D&D 5E WotC's Jeremy Crawford on D&D Races Going Forward

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On Twitter, Jeremy Crawford discussed the treatment of orcs, Vistani, drow and others in D&D, and how WotC plans to treat the idea of 'race' in D&D going forward. In recent products (Eberron and Wildemount), the mandatory evil alignment was dropped from orcs, as was the Intelligence penalty.


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@ThinkingDM Look at the treatment orcs received in Eberron and Exandria. Dropped the Intelligence debuff and the evil alignment, with a more acceptable narrative. It's a start, but there's a fair argument for gutting the entire race system.

The orcs of Eberron and Wildemount reflect where our hearts are and indicate where we’re heading.


@vorpaldicepress I hate to be "that guy", but what about Drow, Vistani, and the other troublesome races and cultures in Forgotten Realms (like the Gur, another Roma-inspired race)? Things don't change over night, but are these on the radar?

The drow, Vistani, and many other folk in the game are on our radar. The same spirit that motivated our portrayal of orcs in Eberron is animating our work on all these peoples.


@MileyMan1066 Good. These problems need to be addressed. The variant features UA could have a sequel that includes notes that could rectify some of the problems and help move 5e in a better direction.

Addressing these issues is vital to us. Eberron and Wildemount are the first of multiple books that will face these issues head on and will do so from multiple angles.


@mbriddell I'm happy to hear that you are taking a serious look at this. Do you feel that you can achieve this within the context of Forgotten Realms, given how establised that world's lore is, or would you need to establish a new setting to do this?

Thankfully, the core setting of D&D is the multiverse, with its multitude of worlds. We can tell so many different stories, with different perspectives, in each world. And when we return to a world like FR, stories can evolve. In short, even the older worlds can improve.


@SlyFlourish I could see gnolls being treated differently in other worlds, particularly when they’re a playable race. The idea that they’re spawned hyenas who fed on demon-touched rotten meat feels like they’re in a different class than drow, orcs, goblins and the like. Same with minotaurs.

Internally, we feel that the gnolls in the MM are mistyped. Given their story, they should be fiends, not humanoids. In contrast, the gnolls of Eberron are humanoids, a people with moral and cultural expansiveness.


@MikeyMan1066 I agree. Any creature with the Humanoid type should have the full capacity to be any alignmnet, i.e., they should have free will and souls. Gnolls... the way they are described, do not. Having them be minor demons would clear a lot of this up.

You just described our team's perspective exactly.


As a side-note, the term 'race' is starting to fall out of favor in tabletop RPGs (Pathfinder has "ancestry", and other games use terms like "heritage"); while he doesn't comment on that specifically, he doesn't use the word 'race' and instead refers to 'folks' and 'peoples'.
 

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I mean, it's better without the predeterminism. But would the averages and tendencies lead to things like "well, on average they're not as smart but a few actually work at it" and "well, on average they specialize in thievery instead of honest crafts, so of course we stop and search them more. I mean, I know some good ones, but..." that are pretty bad?

It is better. Humans that choose a life of hunter-gatherer, and Orcs that choose a life of hunter-gather, will tend toward comparable abilities.

Humans who live in a city and Orcs who live in the same city, will tend to have comparable abilities.

Say a DM wants a city that is primarily Human and Orc, the DM can still introduce subcultural differences by introducing a high degree of wizardry among the Orc but a high degree of bardry among the Human.

Not only is player empowerment granting agency over the ethnicity of ones own character, but the DM has tools to better finetune a setting.
 
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Those defending the use of the Christian cross on Crusade as non-Supremacist will need to figure out why the artist felt that Christian imagery made sense in Magic: The Gathering, which had no other Christian imagery, except for the all white card that involves burning everything down.
Just my theory....

WotC: Hey artist....make some art for the card called "Crusade".

Artist: Hmmmm...how about some crusaders on a crusade?

WotC: Brilliant!
 

Just my theory....

WotC: Hey artist....make some art for the card called "Crusade".

Artist: Hmmmm...how about some crusaders on a crusade?

WotC: Brilliant!

WotC:Hey artist....make some art for the card called "Crusade". The tag line will be White creatures get +1/+1

Artist: Hmmmmm... I’m not touching that with a 10 foot barge pole.

(Gratuitous South Park Reference... I’m rewatching them on Netflix 🤷‍♂️)
 

That art is from the first set. There wasn't a well defined M:TG world at that time, and card sets up through legends have real world art and quotes.

Three cards have Bible verses, two quote the Qu'ran, one has Allah in the name, another is part of Baghdad, and another has a cross on a knight. Twenty-five have a Shakespeare quote.
The white faction at the beginning of MtG had it's share of biblical references.

Swords to plowshares.
Eye for an eye.
Wrath of God
 

I still The Magic Card racism debate and the DnD race clarifications were prompted by MTG being called out on how they treat minority pros and lack of minority hires.

The cynic in me sees it as a distraction. It could be earnest in their thoughts. But the timing is a week after they got put on blast.
 

WotC:Hey artist....make some art for the card called "Crusade". The tag line will be White creatures get +1/+1

Artist: Hmmmmm... I’m not touching that with a 10 foot barge pole.

WotC: Think about it. We also need one called "Jihad" that also buffs White creatures.
 


I still The Magic Card racism debate and the DnD race clarifications were prompted by MTG being called out on how they treat minority pros ad lack of minority hires.

I'm wondering if a bunch of folks asked Maro and the others if it was possible to ban problematic cards like Invoke Prejudice. (I know at least one person did, but I'm guessing they didn't put it all together and decide to ban them the next day).
 

Just out of interest how is saying Grugach elves are strong and get +1 Strength fundamentally different to saying half-orcs are strong and get +1 Strength.

I personally don’t have a problem with either but you seem to be saying one Isn’t racist and the other is.

Can you clarify how making one culture a subset of another is fundamentally different.

  • Grugach Elf +1 Strength
  • Half-Orc +1 Strength

I had no problem with this ... until I read this thread.

Now I cannot unsee the racial predeterminism − and its fantasy racism.

To escape the racism:

  • Grugach (Barbarian +1 Strength)
  • Half-Orc (Barbarian +1 Strength)

  • Grugach (Rogue +1 Dexterity)
  • Half-Orc (Rogue +1 Dexterity)

And so on.



Now say there is a wilderness region where roaming clans of Grugach and Orcs prevail. There can even be a Grugach Orc cooperative community that shares much in common. But at the same time, I might want to distinguish the more traditional communities from each other. Traditional Grugach tend to live near trees and leaping acrobatically across branches as Rogues (Dexterity) and whose spiritual leaders are Druids (Wisdom), while Traditional Orcs tend to be in the open plain chasing herds (Barbarian Constitution) whose spiritual leaders are Shamans (Bards Charisma).
 
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