Owen KC Stephens' Tabletop RPG Truths

Multi-award winning game designer Owen Stephens (Starfinder, Pathfinder, Star Wars) has been posting a series he calls #RealGameIndustry on social media. Most TTRPG game company's art archives are not well indexed... Or indexed. Yes, the RPG book could have had ONE more editing pass. There would still be errors, you'd still complain, it would cost more and take longer, and not sell any...

Multi-award winning game designer Owen Stephens (Starfinder, Pathfinder, Star Wars) has been posting a series he calls #RealGameIndustry on social media.

starfinder.jpg

  • Most TTRPG game company's art archives are not well indexed... Or indexed.
  • Yes, the RPG book could have had ONE more editing pass. There would still be errors, you'd still complain, it would cost more and take longer, and not sell any better. And people would download it for free illegally because "it's too expensive."
  • Tabletop RPG books are not overpriced. They are specialty technical creative writing social interaction manuals. At double the current prices, they would not be overpriced. This is why most TTRPG creators leave the industry. Along with constant fan harassment.
  • Quality, effort, marketing, and fan fervor cannot change this. Ever. That's not to knock, or praise, D&D. It's just a fact.
  • Impostor syndrome is hugely common in the TTRPG industry for two reasons. One: Studying and modifying RPGs often appeals to socially awkward shut ins who become broken professionals. Two: There's a sense that if you were a REAL professional you could afford a house, and insurance, and a retirement account, but that's not true for 99.9% of TTRPG professionals.
  • People who are passionate about making games for other people, people who are good at making games, and people who are good at the business of game sales and marketing don't overlap much in a Venn diagram. Most game company failures can be attributed to this.
  • A TTRPG professional with enough experience and credibility to criticize the industry as a whole is normally tied to one company so closely that the criticism is seen as biased, or unwilling to do it for free, or too naughty word tired to care anymore. Many are all 3.
  • If you are a TTRPG creative, you aren't paid enough. Thus, if you find people listening to you and apparently valuing your words you owe it to yourself to make sure they know there is an option to pay you for them. Also, I have a Patreon. https://patreon.com/OwenKCStephens
  • There are beloved, award-winning, renowned, well-known TTRPG books with total print runs of 2000 or fewer copies. That did not sell out.
  • Most RPG creators cannot afford the upper-tier of RPG accessories. Colossal dragons, scale sailing ships, and custom-built gaming tables are not for those of us who create the hobby. We are too poor to enjoy even a fraction of the things our creativity sparks.
  • The ability to master a game's rules has no correlation to the ability to write clear or interesting rules or adventures. Neither has any correlation to being able to produce 22,000 words of focused, usable content about a specific topic on a set deadline.
  • There are 65 people in the Origins Hall of Fame. Most fans can't name 5 of them. Most creators can't name 10. They are overwhelmingly (though not quite entirely) white men.
  • TTRPG companies generally have no interest in your ideas for products. They went to all the trouble of starting, or staying at, an RPG company to publish their ideas, even if they need you to write them. They certainly didn't stay for the money or respect.
  • Asking RPG freelancers to publicly call out a publisher is asking them to reduce their tiny chance of making enough money in RPGs to survive. Sometimes it's a moral imperative. But it's always painful and dangerous. It's more dangerous for women and minorities.
  • Occasionally, male game designers who do streams or vlogs or podcasts find themselves disconcerted receiving unsolicited commentary about their appearance. It happened to me. Or, in other words, they get a tiny taste of what women in every field face every day.
  • Freelancers aren't paid enough by game company employees and managers, who themselves aren't paid enough by their companies, which don't make enough from distributors and stores, that don't make enough from customers. This never improves. It can get worse.
  • Fantasy and scifi art has sexualized women for decades, so many pro artists assume that's what you want. Explaining otherwise takes more words that describing the art piece. I had to go with "No skin should be exposed except on the face." It was 75% effective.
  • Most RPG work is "work-for-hire," This includes most work I commission from freelancers myself. This means that, legally, the writer isn't the author. They have no rights to it. No royalties. No say in how (or if) it is used. It never reverts to them.
  • I have received 3 death threats in my 21+ RPG career. One for not listing the fans preferred length for the Executor SSD. One of having a male succubus (not an incubus, with that game system) drawn in a seductive pose. And one for being fat and on video streams.
  • Once, at Gen Con, a fan interrupted [Amanda Hamon] at the Paizo booth to ask her to point me out. She kindly did so. They came and asked me if I was the Starfinder boss. I pointed them back to Amanda, and noted she was my Managing Developer, and direct superior. I followed that by pointing out Lisa Stevens was an owner of Paizo but that I also worked for Nicole Lindroos and Miranda Russell at other companies, and that Lj Stephens was my project manager for my own company who kept me on schedule, The fan seemed upset.
  • I have been extraordinary lucky and well-treated in my RPG career. I love most of the companies and people I have worked with. It's just a harsh industry. This hashtag isn't intended as complaints. They're facts and alerts I wish I had gotten 20 years ago.
 

