ClaytonCross
Kinder reader Inflection wanted
For the sake of some small note of realism, I am going to ignore the max 30 stats from the DMG. I am also avoiding Artifact items such as The Sword of Kas. If you want to do other wise that is fine. This is just what I want to do.
yuan-ti-pureblood "Your Charisma score increases by 2, and your Intelligence score increases by 1." and "You are immune to poison damage and the poisoned condition."
Base stats: Str9 Dex14 Con8 Int 14 (13 +1 Race) Wiz14 Cha 16 (+2 race)
level 3 Fighter Champion - Remarkable Athlete: "add half your proficiency bonus (round up) to any Strength, Dexterity, or Constitution check you make that doesn’t already use your proficiency bonus." +3
level 8 Fighter Champion - (+ 3 Ability score increase) Dexterity 18 (+ two Ability score increase) = +4 (Basic Dexterity)
level 3 Rogue Swashbuckler - Rakish Audacity: "You can give yourself a bonus to your initiative rolls equal to your Charisma modifier."
level 4 Rogue Swashbuckler (+ 1 Ability score increase) Charisma 18 (+ two Ability score increase) = +4 (Charisma)
level 3 Gloom Stalker Ranger - Dread Ambusher: "At 3rd level, you master the art of the ambush. You can give yourself a bonus to your initiative rolls equal to your Wisdom modifier."
level 4 Gloom Stalker Ranger ( +1 ASI) Wisdom 16 (+ one Ability score increase) = +3 (Wisdom)
level 2 Wizard (War mage: Tactical wit -or- Chronurgist:Temporal Awareness): You can add your Intelligence modifier to your initiative rolls.
level 4 Wizard (War mage / Chronurgist, + one Ability score increase) Intelligence 16 (+ one Ability score increase) = +3 (Intelligence)
ASI: Alert feat = +5 (Third ASI from Fighter)
Luckstone = +1
Ioun Stone of Mastery = +1
Scorpion Armor "+5 bonus to initiative as long as you aren’t incapacitated " The curse does poison damage but as a Yuan-ti-pureblood your immune to it. = +5
Sentinel shield (no attunement required) = Effective +5 from advantage
Static max initiative Bonus: +29, Effective/Temporary +34
Sentinel shield is the cheapest option for advantage just for note, other options are: Weapon of warning / level 7 Barbarian: Feral Instinct / level 1 Twilight Cleric lvl 1: Vigilant Blessing all give advantage but I choose the static bonus for magic items and used up all 20 levels. I am thinking I might still be able to get it through DM inspiration at the very least. I saw someone say you could use the help action, which might technically be true but I don't think many GMs would allow it. Possibly lvl 2 spell Enhance Ability Cat's Grace cast by ally since it lasts or and hour.
Can anyone improve on this? Did I miss something big?
Edit: Corrected math, added Sentinel Shield for advantage, removed Oath of the Watcher since it is Unearthed Arcana, and removed Gunslinger as critical role content. I think is a fair criticism the they would not be allowed at most tables. I added Bard to cover the missing character levels utilizing Jack of all trades and Bardic inspiration reducing the static bonus from 30 to 25 but resulting in a higher temporary cap.
level 7 Oath of the Watchers (Unearthed Arcana, Paladin +1ASI) - "you each gain a bonus to initiative equal to your Charisma modifier"
level 7 Gunslinger (Critical Role content, Fighter +2 ASI) - Quickdraw: "When you reach 7th level, you add your proficiency bonus to your initiative." assuming total character level of 20 = +6
level 8 Gunslinger (Fighter +1 ASI)
Edit: Bard options
level 2 Bard (Jack of all Trades +1/2 your proficiency bonus as a level 20 character) = +3
level 14 Lore Bard -Peerless Skill
Starting at 14th level, when you make an ability check, you can expend one use of Bardic Inspiration. Roll a Bardic Inspiration die and add the number rolled to your ability check. You can choose to do so after you roll the die for the ability check, but before the DM tells you whether you succeed or fail.
