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D&D General WotC’s Official Announcement About Diversity, Races, and D&D

Following up on recent discussions on social media, WotC has made an official announcement about diversity and the treatment of ‘race’ in D&D.

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Following up on recent discussions on social media, WotC has made an official announcement about diversity and the treatment of ‘race’ in D&D. Notably, the word ‘race’ is not used; in its place are the words ‘people’ and 'folk'.

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 PRESS RELEASE


Dungeons & Dragons teaches that diversity is strength, for only a diverse group of adventurers can overcome the many challenges a D&D story presents. In that spirit, making D&D as welcoming and inclusive as possible has moved to the forefront of our priorities over the last six years. We’d like to share with you what we’ve been doing, and what we plan to do in the future to address legacy D&D content that does not reflect who we are today. We recognize that doing this isn’t about getting to a place where we can rest on our laurels but continuing to head in the right direction. We feel that being transparent about it is the best way to let our community help us to continue to calibrate our efforts.

One of the explicit design goals of 5th edition D&D is to depict humanity in all its beautiful diversity by depicting characters who represent an array of ethnicities, gender identities, sexual orientations, and beliefs. We want everyone to feel at home around the game table and to see positive reflections of themselves within our products. “Human” in D&D means everyone, not just fantasy versions of northern Europeans, and the D&D community is now more diverse than it’s ever been.

Throughout the 50-year history of D&D, some of the peoples in the game—orcs and drow being two of the prime examples—have been characterized as monstrous and evil, using descriptions that are painfully reminiscent of how real-world ethnic groups have been and continue to be denigrated. That’s just not right, and it’s not something we believe in. Despite our conscious efforts to the contrary, we have allowed some of those old descriptions to reappear in the game. We recognize that to live our values, we have to do an even better job in handling these issues. If we make mistakes, our priority is to make things right.

Here’s what we’re doing to improve:
  • We present orcs and drow in a new light in two of our most recent books, Eberron: Rising from the Last War and Explorer's Guide to Wildemount. In those books, orcs and drow are just as morally and culturally complex as other peoples. We will continue that approach in future books, portraying all the peoples of D&D in relatable ways and making it clear that they are as free as humans to decide who they are and what they do.
  • When every D&D book is reprinted, we have an opportunity to correct errors that we or the broader D&D community discovered in that book. Each year, we use those opportunities to fix a variety of things, including errors in judgment. In recent reprintings of Tomb of Annihilation and Curse of Strahd, for example, we changed text that was racially insensitive. Those reprints have already been printed and will be available in the months ahead. We will continue this process, reviewing each book as it comes up for a reprint and fixing such errors where they are present.
  • Later this year, we will release a product (not yet announced) that offers a way for a player to customize their character’s origin, including the option to change the ability score increases that come from being an elf, a dwarf, or one of D&D's many other playable folk. This option emphasizes that each person in the game is an individual with capabilities all their own.
  • Curse of Strahd included a people known as the Vistani and featured the Vistani heroine Ezmerelda. Regrettably, their depiction echoes some stereotypes associated with the Romani people in the real world. To rectify that, we’ve not only made changes to Curse of Strahd, but in two upcoming books, we will also show—working with a Romani consultant—the Vistani in a way that doesn’t rely on reductive tropes.
  • We've received valuable insights from sensitivity readers on two of our recent books. We are incorporating sensitivity readers into our creative process, and we will continue to reach out to experts in various fields to help us identify our blind spots.
  • We're proactively seeking new, diverse talent to join our staff and our pool of freelance writers and artists. We’ve brought in contributors who reflect the beautiful diversity of the D&D community to work on books coming out in 2021. We're going to invest even more in this approach and add a broad range of new voices to join the chorus of D&D storytelling.
And we will continue to listen to you all. We created 5th edition in conversation with the D&D community. It's a conversation that continues to this day. That's at the heart of our work—listening to the community, learning what brings you joy, and doing everything we can to provide it in every one of our books.

This part of our work will never end. We know that every day someone finds the courage to voice their truth, and we’re here to listen. We are eternally grateful for the ongoing dialog with the D&D community, and we look forward to continuing to improve D&D for generations to come.
 

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Levistus's_Leviathan

5e Freelancer
If fantasy races don’t have niches You also cannot play against type.

