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D&D 5E WotC's Jeremy Crawford on D&D Races Going Forward

On Twitter, Jeremy Crawford discussed the treatment of orcs, Vistani, drow and others in D&D, and how WotC plans to treat the idea of 'race' in D&D going forward. In recent products (Eberron and Wildemount), the mandatory evil alignment was dropped from orcs, as was the Intelligence penalty. @ThinkingDM Look at the treatment orcs received in Eberron and Exandria. Dropped the Intelligence...

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On Twitter, Jeremy Crawford discussed the treatment of orcs, Vistani, drow and others in D&D, and how WotC plans to treat the idea of 'race' in D&D going forward. In recent products (Eberron and Wildemount), the mandatory evil alignment was dropped from orcs, as was the Intelligence penalty.


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@ThinkingDM Look at the treatment orcs received in Eberron and Exandria. Dropped the Intelligence debuff and the evil alignment, with a more acceptable narrative. It's a start, but there's a fair argument for gutting the entire race system.

The orcs of Eberron and Wildemount reflect where our hearts are and indicate where we’re heading.


@vorpaldicepress I hate to be "that guy", but what about Drow, Vistani, and the other troublesome races and cultures in Forgotten Realms (like the Gur, another Roma-inspired race)? Things don't change over night, but are these on the radar?

The drow, Vistani, and many other folk in the game are on our radar. The same spirit that motivated our portrayal of orcs in Eberron is animating our work on all these peoples.


@MileyMan1066 Good. These problems need to be addressed. The variant features UA could have a sequel that includes notes that could rectify some of the problems and help move 5e in a better direction.

Addressing these issues is vital to us. Eberron and Wildemount are the first of multiple books that will face these issues head on and will do so from multiple angles.


@mbriddell I'm happy to hear that you are taking a serious look at this. Do you feel that you can achieve this within the context of Forgotten Realms, given how establised that world's lore is, or would you need to establish a new setting to do this?

Thankfully, the core setting of D&D is the multiverse, with its multitude of worlds. We can tell so many different stories, with different perspectives, in each world. And when we return to a world like FR, stories can evolve. In short, even the older worlds can improve.


@SlyFlourish I could see gnolls being treated differently in other worlds, particularly when they’re a playable race. The idea that they’re spawned hyenas who fed on demon-touched rotten meat feels like they’re in a different class than drow, orcs, goblins and the like. Same with minotaurs.

Internally, we feel that the gnolls in the MM are mistyped. Given their story, they should be fiends, not humanoids. In contrast, the gnolls of Eberron are humanoids, a people with moral and cultural expansiveness.


@MikeyMan1066 I agree. Any creature with the Humanoid type should have the full capacity to be any alignmnet, i.e., they should have free will and souls. Gnolls... the way they are described, do not. Having them be minor demons would clear a lot of this up.

You just described our team's perspective exactly.


As a side-note, the term 'race' is starting to fall out of favor in tabletop RPGs (Pathfinder has "ancestry", and other games use terms like "heritage"); while he doesn't comment on that specifically, he doesn't use the word 'race' and instead refers to 'folks' and 'peoples'.
 

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Minigiant

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Whwt happens if orcs are worshipping alternate gods in their home settings and they run into Gruumsh orcs then? Might they have resistance against his corruption due to their worship of other deities protecting their minds or souls or whatever?
Well depends on with god or goddess takes the renegade orcs.
 

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I guess the goal is avoid the fantasy races to be used for racist allegories against communities in the real world.

My suggestion is to use the speculative fiction, fantasy and sci-fi, to promote the ethical values of the Natural Law as the respect for the human dignity, the core of our rights as citizens. Without this who rebels against authority may become a new tyrant, sometimes worse than the previous one.

* The orcs of Warcrafts are a good example of "we were evil, but we rejected those evil gods and now we try to live like civilitated people.

* I dare to bet if today we are talking about drows and orcs, in a future the politically incorrect will be fictional religions, works as "the handmaid's tale", and antagonist characters like the cardinal Richelieu or Claude Frollo (the hundback of Notredame).
 

Olrox17

Hero
I bet that it would not sell at all. Such a world would be bland and boring. If I want a sword and sorcery game, every one in it will be humans and they will either fight other humans or monsters/demons just like Conan does. If you have multiple races, you must then have evil races. Otherwise, what is the point?
I probably wouldn't like it much, but hey, who knows, they might do a fine job with it.
And besides, there is clearly a sizable amount of people clamoring for that, both here and on twitter. Let people vote with their wallets, I say.
 

So then the question becomes: why did the author(s) make that creative decision? Is it a good one? If not, how can it be changed or reframed?

I guess the same reason the Super Mario Brothers franchise, for example, does it. Because it's a game about going on an adventure and fighting monsters, and having to stop every time to make sure each goomba deserves to get stomped on would be tedious, and it would be a bummer if the koopa troopa who you lobbed a fireball at from a distance to avoid having to encounter it head on was just out for a jog.

I guess I could have used the Legend of Zelda series for a slightly more appropriate example.
 

