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D&D 5E WotC's Jeremy Crawford on D&D Races Going Forward

On Twitter, Jeremy Crawford discussed the treatment of orcs, Vistani, drow and others in D&D, and how WotC plans to treat the idea of 'race' in D&D going forward. In recent products (Eberron and Wildemount), the mandatory evil alignment was dropped from orcs, as was the Intelligence penalty. @ThinkingDM Look at the treatment orcs received in Eberron and Exandria. Dropped the Intelligence...

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On Twitter, Jeremy Crawford discussed the treatment of orcs, Vistani, drow and others in D&D, and how WotC plans to treat the idea of 'race' in D&D going forward. In recent products (Eberron and Wildemount), the mandatory evil alignment was dropped from orcs, as was the Intelligence penalty.


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@ThinkingDM Look at the treatment orcs received in Eberron and Exandria. Dropped the Intelligence debuff and the evil alignment, with a more acceptable narrative. It's a start, but there's a fair argument for gutting the entire race system.

The orcs of Eberron and Wildemount reflect where our hearts are and indicate where we’re heading.


@vorpaldicepress I hate to be "that guy", but what about Drow, Vistani, and the other troublesome races and cultures in Forgotten Realms (like the Gur, another Roma-inspired race)? Things don't change over night, but are these on the radar?

The drow, Vistani, and many other folk in the game are on our radar. The same spirit that motivated our portrayal of orcs in Eberron is animating our work on all these peoples.


@MileyMan1066 Good. These problems need to be addressed. The variant features UA could have a sequel that includes notes that could rectify some of the problems and help move 5e in a better direction.

Addressing these issues is vital to us. Eberron and Wildemount are the first of multiple books that will face these issues head on and will do so from multiple angles.


@mbriddell I'm happy to hear that you are taking a serious look at this. Do you feel that you can achieve this within the context of Forgotten Realms, given how establised that world's lore is, or would you need to establish a new setting to do this?

Thankfully, the core setting of D&D is the multiverse, with its multitude of worlds. We can tell so many different stories, with different perspectives, in each world. And when we return to a world like FR, stories can evolve. In short, even the older worlds can improve.


@SlyFlourish I could see gnolls being treated differently in other worlds, particularly when they’re a playable race. The idea that they’re spawned hyenas who fed on demon-touched rotten meat feels like they’re in a different class than drow, orcs, goblins and the like. Same with minotaurs.

Internally, we feel that the gnolls in the MM are mistyped. Given their story, they should be fiends, not humanoids. In contrast, the gnolls of Eberron are humanoids, a people with moral and cultural expansiveness.


@MikeyMan1066 I agree. Any creature with the Humanoid type should have the full capacity to be any alignmnet, i.e., they should have free will and souls. Gnolls... the way they are described, do not. Having them be minor demons would clear a lot of this up.

You just described our team's perspective exactly.


As a side-note, the term 'race' is starting to fall out of favor in tabletop RPGs (Pathfinder has "ancestry", and other games use terms like "heritage"); while he doesn't comment on that specifically, he doesn't use the word 'race' and instead refers to 'folks' and 'peoples'.
 

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Thats because the Land of Iuz is led by a literal CE Cambion demigod of murder with a clearly stated desire to rule the entire land via bloodshed and war!

Of course local nations are engaged in a crusade against him and his forces. However that crusade doesnt = genocide, any more than the crusade against the Nazis = genocide.

Those Orcs dont have to be 'inherently evil' to justifiy the use of force against them. But any use (good) of force must be tempered with mercy, compassion and altruism, and seek to resolve the conflict in non violent means wherever possible.

Was it you that was arguing for wholesale slaughter of surrendered Orcish POW's and a war of 'no mercy' via a scorched earth policy from the forces of Good?

If so, what makes the 'goodly' forces, any different to the 'evil' ones?
????????????
You clearly do not know the setting. Let's just drop the matter completely.
 

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Thats because the Land of Iuz is led by a literal CE Cambion demigod of murder with a clearly stated desire to rule the entire land via bloodshed and war!

Of course local nations are engaged in a crusade against him and his forces. However that crusade doesnt = genocide, any more than the crusade against the Nazis = genocide.
Isn't this the default setting for orcish adversaries, going back to Tolkien? This is one of the things that bugs me about allegations of colonialist themes in fantasy orcs. Like, in D&D, we all joke about PCs being "murderhobos", but how often does it really happen that the orcs are just minding their own business in their own land before the party shows up to kill them and take their stuff? I've never actually seen it. When PCs fight orcs, the orcs are always the invaders.
 

Dire Bare

Legend
Are you familliar with Greyhawk? The from the ashes box set? The kingdom of Furyondy is in a perpetual crusade against the Land of Iuz. The vast majority ofthe Ancient's troops are orcs. Proposing peace after all the atrocities that were commited by the Ancient's orcish troops is nothung less than pure treason.

But you don't know my campaign and you probably did not follow me through all my posts whereas others did or asked me in private. You would probably then approved the king's position.

I am vehemently opposed to racism in real life, but i freely use it in my games to show some of my less vehement players and even some watchers of my games (we do play at a store to promote the game) about how ugly racism ostracism are and can be. My wife is afflicted muscular dysrophia and you should see the scorn some people have when they see a young lady (she's 51) with a deambulator. I know how ugly and pernicious these ugly bias can be. I will not downplay these exactly because of that.

Replace "orcs" with "muslims". The majority of the enemy terrorists are muslims, proposing peaceful solutions involving muslims is pure treason.

????????????
You clearly do not know the setting. Let's just drop the matter completely.

Ah, because he disagrees with you, clearly he knows nothing about the Greyhawk setting. Good argument.
 

Dire Bare

Legend
Isn't this the default setting for orcish adversaries, going back to Tolkien? This is one of the things that bugs me about allegations of colonialist themes in fantasy orcs. Like, in D&D, we all joke about PCs being "murderhobos", but how often does it really happen that the orcs are just minding their own business in their own land before the party shows up to kill them and take their stuff? I've never actually seen it. When PCs fight orcs, the orcs are always the invaders.
Whoosh.

The orcs are always the invaders because that's how they're written . . . . that's the problem we're talking about here.

They can be written differently, less problematically. Eberron is a great example of this, in how orcs are portrayed.
 


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