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DammitVictor

Trust the Fungus
Supporter
There are many reasons to do a job, other than money. Why be a teacher or a nurse? Why be a writer? Why be an artist?

There are a lot of reasons to do any given job... but if it doesn't pay enough money to put food on your children, most people are going to have to find a job that does. That job may or may not leave us enough time and energy to pursue RPG publishing as a side hustle... and the people pursuing it as a side hustle are the reason people at the top of the industry are eating ramen.
 

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Von Ether

Legend
This is simply saying that there is no logical reason, if you have legitimate skills that can translate into higher pay and better conditions, that you don't leave this "industry" for something more rewarding. After all, freelancing is still possible even if you have a job with a real income.)

If you're full time RPG writer, those skills only lead to other writing type jobs afternoon much better.

But most freelancers are part time with day jobs anyway, and most of them burn out and quit anyway.

Regardless, the real point is that things need to change for the health of the industry and the people working in it.
 

eyeheartawk

#1 Enworld Jerk™
Dragon Magazine in the 80s paid more per word for article submissions than most RPG companies pay today. I have many friends who derive at least part of their income from tabletop gaming. Their experience lines up with what is written here.

The takeaway?

I've never attempted to monetize my hobbies and am infinitely happier for it.
 

Ghost2020

Adventurer
I used to be a graphic artist. I've done freelancing and worked as a house artist. Both were difficult, lots of harsh criticism and downright rude people.
The money was not good, at all, but i loved the creative process and seeing a project come alive.

I can relate to a large chunk of this. I did eventually decide to change careers as I wasn't making much more than my part time job that I had stocking grocery shelves.

I admire, and respect the people in this industry to lengths they'll never know. I have purchased thousands and thousands of books over the years to show my support. I am so thankful that this industry and hobby exists, it has given me life long friendships, memories, ideas, inspiration and joy without limit.

It breaks my heart that artists and designers struggle. I have musician friends and they make their songs and albums out of the love of the music and the craft. They have accepted it will never make them any more money than they can earn playing in weekend cover bands.

Hopefully we'll arrive at some kind of society where art based jobs are sure fire career choices, someday.

Until then i will buy gorgeous hardcover books, well designed PDFs, accessories, and play as often as I can (which isn't too often).
 

Flexor the Mighty!

18/100 Strength!
Charge more for books and you lose sales. Don't charge enough for books and you can't pay most of your employees a decent wage. Not sure being an RPG writer is any kind of valid career choice for most who desire to do that kind of work. Same for most kind of artists. I have an acquaintance who is an artist, no real commercial appear to his art, but he soldiers on all the while complaining that he should be supported by the tax payer.
 

TwoSix

Dirty, realism-hating munchkin powergamer
Or any other sort of professional or skilled worker.

If there is no money in RPGs - plus fan abuse - then why persist with the job? At some point it needs to be accepted that a wiser choice of employment needs to be made. Enduring decades of low income and internet insults does not rational sense.

George Thorogood got it right: "Get a haircut, and get a real job."
Yup. That's why I thank my lucky stars every day that I don't have real talent in any sort of creative field; I can't imagine going through the agony of feeling like I had to pursue an actual vocation that it's almost impossible to monetize.
 

Morrus

Well, that was fun
Staff member
Charge more for books and you lose sales. Don't charge enough for books and you can't pay most of your employees a decent wage. Not sure being an RPG writer is any kind of valid career choice for most who desire to do that kind of work. Same for most kind of artists. I have an acquaintance who is an artist, no real commercial appear to his art, but he soldiers on all the while complaining that he should be supported by the tax payer.
It’s not quite that simplistic, as unit sales isn’t the only metric of profitability, and there is definitely a viable market for expensive luxury RPG products, just like there is for expensive luxury cars. Like with most things, there’s a ton of factors.
 


Flexor the Mighty!

18/100 Strength!
It’s not quite that simplistic, as unit sales isn’t the only metric of profitability, and there is definitely a viable market for expensive luxury RPG products, just like there is for expensive luxury cars. Like with most things, there’s a ton of factors.

Sure. There are people who will gladly pay high prices for great books, but IME those are the outliers in the quite...frugal RPG community.
 

Morrus

Well, that was fun
Staff member
Sure. There are people who will gladly pay high prices for great books, but IME those are the outliers in the quite...frugal RPG community.
Well, any statement can be answered with "yes, but"; the point I was making was that the market exists. Beadle & Grimm, Invisible Sun, the C7 Enemy Within set, there is a viable market. Simply saying that increasing the price reduces sales oversimplifies the issue, because unit sales isn't always the only factor.
 

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