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D&D 5E WotC's Jeremy Crawford on D&D Races Going Forward

On Twitter, Jeremy Crawford discussed the treatment of orcs, Vistani, drow and others in D&D, and how WotC plans to treat the idea of 'race' in D&D going forward. In recent products (Eberron and Wildemount), the mandatory evil alignment was dropped from orcs, as was the Intelligence penalty. @ThinkingDM Look at the treatment orcs received in Eberron and Exandria. Dropped the Intelligence...

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On Twitter, Jeremy Crawford discussed the treatment of orcs, Vistani, drow and others in D&D, and how WotC plans to treat the idea of 'race' in D&D going forward. In recent products (Eberron and Wildemount), the mandatory evil alignment was dropped from orcs, as was the Intelligence penalty.


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@ThinkingDM Look at the treatment orcs received in Eberron and Exandria. Dropped the Intelligence debuff and the evil alignment, with a more acceptable narrative. It's a start, but there's a fair argument for gutting the entire race system.

The orcs of Eberron and Wildemount reflect where our hearts are and indicate where we’re heading.


@vorpaldicepress I hate to be "that guy", but what about Drow, Vistani, and the other troublesome races and cultures in Forgotten Realms (like the Gur, another Roma-inspired race)? Things don't change over night, but are these on the radar?

The drow, Vistani, and many other folk in the game are on our radar. The same spirit that motivated our portrayal of orcs in Eberron is animating our work on all these peoples.


@MileyMan1066 Good. These problems need to be addressed. The variant features UA could have a sequel that includes notes that could rectify some of the problems and help move 5e in a better direction.

Addressing these issues is vital to us. Eberron and Wildemount are the first of multiple books that will face these issues head on and will do so from multiple angles.


@mbriddell I'm happy to hear that you are taking a serious look at this. Do you feel that you can achieve this within the context of Forgotten Realms, given how establised that world's lore is, or would you need to establish a new setting to do this?

Thankfully, the core setting of D&D is the multiverse, with its multitude of worlds. We can tell so many different stories, with different perspectives, in each world. And when we return to a world like FR, stories can evolve. In short, even the older worlds can improve.


@SlyFlourish I could see gnolls being treated differently in other worlds, particularly when they’re a playable race. The idea that they’re spawned hyenas who fed on demon-touched rotten meat feels like they’re in a different class than drow, orcs, goblins and the like. Same with minotaurs.

Internally, we feel that the gnolls in the MM are mistyped. Given their story, they should be fiends, not humanoids. In contrast, the gnolls of Eberron are humanoids, a people with moral and cultural expansiveness.


@MikeyMan1066 I agree. Any creature with the Humanoid type should have the full capacity to be any alignmnet, i.e., they should have free will and souls. Gnolls... the way they are described, do not. Having them be minor demons would clear a lot of this up.

You just described our team's perspective exactly.


As a side-note, the term 'race' is starting to fall out of favor in tabletop RPGs (Pathfinder has "ancestry", and other games use terms like "heritage"); while he doesn't comment on that specifically, he doesn't use the word 'race' and instead refers to 'folks' and 'peoples'.
 

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Zardnaar

Legend
Agreed on all counts. I love a good tiki drink, but tiki culture has issues, absolutely. It's founded in post-war escapism at best, cultural appropriation at worst.

I do think it's awesome that the word Mana is of Polynesian origin, though.

Mana varies.

In Maori culture it's kind of like honor/respect. Conceptually you know about it, sometimes you can feel it.

It also overlaps with presence, charisma, and how you carry/conduct yourself.

Tikis are a carved stone amulet made out of jade/pounamu.
 

It isn’t a new thing. Players of nonwhite ancestry have been complaint about this for decades. It’s only NOW that white people are hearing the complaints.
Quoting myself from :


(Those images are from 1Ed and 2Ed products.)

Not sure I see the problem with the Ishtar illustration. Those features could easily be ancient Sumerian.

As for the Egyptians, I guess is depends on what era those pharoahs were supposed to represent. The Ptolemaic dynasty was Macedonian/Hellenic. But that's probably not a good representation for any other era. However, like the Sumerians, there's no reason to believe ancient Egyptian aristocrats would have looked like the modern people of the region. So many waves of invasions and conquests since then, from Libyans to Persians to Greeks to Arabs.
 

JiffyPopTart

Bree-Yark
Sure. I can even use the term in a sentence: "There is a vocal minority of posters in the 'WotC's Jeremy Crawford on D&D Races Going Forward' thread who are throwing an irrational tantrum that D&D designers are considering a more nuanced portrayal of orcs that potentially removes some of the overt undertones that parallel real life racist rhetoric so that the game more accurately reflects the inclusive sentiments of the designers and its growing playerbase."

Your choice of language here demonstrates why you are having such a hard time communicating with others in this thread. You define the statements of those people with opinions different than yours as "throwing an irrational tantrum".

I challenge you to accept the following factual truths.

1. One can think that the proposed ork changes are unnecessary or unwanted and not be considered irrational.
2. One can have an emotional opinion on an issue but not be irrational when doing so.
3. Users on this thread who others might label as "throwing a tantrum" don't all have the same opinions or feel the same way about the proposed ork changes.
4. This is thread is NOT divided between a majority who feel one way and a minority who feel a different way. It represents a spectrum of opinions.

I propose to you that you refrain from tagging other posters as being irrational tantrum throwers. Perhaps you might look at those users in this thread that the moderators have issued a warning to in order to see who might be approaching that label if you feel the need to use it.
 

Oofta

Legend
Agreed. But do those bad guys need to be entire genealogical groups? Would it not be better for the villains to be unified by ideology rather than biology?

But then that's just saying that people that belong to religion X are evil. I'm just not sure that's any better, especially given current world events.

That, and at a certain point I don't see a purpose for orcs if they're just another human-with-slightly-different-packaging. It's funny, I think Succubi being evil is worse in many ways because of the misogynistic roots of females that actually want to have sex are only out to corrupt your soul thing.
 



Oofta

Legend
I never read the books, so I was completely unaware that Drizzt could pass the paper bag test! Did he get “drow vitiligo”?

Apparently the artist didn't know what a drow was. They saw "black elf that's 250 years old with white hair" and hence the picture we have.

Later printings had a different cover.
 

Olrox17

Hero
It isn’t a new thing. Players of nonwhite ancestry have been complaint about this for decades. It’s only NOW that white people are hearing the complaints.
Wait, I agree that D&D art had problems. The whitewashing examples you linked show that. I already said that I support the diverse and inclusive art direction of 5e (and 4e, to a degree).
Art was never part of my argument. Art has always changed, constantly, and artists' interpretations can differ wildly.

My worry was about setting canon, and the repercussions of removing utterly evil foes from the game (grey morality rather than good vs evil).
 

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