Pathfinder 2E How is PF2E prep and GMing?

Reynard

Legend
I am going to be running PF2E to finally test the system. I am going to start with intermittent tests of combat, etc but once my 5E Avernus campaign finishes I am going to run a regular game for 6 or 8 weeks.

My question is how difficult or easy in preparation for PF2E and how difficult or easy is running the game, primarily in comparison to PF1 (which I ran before 5E came out but found overwhelming both in prep and at the table). Essentially I am trying to decide whether to run published adventures (Plaguestone or Age of Ashes) or run something home brewed which is my preference. I want something kind of sandboxy among other things.

Thanks.
 

log in or register to remove this ad

dave2008

Legend
I am going to be running PF2E to finally test the system. I am going to start with intermittent tests of combat, etc but once my 5E Avernus campaign finishes I am going to run a regular game for 6 or 8 weeks.

My question is how difficult or easy in preparation for PF2E and how difficult or easy is running the game, primarily in comparison to PF1 (which I ran before 5E came out but found overwhelming both in prep and at the table). Essentially I am trying to decide whether to run published adventures (Plaguestone or Age of Ashes) or run something home brewed which is my preference. I want something kind of sandboxy among other things.

Thanks.
I think @CapnZapp , @Celtavian , and @Campbell can help you more with this; however, I think it is significantly easier to DM than PF1 and for some it is easier than D&D 5e. Personally, I find all of the rules minutia hard to get a firm grasp of so I don't feel confident DMing yet. But if you are familiar with 3e/PF1 i think that shouldn't be a problem. I hear the encounter building guidelines are very accurate for determining difficulty.
 



dave2008

Legend
I guess we deserve being reminded with a full MENTION when we haven't replied in all of 22 minutes, eh fellow users-starting-with-a-C? :p
I didn't check to see when it was posted - sorry! I just know you three have been helpful with PF2e items in the past and are more knowledgeable on the subject than I am.

PS. Its not a reminder, I'm just point it out in case you miss it ;)
 
Last edited:

CapnZapp

Legend
My question is how difficult or easy in preparation for PF2E and how difficult or easy is running the game, primarily in comparison to PF1 (which I ran before 5E came out but found overwhelming both in prep and at the table). Essentially I am trying to decide whether to run published adventures (Plaguestone or Age of Ashes) or run something home brewed which is my preference. I want something kind of sandboxy among other things.

Thanks.
I'd say GM prep is far easier.

Of course, at level 1 the differences aren't that great - every edition of D&D is fast and simple at level 1.

I would say "learning a new game" is the bigger challenge for players as well as the GM.

I would recommend starting off with at least a couple of prepublished encounters, just to make it easy on yourself (but not the players ;) ). Of course, if you feel confident you can handle building your own encounters, go for it. I myself started GMing PF2 using my own encounters (since the Adventure Path I was interested in - Extinction Curse - wasn't yet published). I would stick to existing Bestiary monsters at first, though - once you get a feel for the system, creating your own critters is very much simpler in PF2 than PF1 since monsters don't follow player character chargen rules (somewhat like 5E D&D).
 

Reynard

Legend
I'd say GM prep is far easier.

Of course, at level 1 the differences aren't that great - every edition of D&D is fast and simple at level 1.

I would say "learning a new game" is the bigger challenge for players as well as the GM.

I would recommend starting off with at least a couple of prepublished encounters, just to make it easy on yourself (but not the players ;) ). Of course, if you feel confident you can handle building your own encounters, go for it. I myself started GMing PF2 using my own encounters (since the Adventure Path I was interested in - Extinction Curse - wasn't yet published). I would stick to existing Bestiary monsters at first, though - once you get a feel for the system, creating your own critters is very much simpler in PF2 than PF1 since monsters don't follow player character chargen rules (somewhat like 5E D&D).
If the CR rules and encounter design system is reliable, I would prefer to roll my own as it were since I have a mini sandbox setting I want to use.
 


dave2008

Legend
If the CR rules and encounter design system is reliable, I would prefer to roll my own as it were since I have a mini sandbox setting I want to use.
There is no CR, the monsters have levels just like PCs. So a level on monster is roughly = to a lvl 1 PC. At least I think that is correct
 

Reynard

Legend
There is no CR, the monsters have levels just like PCs. So a level on monster is roughly = to a lvl 1 PC. At least I think that is correct
The actual play experiences thread and other reactions seem to suggest the encounter design guidelines are tight.
 

Remove ads

Top