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D&D 5E WotC's Jeremy Crawford on D&D Races Going Forward

On Twitter, Jeremy Crawford discussed the treatment of orcs, Vistani, drow and others in D&D, and how WotC plans to treat the idea of 'race' in D&D going forward. In recent products (Eberron and Wildemount), the mandatory evil alignment was dropped from orcs, as was the Intelligence penalty. @ThinkingDM Look at the treatment orcs received in Eberron and Exandria. Dropped the Intelligence...

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On Twitter, Jeremy Crawford discussed the treatment of orcs, Vistani, drow and others in D&D, and how WotC plans to treat the idea of 'race' in D&D going forward. In recent products (Eberron and Wildemount), the mandatory evil alignment was dropped from orcs, as was the Intelligence penalty.


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@ThinkingDM Look at the treatment orcs received in Eberron and Exandria. Dropped the Intelligence debuff and the evil alignment, with a more acceptable narrative. It's a start, but there's a fair argument for gutting the entire race system.

The orcs of Eberron and Wildemount reflect where our hearts are and indicate where we’re heading.


@vorpaldicepress I hate to be "that guy", but what about Drow, Vistani, and the other troublesome races and cultures in Forgotten Realms (like the Gur, another Roma-inspired race)? Things don't change over night, but are these on the radar?

The drow, Vistani, and many other folk in the game are on our radar. The same spirit that motivated our portrayal of orcs in Eberron is animating our work on all these peoples.


@MileyMan1066 Good. These problems need to be addressed. The variant features UA could have a sequel that includes notes that could rectify some of the problems and help move 5e in a better direction.

Addressing these issues is vital to us. Eberron and Wildemount are the first of multiple books that will face these issues head on and will do so from multiple angles.


@mbriddell I'm happy to hear that you are taking a serious look at this. Do you feel that you can achieve this within the context of Forgotten Realms, given how establised that world's lore is, or would you need to establish a new setting to do this?

Thankfully, the core setting of D&D is the multiverse, with its multitude of worlds. We can tell so many different stories, with different perspectives, in each world. And when we return to a world like FR, stories can evolve. In short, even the older worlds can improve.


@SlyFlourish I could see gnolls being treated differently in other worlds, particularly when they’re a playable race. The idea that they’re spawned hyenas who fed on demon-touched rotten meat feels like they’re in a different class than drow, orcs, goblins and the like. Same with minotaurs.

Internally, we feel that the gnolls in the MM are mistyped. Given their story, they should be fiends, not humanoids. In contrast, the gnolls of Eberron are humanoids, a people with moral and cultural expansiveness.


@MikeyMan1066 I agree. Any creature with the Humanoid type should have the full capacity to be any alignmnet, i.e., they should have free will and souls. Gnolls... the way they are described, do not. Having them be minor demons would clear a lot of this up.

You just described our team's perspective exactly.


As a side-note, the term 'race' is starting to fall out of favor in tabletop RPGs (Pathfinder has "ancestry", and other games use terms like "heritage"); while he doesn't comment on that specifically, he doesn't use the word 'race' and instead refers to 'folks' and 'peoples'.
 

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kudolink

Explorer
Your sex life is not an appropriate topic for these boards.
Feels like discussing with that guy that pretended to tell me that I am misogynist since I slap my gf during sex when she asks me to.

The fix of a fictional world is a fictional improvement in the real world.
Spend your time making sure who's at your table doesn't act as a racist in the real world, and leave them play as they want in the fantasy world; this was more or less the point of this games.
Address people who's not even able of playing around a table without ruining someone else's fun. That's a real world issue, not characters seeing a Drow and running after him because they assume a Drow is evil.

A game is made out of a necessary generalisation.
Try not to. Do you think it's viable to spend all the necessary time every game to come to a common agreement that allow the players to play, based on everyone's point of view on Drow, Orcs or whatever creature? It's a convention, it's not made to be right, its not made to be perfect, it's made to allow people to play a game with 500 pages of rules to move along and play.
The monster manual is full of evil creatures that have full free will, and of evil creatures that are of every colors.
We are mounting a problem that doesn't exist, only so a small loud group of people can pretend to be right at something by jumping on the bandwagon of real victims of a real problem.

I am sure that if this problem is so important for you, you would be talking with your politicians about races, not with the authors of a game.
This is just trolling; unfortunately the lead D&D guy ate the bait and got hooked with trolls so now unless they snap out of it it's going to try and ruin the game with a next version of unicorns and races that are just green or blue humans.

Hopefully the next lead designer will come to senses and fix it back, as they did lately after the 80ies, when we had to bear with bigots screaming "IT TALKS ABOUT DEVILS, IT'S SATANISM!!1!!!!" and hide behind Baatezu and Tanar'ri.
 

