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D&D 5E WotC's Jeremy Crawford on D&D Races Going Forward

On Twitter, Jeremy Crawford discussed the treatment of orcs, Vistani, drow and others in D&D, and how WotC plans to treat the idea of 'race' in D&D going forward. In recent products (Eberron and Wildemount), the mandatory evil alignment was dropped from orcs, as was the Intelligence penalty. @ThinkingDM Look at the treatment orcs received in Eberron and Exandria. Dropped the Intelligence...

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On Twitter, Jeremy Crawford discussed the treatment of orcs, Vistani, drow and others in D&D, and how WotC plans to treat the idea of 'race' in D&D going forward. In recent products (Eberron and Wildemount), the mandatory evil alignment was dropped from orcs, as was the Intelligence penalty.


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@ThinkingDM Look at the treatment orcs received in Eberron and Exandria. Dropped the Intelligence debuff and the evil alignment, with a more acceptable narrative. It's a start, but there's a fair argument for gutting the entire race system.

The orcs of Eberron and Wildemount reflect where our hearts are and indicate where we’re heading.


@vorpaldicepress I hate to be "that guy", but what about Drow, Vistani, and the other troublesome races and cultures in Forgotten Realms (like the Gur, another Roma-inspired race)? Things don't change over night, but are these on the radar?

The drow, Vistani, and many other folk in the game are on our radar. The same spirit that motivated our portrayal of orcs in Eberron is animating our work on all these peoples.


@MileyMan1066 Good. These problems need to be addressed. The variant features UA could have a sequel that includes notes that could rectify some of the problems and help move 5e in a better direction.

Addressing these issues is vital to us. Eberron and Wildemount are the first of multiple books that will face these issues head on and will do so from multiple angles.


@mbriddell I'm happy to hear that you are taking a serious look at this. Do you feel that you can achieve this within the context of Forgotten Realms, given how establised that world's lore is, or would you need to establish a new setting to do this?

Thankfully, the core setting of D&D is the multiverse, with its multitude of worlds. We can tell so many different stories, with different perspectives, in each world. And when we return to a world like FR, stories can evolve. In short, even the older worlds can improve.


@SlyFlourish I could see gnolls being treated differently in other worlds, particularly when they’re a playable race. The idea that they’re spawned hyenas who fed on demon-touched rotten meat feels like they’re in a different class than drow, orcs, goblins and the like. Same with minotaurs.

Internally, we feel that the gnolls in the MM are mistyped. Given their story, they should be fiends, not humanoids. In contrast, the gnolls of Eberron are humanoids, a people with moral and cultural expansiveness.


@MikeyMan1066 I agree. Any creature with the Humanoid type should have the full capacity to be any alignmnet, i.e., they should have free will and souls. Gnolls... the way they are described, do not. Having them be minor demons would clear a lot of this up.

You just described our team's perspective exactly.


As a side-note, the term 'race' is starting to fall out of favor in tabletop RPGs (Pathfinder has "ancestry", and other games use terms like "heritage"); while he doesn't comment on that specifically, he doesn't use the word 'race' and instead refers to 'folks' and 'peoples'.
 

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Urriak Uruk

Gaming is fun, and fun is for everyone
Please suggest me another way to describe a fantasy that is intended to give the "least amount of offense, especially when describing groups identified by external markers such as race, gender, culture, or sexual orientation", as per ENCYCLOPÆDIA BRITANNICA definition. I know that this term has often been used in a disparaging way, but my poor english doesn't give me a lot of other way to quickly define it.

Socially Inclusive.
 

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Doug McCrae

Legend
Is it helpful to reference an edition of the game from 40 years ago when since 3e at least there have been serious attempts to stop viewing the core PC races as exclusively ‘white’?
I think so for a number of reasons.

Many posters on ENWorld prefer and play older editions. At least two in this thread have recommended adopting Gary Gygax's approach as the solution to D&D's problems with race.

I've gone back even further than 1e AD&D, referencing Tolkien in several of my posts. As you say I think it helps to know where we've come from. It shows that change due to concern over issues of race, politics one could say, has been a feature of the game for a long time. It's not something that started with the recent BLM protests sparked by the death of George Floyd. Also, despite praiseworthy efforts, racism has not been entirely removed from the game imo.
 

kudolink

Explorer
Sorry, I have just noticed I have been asked not to post in this thread anymore.
Post deleted.
Apologies.
 
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Levistus's_Leviathan

5e Freelancer
So "CLEAR, UNDEBATABLE VIOLENCE" is fine, but a possible degree of prejudice rises an army that wants the game rewritten?
D&D doesn't cause violence. I thought we covered this in the 80s. A degree of prejudice will raise an army because anti-inclusive people through history have murdered people in the name of God, from the Crusades to the KKK.
Seriously. I have autism, and I have more empathy than you.
 

Urriak Uruk

Gaming is fun, and fun is for everyone

Let's play a game of... spot the racism!

1592350263194.png


1. The card is called Crusade.
2. They all have christian crosses on as their emblem.
3. They're raising swords in triumph as the foreground burns.
4. All "white" creatures gain +1.

If you don't get why the 4 points above equal a symbol for white supremacy, then I can't help you.
 

Exactly.
Crawford is talking about player characters. He wants orcs, drow, and gnoll to be playable.

Playable characters cannot be fleshy robots programmed by evil gods. It doesn't work.

A MM orc won't hunt a red dragon unless Gruumsh makes him. You can't roleplay that.

I view demons as more like "gravity", mechanical forces that strictly lack freewill.

However, Orcs clearly have culture, society, language, art, competition, motivation, negotiation, and are in fact player characters. Therefore, Orcs are a "person", and are as human as the reallife human who plays one.
 

TheSword

Legend
It’s interesting that The Old World solved some of these problems but not others. The dark elves are white, Orcs are bright green and mainly plant, the civilization based in the jungle is the most advanced in recorded history and is the only thing keeping the world from falling to chaos. Chaos itself is a equal opportunities corrupter targeting every race and with what people do defining whether someone is evil. Basically everyone is a son-of-a-bitch in some form or other. Making everyone equally bad solves a lot of these problems. If only they could get some representation for people of colour that doesn’t involve being a pirate, or dead for 4,000 years.
 


Let's play a game of... spot the racism!

View attachment 122923

1. The card is called Crusade.
2. They all have christian crosses on as their emblem.
3. They're raising swords in triumph as the foreground burns.
4. All "white" creatures gain +1.

If you don't get why the 4 points above equal a symbol for white supremacy, then I can't help you.
This is a complicated issue in the context of the MtG game. Context: very important. But I'm not sure how much we want to get into it on a D&D forum.
 

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