Owen KC Stephens' Tabletop RPG Truths

Multi-award winning game designer Owen Stephens (Starfinder, Pathfinder, Star Wars) has been posting a series he calls #RealGameIndustry on social media. Most TTRPG game company's art archives are not well indexed... Or indexed. Yes, the RPG book could have had ONE more editing pass. There would still be errors, you'd still complain, it would cost more and take longer, and not sell any...

Multi-award winning game designer Owen Stephens (Starfinder, Pathfinder, Star Wars) has been posting a series he calls #RealGameIndustry on social media.

starfinder.jpg

  • Most TTRPG game company's art archives are not well indexed... Or indexed.
  • Yes, the RPG book could have had ONE more editing pass. There would still be errors, you'd still complain, it would cost more and take longer, and not sell any better. And people would download it for free illegally because "it's too expensive."
  • Tabletop RPG books are not overpriced. They are specialty technical creative writing social interaction manuals. At double the current prices, they would not be overpriced. This is why most TTRPG creators leave the industry. Along with constant fan harassment.
  • Quality, effort, marketing, and fan fervor cannot change this. Ever. That's not to knock, or praise, D&D. It's just a fact.
  • Impostor syndrome is hugely common in the TTRPG industry for two reasons. One: Studying and modifying RPGs often appeals to socially awkward shut ins who become broken professionals. Two: There's a sense that if you were a REAL professional you could afford a house, and insurance, and a retirement account, but that's not true for 99.9% of TTRPG professionals.
  • People who are passionate about making games for other people, people who are good at making games, and people who are good at the business of game sales and marketing don't overlap much in a Venn diagram. Most game company failures can be attributed to this.
  • A TTRPG professional with enough experience and credibility to criticize the industry as a whole is normally tied to one company so closely that the criticism is seen as biased, or unwilling to do it for free, or too naughty word tired to care anymore. Many are all 3.
  • If you are a TTRPG creative, you aren't paid enough. Thus, if you find people listening to you and apparently valuing your words you owe it to yourself to make sure they know there is an option to pay you for them. Also, I have a Patreon. https://patreon.com/OwenKCStephens
  • There are beloved, award-winning, renowned, well-known TTRPG books with total print runs of 2000 or fewer copies. That did not sell out.
  • Most RPG creators cannot afford the upper-tier of RPG accessories. Colossal dragons, scale sailing ships, and custom-built gaming tables are not for those of us who create the hobby. We are too poor to enjoy even a fraction of the things our creativity sparks.
  • The ability to master a game's rules has no correlation to the ability to write clear or interesting rules or adventures. Neither has any correlation to being able to produce 22,000 words of focused, usable content about a specific topic on a set deadline.
  • There are 65 people in the Origins Hall of Fame. Most fans can't name 5 of them. Most creators can't name 10. They are overwhelmingly (though not quite entirely) white men.
  • TTRPG companies generally have no interest in your ideas for products. They went to all the trouble of starting, or staying at, an RPG company to publish their ideas, even if they need you to write them. They certainly didn't stay for the money or respect.
  • Asking RPG freelancers to publicly call out a publisher is asking them to reduce their tiny chance of making enough money in RPGs to survive. Sometimes it's a moral imperative. But it's always painful and dangerous. It's more dangerous for women and minorities.
  • Occasionally, male game designers who do streams or vlogs or podcasts find themselves disconcerted receiving unsolicited commentary about their appearance. It happened to me. Or, in other words, they get a tiny taste of what women in every field face every day.
  • Freelancers aren't paid enough by game company employees and managers, who themselves aren't paid enough by their companies, which don't make enough from distributors and stores, that don't make enough from customers. This never improves. It can get worse.
  • Fantasy and scifi art has sexualized women for decades, so many pro artists assume that's what you want. Explaining otherwise takes more words that describing the art piece. I had to go with "No skin should be exposed except on the face." It was 75% effective.
  • Most RPG work is "work-for-hire," This includes most work I commission from freelancers myself. This means that, legally, the writer isn't the author. They have no rights to it. No royalties. No say in how (or if) it is used. It never reverts to them.
  • I have received 3 death threats in my 21+ RPG career. One for not listing the fans preferred length for the Executor SSD. One of having a male succubus (not an incubus, with that game system) drawn in a seductive pose. And one for being fat and on video streams.
  • Once, at Gen Con, a fan interrupted [Amanda Hamon] at the Paizo booth to ask her to point me out. She kindly did so. They came and asked me if I was the Starfinder boss. I pointed them back to Amanda, and noted she was my Managing Developer, and direct superior. I followed that by pointing out Lisa Stevens was an owner of Paizo but that I also worked for Nicole Lindroos and Miranda Russell at other companies, and that Lj Stephens was my project manager for my own company who kept me on schedule, The fan seemed upset.
  • I have been extraordinary lucky and well-treated in my RPG career. I love most of the companies and people I have worked with. It's just a harsh industry. This hashtag isn't intended as complaints. They're facts and alerts I wish I had gotten 20 years ago.
 

