DND_Reborn
The High Aldwin
I'm hardly worried about Sanctuary since once the monk attacks, it is gone. But with 100 rounds and dozens of spells, infinite cantrip damage, etc. the Monk will probably fall. Sure, you can reroll a save, but invisibility is only 10 rounds per use, and Astral Projection leaves your body behind so that isn't a good idea.Monks can escape most anything quite easily. An open monk would have sanctuary on him, meaning magic missile barrages become less likely to completely hit. But they are also less likely to get hit by something from an initial strike, giving them time for invisibility.
Astral Projection moves them in and out of banishments or anything that could lock down their position.
Shadow monks can cast darkness and teleport to the darkness they create.
4-elemonks can squeeze through anything that has openings with gaseous form.
I mean, in 20 rounds a Wizard can do over 400 hp damage from magic missiles alone...
LOL I would prefer tight quarters! Man, that means I don't have to worry about ranges really. But random spell lists? No, then you might as well pick random builds as well.This is like playing in a casino where the odds were stacked against everyone else but the house wants to make it appear fair. Strap these spellcasters in a 30ft radius Coliseum and let's see who wins then? How about we randomly assort the spellcaster's spell list so they can't predict their enemies moves. Or we could require the participants to adapt to a changing environment.
The whole point of the OP was that you know what you'll be facing. I don't really like that myself, and was more thinking along the lines what my character's default list would normally be.