That's fine. You can believe whatever you want to believe. Only problem is... the folks at WotC don't agree and thus you're going to be stuck with whatever THEY choose to believe and the changes they make accordingly. And there's not much you can do about it.

This kind of post is not so constructive. All you are saying has an answer in italian language that is "grazie al cazzo" and it sound like "thank to the d..k". I know it is not elegant, but means that you are saying something very obvious only to cut down the dialogue and hide the fact that you don't have anything original to say about it.
Across many message we finally reached the kernel of the problem that is: "how further must I push myself trying to not offend anybody with what my imagination has created?"
And we have found a good convergence in some facts: everybody agrees that, voluntarily or not, many things that has been written in the past have suffer from racist cliches and this is not good, it's right to see this things with critical eye. Moreover, we agree that is a good thing for WoTC to pay attention to this aspects. As many times it happens, we disagree in what have to be the limit of this self scrutiny. And we also disagree about some decision WoTC seems to have taken about some aspects of the game, mainly because these decision are not sistemic, because if it were so, they have to burn a lot of material and even some game concept very deep burden into D&D, this lead to inconsistency and paradoxes that are difficult to tolerate.
 

Let me say that the Orc could be a suggestion coming from the ancient struggle between Sapiens and Neanderthal.

What you just wrote is speculative fiction.
What scientific inquiry has actually shown is that Homo sapiens neanderthalensis was artistic, materially advanced, and pretty much just like US today and back then.

Approximately 20% of modern Homo sapiens sapiens DNA is from Homo sapiens neanderthalensis. So the fiction of yours that I quoted above, is literally a fiction of Homo Sapiens on Homo Sapiens violence.

I don’t want to play a game that is predicated on the premise that anything that I define as “OTHER” is a fair target for plundering and violence.
I don’t speak for every artist’s vision.
I call that a backpedal response. How about you find one single image from an official D&D product that depicts Dark Elves as the monstrous grotesqueries, that your ‘argument’ depends on for support.

Hopefully, you find more then one image, ‘cause just one image, in the interior of some obscure D&D product is poor supporting evidence.

Good Hunting Warpiglet!
pretended to tell me that I am misogynist since I slap my gf during sex when she asks me to.

Classy response, 🤦
People imagine things before they act. So arguing that “it is make believe” is a poor argument.
People imagine, they pretend, they consider doing violence to others or themselves before they act on their ideation.

Frankly, from your posts in this thread, I suspect, you have some ideation and ideas that are troubling.

That is just my limited observation, from the limited sampling of your posts...
(I apologize for that being borderline ad hominem, but your words seem to indicate what I would term a wrong view of the world).
 
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I guess the same reason the Super Mario Brothers franchise, for example, does it. Because it's a game about going on an adventure and fighting monsters, and having to stop every time to make sure each goomba deserves to get stomped on would be tedious, and it would be a bummer if the koopa troopa who you lobbed a fireball at from a distance to avoid having to encounter it head on was just out for a jog.

I guess I could have used the Legend of Zelda series for a slightly more appropriate example.
And is very offensive toward Italian people because Mario and Luigi (clearly italians by the name) are two plumbers: a typical humble job... oh f..k, I have to retcon my message cause I'm just offending plumbers... :D
 
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I guess the same reason the Super Mario Brothers franchise, for example, does it. Because it's a game about going on an adventure and fighting monsters, and having to stop every time to make sure each goomba deserves to get stomped on would be tedious, and it would be a bummer if the koopa troopa who you lobbed a fireball at from a distance to avoid having to encounter it head on was just out for a jog.

Yes. While I’ve been mostly agreeing with JC, I also (as I said a few pages back) like the simplicity of clarity.

I think the right solution is that the overwhelmingly dominant publisher should lead the way in being inclusive and sensitive, and we individuals should be (and are) free to run our tables however we like.
 

Olrox17

Hero
This kind of post is not so constructive. All you are saying has an answer in italian language that is "grazie al cazzo" and it sound like "thank to the d..k". I know it is not elegant, but means that you are saying something very obvious only to cut down the dialogue and hide the fact that you don't have anything original to say about it.
As an italian myself, I can confirm that phrase is a fitting (albeit crude) answer in this context :LOL:
 

That's fine. You can believe whatever you want to believe. Only problem is... the folks at WotC don't agree and thus you're going to be stuck with whatever THEY choose to believe and the changes they make accordingly. And there's not much you can do about it.
Been there done that. Remember Baatezu and Tanar'ri? If WotC wants to cave in to the vocally strong advocate of a point of view that is not there, it is their choice. Fear of losing profit is a strong motivator.

I probably wouldn't like it much, but hey, who knows, they might do a fine job with it.
And besides, there is clearly a sizable amount of people clamoring for that, both here and on twitter. Let people vote with their wallets, I say.
Yep. The wallets will decide. I would not buy such a book. Nor would I apply the errata or buy a book that would have the errata in it. They would have to do an entirely new edition and I would not buy it anyway. D&D comes with a history. Denying this history is worst than letting those who play it decide what they want to do with it.
 

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