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MGibster

Legend
Tabletop RPG books are not overpriced. They are specialty technical creative writing social interaction manuals. At double the current prices, they would not be overpriced. This is why most TTRPG creators leave the industry. Along with constant fan harassment.

I agree with RPG books not being overpriced. Most RPG books today are beautifully produced and better edited than what I had in the 80s and 90s. I am saddened that so many people leave the industry because of harassment. I'm passionate about what I love but I don't need to be a turd about it if a company chooses to go in a direction I'm not a fan of.
 

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I was sad when Owen left Paizo, I enjoyed his personality and was my favorite guest on the old Paizo podcasts with Dan. I don't get the feeling that much or anything that he wrote is actually not true.
 


If you have a favorite RPG writer, telling them how much joy their work has brought you is both the easiest and most effective way you have to brighten that writer's day. I've worked with Owen for years, and as depressing as his facts are... that doesn't change them from being true.

And to Owen if you're reading this—love ya man! You continue to be an inspiration and a powerful force for good in the industry! You even made me like dwarves! :)

Interestingly enough James Jacobs I would consider you my favorite writer for TTRPG and I've asked you more than once when we are going to see another AP written by you. Watching Owen talk about Starfinder on the podcast is what got me into Starfinder.
 

I wonder if prolific use of Kickstarter in the RPG community has caused ‘fans’ to feel a sense of entitlement or ownership that they carry over to non-fan-pre-funded works.

To be clear, I don’t think that is acceptable I just wonder if this is a newer phenomenon or if it has always been the case.
Agree with @Von Ether

This 'attitude' has been prevalent in RPGs since at least the 80's. You can see it evidenced in hundreds or thousands of posts on this site alone.
 

Laurefindel

Legend
This is truly sad.

And the fact that none of these affirmations shocked me - or surprised me - somehow makes it worse. Not even the death threats for being fat. The super star destroyer one made me raise an eyebrow, but then I realised we're talking about Star Wars... Fandom is weird.

But through all this yuk, I find this one particularly cruel:

  • Impostor syndrome is hugely common in the TTRPG industry for two reasons. One: Studying and modifying RPGs often appeals to socially awkward shut ins who become broken professionals. Two: There's a sense that if you were a REAL professional you could afford a house, and insurance, and a retirement account, but that's not true for 99.9% of TTRPG professionals.

Throughout the whole thing, you get blamed, stressed, harassed, threatened, and abused in so many ways, for being something you come to doubt that you can be.

If there is one positive thing about the whole thing: it makes me look at those patreon banners differently...

'findel
 


EthanSental

Legend
Supporter
How is his one per week rpg for a few different games systems going? Maybe he’s burned out at all the work he committed to for it and not as much money as he thinks it should be....and probably be correct!
 

Scrivener of Doom

Adventurer
And that's why I'm an IT professional instead.

Or any other sort of professional or skilled worker.

If there is no money in RPGs - plus fan abuse - then why persist with the job? At some point it needs to be accepted that a wiser choice of employment needs to be made. Enduring decades of low income and internet insults does not rational sense.

George Thorogood got it right: "Get a haircut, and get a real job."

(NB: This is not an attack on people in the RPG "industry". This is not saying that working in RPGs is not a real job. This is simply saying that there is no logical reason, if you have legitimate skills that can translate into higher pay and better conditions, that you don't leave this "industry" for something more rewarding. After all, freelancing is still possible even if you have a job with a real income.)
 

MaskedGuy

Explorer
Or any other sort of professional or skilled worker.

If there is no money in RPGs - plus fan abuse - then why persist with the job? At some point it needs to be accepted that a wiser choice of employment needs to be made. Enduring decades of low income and internet insults does not rational sense.

George Thorogood got it right: "Get a haircut, and get a real job."

(NB: This is not an attack on people in the RPG "industry". This is not saying that working in RPGs is not a real job. This is simply saying that there is no logical reason, if you have legitimate skills that can translate into higher pay and better conditions, that you don't leave this "industry" for something more rewarding. After all, freelancing is still possible even if you have a job with a real income.)

Its the whole problem with doing job you love. That said, that post feels kinda hypocritical if you buy any rpg products since you can't really expect rpg developers and writers do great quality as sidejob :/
 

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