DammitVictor

Trust the Fungus
Supporter
I think, personally, that the application of a moral lens and humanization of monstrous races like orcs actually causes more harm than good.

You're not wrong. D&D Orcs are a savage, brutish race supposedly created by the God of Barbarism to be a violent, dangerous, fast-breeding menace that has to be kept under control by the "goodly" races. Yikes and a half.

Tolkien's orcs were also creaeted by the God of Tyranny. Personally and individually. Orcs do not have mothers. There are no orc children; orcs are not born evil because they were never born. Even if they're maybe free-willed, maybe redeemable, maybe people? You can't compare them to real-world cultures. They are, at least, less analogous to the real-world peoples that they were intentionally designed to physically resemble.
 

Feels like discussing with that guy that pretended to tell me that I am misogynist since I slap my gf during sex when she asks me to.

The fix of a fictional world is a fictional improvement in the real world.
Spend your time making sure who's at your table doesn't act as a racist in the real world, and leave them play as they want in the fantasy world; this was more or less the point of this games.
Address people who's not even able of playing around a table without ruining someone else's fun. That's a real world issue, not characters seeing a Drow and running after him because they assume a Drow is evil.

A game is made out of a necessary generalisation.
Try not to. Do you think it's viable to spend all the necessary time every game to come to a common agreement that allow the players to play, based on everyone's point of view on Drow, Orcs or whatever creature? It's a convention, it's not made to be right, its not made to be perfect, it's made to allow people to play a game with 500 pages of rules to move along and play.
The monster manual is full of evil creatures that have full free will, and of evil creatures that are of every colors.
We are mounting a problem that doesn't exist, only so a small loud group of people can pretend to be right at something by jumping on the bandwagon of real victims of a real problem.

I am sure that if this problem is so important for you, you would be talking with your politicians about races, not with the authors of a game.
This is just trolling; unfortunately the lead D&D guy ate the bait and got hooked with trolls so now unless they snap out of it it's going to try and ruin the game with a next version of unicorns and races that are just green or blue humans.

Hopefully the next lead designer will come to senses and fix it back, as they did lately after the 80ies, when we had to bear with bigots screaming "IT TALKS ABOUT DEVILS, IT'S SATANISM!!1!!!!" and hide behind Baatezu and Tanar'ri.

Fortyfive minutes of applause
 

kudolink

Explorer
Wouldn't it be much easier (and better) to make them not dark-skinned anymore and have dark-skinned races that are actually heroic
There are already. Humans. Or Drow. Because "characters" become heroes, not races.

All the playable races are also villains. Even halflings.
I bet that, with all your P-C rules, and "ancestry" and "upbringing", and moderated Orcs and white Drows, and removal of racial stats, you never had a superpowerful evil halfling as the mastermind villain of your KUMBAYA campaign, YOU BLOODY RACISTS 😂🤣😂😂😂

(please the last sentence is made to be a joke - I am not really calling generic-you racists - I am just pointing out that there are infinite nuances in this, and there will never be real fixing for something like this: the bar can be moved infinitely)
 


So we have to modify LOTR retiring all the copies already printed? You are trying to save the world from it's stupidity erasing words from the dictionary, but less words means more stupidity.

I didnt say that did I? Dont put words in my mouth.

I was pointing out that if one looks at LOTR one can see some problematic stereotypes in there.

That doesnt mean we should start burning LOTR does it? I mean one can buy copies of Mein Kampf on Amazon. I think LOTR is pretty safe by comparison.
 

You're not wrong. D&D Orcs are a savage, brutish race supposedly created by the God of Barbarism to be a violent, dangerous, fast-breeding menace that has to be kept under control by the "goodly" races. Yikes and a half.

Tolkien's orcs were also creaeted by the God of Tyranny. Personally and individually. Orcs do not have mothers. There are no orc children; orcs are not born evil because they were never born. Even if they're maybe free-willed, maybe redeemable, maybe people? You can't compare them to real-world cultures. They are, at least, less analogous to the real-world peoples that they were intentionally designed to physically resemble.

Tolkien's orcs are an example of why a generic rework of this or that character can't solve it all. Each setting has its own answers and should be allowed to work with them. Melkor chose to become something lesser than he was, as the greatest of the original Valar, so that he could invest that energy into owning all of Middle-Earth. Tolkien's orcs are irredeemably evil because their souls were corrupted by Melkor's intent. Saying one should be able to redeem an orc, in that context, is much like saying that the wizards should be able to redeem the Ring and use its powers for good. But that's Middle-Earth. Other settings can (and should, in my opinion) exist under different premises.
 

Inchoroi

Adventurer
Your players are weird. I've been in groups which were like 3/4 Tieflings and Dragonborn.

(Disclaimer: This is an anecdote of my personal experience.)

Oh, no, no, you're right. My players are weird. One of them wants to make Crossbreed Priscilla for their next character.
 


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