D does. There's nothing in D&D to simulate the rising and falling action of a typical action movie for instance. In D&D the GM has to force that kind of thing if they want it.
D&D's rules are fairly simulationist in much the same way that the rules of a wargame are. Frex if a character, or figure, is wearing plate armour then that means they are less likely to die. D&D has all kinds of rules like this. Characters and figures can just die if they take too much damage. They're not protected in the way the protagonist of a story is. D&D has these kinds of rules, what I'm calling wargame-style rules, because it developed from a wargame, Chainmail.
D&D takes elements from fiction but it's not a fiction simulator. Like I said upthread, it takes elements such as dragons and places them in a wargame framework.
EDIT: I should add that I'm not saying that D&D is a wargame. It's a roleplaying game. But it's part of a subset of rpgs that have rules that are closer to those of wargames.