Every group is equally skilled in the same areas and are on average as strong smart as slow as anyone else? What is the choice of race, species or folk even about.

Really, when you cannot have a game with meaningful choices, you have gone too far.

Important note: all bonuses are the same for all humans! The point of dwarves and elves is that they differ from humans.

When we get to the point that we cannot generalize that most dwarves are tough or most elves quick what do we have?

Forget that you can choose to raise strength or charisma or constitution instead of dex over your career...
You're not making the races the same. You can still play an Elf that's better at magic and sword-attacking because Bladesinger is limited to elves and half elves still.

I agree that races should have different niches, but I find it dumb that the fact that you're a Shadar-Kai means that you're naturally less charismatic on average than a Tiefling.
 

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G

Guest 6801328

Guest
That is incredibly difficult. Any kind of bonus or mechanical widget is unlikely to not intersect with classes differently on some level.

Maybe so if the goal is perfect balance across all classes, but "pretty good balance" is achievable.

Take Lucky, for example. Obviously a class and build that depends on other creatures' rolls (e.g., their saving throws) is going to have fewer opportunities to use it. But it's still a darned good ability for any class.

And compared to a straight up +1 or +2 to an ability score?

Likewise for Fey Ancestry. You could argue that it's "better" for classes that don't get Wisdom saving throw proficiency. But...really?

On the other hand, I suppose that the segment of players that love optimization (and maybe still mourn the loss of 3.5e) would probably still write guides that tell people to not to play a Halfling sorcerer because Lucky is underutilized compared to a melee class.
 

bedir than

Full Moon Storyteller
You're not making the races the same. You can still play an Elf that's better at magic and sword-attacking because Bladesinger is limited to elves and half elves still.

I agree that races should have different niches, but I find it dumb that the fact that you're a Shadar-Kai means that you're naturally less charismatic on average than a Tiefling.
I'm playing a Hill Dwarf Bladesinger right now. The restriction is only recommended.
 

pukunui

Legend
Besides, people play Goliath Druids, Dwarf Wizards, and Gnome Fighters and Paladins. I've seen dozens of Elf Barbarians over the years.
I just held a Session 0 for a new campaign last weekend. One of the players has chosen to play a forest gnome battle master fighter with the sage background (to support the whole "student of battle" thing). I'm looking forward to what she does with this character.

As for elf barbarians, need I say more?

acq-inc-secreterian.jpg
 


Retreater

Legend
Maybe the best response is to attempt to as completely as possible to divorce the game from real world analogs. No Chult, no Vistani, no Al-Qadim. Just completely overhaul the D&D experience with a new creative world not based on real world stereotypes. Or focus on something utterly alien like Dark Sun.
But good luck to the designers. They will have their work cut out for them.
 



doctorbadwolf

Heretic of The Seventh Circle
Maybe so if the goal is perfect balance across all classes, but "pretty good balance" is achievable.

Take Lucky, for example. Obviously a class and build that depends on other creatures' rolls (e.g., their saving throws) is going to have fewer opportunities to use it. But it's still a darned good ability for any class.

And compared to a straight up +1 or +2 to an ability score?

Likewise for Fey Ancestry. You could argue that it's "better" for classes that don't get Wisdom saving throw proficiency. But...really?

On the other hand, I suppose that the segment of players that love optimization (and maybe still mourn the loss of 3.5e) would probably still write guides that tell people to not to play a Halfling sorcerer because Lucky is underutilized compared to a melee class.
We already have a "pretty good balance" game. That's part of my point. A goliath wizard isn't actually noticeably falling behind a high elf or gnome wizard. (at least not because of the ASI)
IME, most new players don't care if the stats line up, and the game doesn't really push them to do so.

On the other hand, the task of making ancestral abilities that don't noticeably favor one class over another (compared to the current races) without making ancestral abilities nothing but flavor ribbons would be incredibly difficult, and IMO not worth the effort.

I just held a Session 0 for a new campaign last weekend. One of the players has chosen to play a forest gnome battle master fighter with the sage background (to support the whole "student of battle" thing). I'm looking forward to what she does with this character.

As for elf barbarians, need I say more?

acq-inc-secreterian.jpg
The image imbed is broken, sadly. That character sounds dope as hell, though!
 


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