Edit: Rebuilt with Champion fighter as base class for an additional ASI and Rogue Swashbuckler to add Charisma for changing the base max from +25 to +30 before advantage
yuan-ti-pureblood "Your Charisma score increases by 2, and your Intelligence score increases by 1." and "You are immune to poison damage and the poisoned condition."
Base stats: Str9 Dex14 Con8 Int 14 (13 +1 Race) Wiz14 Cha 16 (+2 race)
level 3 Fighter Champion - Remarkable Athlete: "add half your proficiency bonus (round up) to any Strength, Dexterity, or Constitution check you make that doesn’t already use your proficiency bonus." +3
level 8 Fighter Champion - (+ 3 Ability score increase) Dexterity 18 (+ two Ability score increase) = +4 (Basic Dexterity)
level 3 Rogue Swashbuckler - Rakish Audacity: "You can give yourself a bonus to your initiative rolls equal to your Charisma modifier."
level 4 Rogue Swashbuckler (+ 1 Ability score increase) Charisma 18 (+ two Ability score increase) = +4 (Charisma)
level 3 Gloom Stalker Ranger - Dread Ambusher: "At 3rd level, you master the art of the ambush. You can give yourself a bonus to your initiative rolls equal to your Wisdom modifier."
level 4 Gloom Stalker Ranger ( +1 ASI) Wisdom 16 (+ one Ability score increase) = +3 (Wisdom)
level 2 Wizard (War mage: Tactical wit -or- Chronurgist:Temporal Awareness): You can add your Intelligence modifier to your initiative rolls.
level 4 Wizard (War mage / Chronurgist, + one Ability score increase) Intelligence 16 (+ one Ability score increase) = +3 (Intelligence)
ASI: Alert feat = +5 (Third ASI from Fighter)
Luckstone = +1
Ioun Stone of Mastery = +1
Scorpion Armor "+5 bonus to initiative as long as you aren’t incapacitated " The curse does poison damage but as a Yuan-ti-pureblood your immune to it. = +5
Sentinel shield (no attunement required) = Effective +5 from advantage
Static max initiative Bonus: +29, Effective/Temporary +34
Sentinel shield is the cheapest option for advantage just for note, other options are: Weapon of warning / level 7 Barbarian: Feral Instinct / level 1 Twilight Cleric lvl 1: Vigilant Blessing all give advantage but I choose the static bonus for magic items and used up all 20 levels. I am thinking I might still be able to get it through DM inspiration at the very least. I saw someone say you could use the help action, which might technically be true but I don't think many GMs would allow it. Possibly lvl 2 spell Enhance Ability Cat's Grace cast by ally since it lasts or and hour.
Can anyone improve on this? Did I miss something big?
Edit: Corrected math, added Sentinel Shield for advantage, removed Oath of the Watcher since it is Unearthed Arcana, and removed Gunslinger as critical role content. I think is a fair criticism the they would not be allowed at most tables. I added Bard to cover the missing character levels utilizing Jack of all trades and Bardic inspiration reducing the static bonus from 30 to 25 but resulting in a higher temporary cap.
level 7 Oath of the Watchers (Unearthed Arcana, Paladin +1ASI) - "you each gain a bonus to initiative equal to your Charisma modifier"
level 7 Gunslinger (Critical Role content, Fighter +2 ASI) - Quickdraw: "When you reach 7th level, you add your proficiency bonus to your initiative." assuming total character level of 20 = +6
level 8 Gunslinger (Fighter +1 ASI)
Edit: Bard options
level 2 Bard (Jack of all Trades +1/2 your proficiency bonus as a level 20 character) = +3
level 14 Lore Bard -Peerless Skill
Starting at 14th level, when you make an ability check, you can expend one use of Bardic Inspiration. Roll a Bardic Inspiration die and add the number rolled to your ability check. You can choose to do so after you roll the die for the ability check, but before the DM tells you whether you succeed or fail.
Edit: Rebuilt with Champion fighter as base class for an additional ASI and Rogue Swashbuckler to add Charisma for changing the base max from +25 to +30 before advantage
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