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D&D General WotC’s Official Announcement About Diversity, Races, and D&D

Following up on recent discussions on social media, WotC has made an official announcement about diversity and the treatment of ‘race’ in D&D.

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Following up on recent discussions on social media, WotC has made an official announcement about diversity and the treatment of ‘race’ in D&D. Notably, the word ‘race’ is not used; in its place are the words ‘people’ and 'folk'.

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 PRESS RELEASE


Dungeons & Dragons teaches that diversity is strength, for only a diverse group of adventurers can overcome the many challenges a D&D story presents. In that spirit, making D&D as welcoming and inclusive as possible has moved to the forefront of our priorities over the last six years. We’d like to share with you what we’ve been doing, and what we plan to do in the future to address legacy D&D content that does not reflect who we are today. We recognize that doing this isn’t about getting to a place where we can rest on our laurels but continuing to head in the right direction. We feel that being transparent about it is the best way to let our community help us to continue to calibrate our efforts.

One of the explicit design goals of 5th edition D&D is to depict humanity in all its beautiful diversity by depicting characters who represent an array of ethnicities, gender identities, sexual orientations, and beliefs. We want everyone to feel at home around the game table and to see positive reflections of themselves within our products. “Human” in D&D means everyone, not just fantasy versions of northern Europeans, and the D&D community is now more diverse than it’s ever been.

Throughout the 50-year history of D&D, some of the peoples in the game—orcs and drow being two of the prime examples—have been characterized as monstrous and evil, using descriptions that are painfully reminiscent of how real-world ethnic groups have been and continue to be denigrated. That’s just not right, and it’s not something we believe in. Despite our conscious efforts to the contrary, we have allowed some of those old descriptions to reappear in the game. We recognize that to live our values, we have to do an even better job in handling these issues. If we make mistakes, our priority is to make things right.

Here’s what we’re doing to improve:
  • We present orcs and drow in a new light in two of our most recent books, Eberron: Rising from the Last War and Explorer's Guide to Wildemount. In those books, orcs and drow are just as morally and culturally complex as other peoples. We will continue that approach in future books, portraying all the peoples of D&D in relatable ways and making it clear that they are as free as humans to decide who they are and what they do.
  • When every D&D book is reprinted, we have an opportunity to correct errors that we or the broader D&D community discovered in that book. Each year, we use those opportunities to fix a variety of things, including errors in judgment. In recent reprintings of Tomb of Annihilation and Curse of Strahd, for example, we changed text that was racially insensitive. Those reprints have already been printed and will be available in the months ahead. We will continue this process, reviewing each book as it comes up for a reprint and fixing such errors where they are present.
  • Later this year, we will release a product (not yet announced) that offers a way for a player to customize their character’s origin, including the option to change the ability score increases that come from being an elf, a dwarf, or one of D&D's many other playable folk. This option emphasizes that each person in the game is an individual with capabilities all their own.
  • Curse of Strahd included a people known as the Vistani and featured the Vistani heroine Ezmerelda. Regrettably, their depiction echoes some stereotypes associated with the Romani people in the real world. To rectify that, we’ve not only made changes to Curse of Strahd, but in two upcoming books, we will also show—working with a Romani consultant—the Vistani in a way that doesn’t rely on reductive tropes.
  • We've received valuable insights from sensitivity readers on two of our recent books. We are incorporating sensitivity readers into our creative process, and we will continue to reach out to experts in various fields to help us identify our blind spots.
  • We're proactively seeking new, diverse talent to join our staff and our pool of freelance writers and artists. We’ve brought in contributors who reflect the beautiful diversity of the D&D community to work on books coming out in 2021. We're going to invest even more in this approach and add a broad range of new voices to join the chorus of D&D storytelling.
And we will continue to listen to you all. We created 5th edition in conversation with the D&D community. It's a conversation that continues to this day. That's at the heart of our work—listening to the community, learning what brings you joy, and doing everything we can to provide it in every one of our books.

This part of our work will never end. We know that every day someone finds the courage to voice their truth, and we’re here to listen. We are eternally grateful for the ongoing dialog with the D&D community, and we look forward to continuing to improve D&D for generations to come.
 

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DEFCON 1

Legend
Supporter
If fantasy races don’t have niches You also cannot play against type.

Every group is equally skilled in the same areas and are on average as strong smart as slow as anyone else? What is the choice of race, species or folk even about.

Really, when you cannot have a game with meaningful choices, you have gone too far.

Important note: all bonuses are the same for all humans! The point of dwarves and elves is that they differ from humans.

When we get to the point that we cannot generalize that most dwarves are tough or most elves quick what do we have?

Forget that you can choose to raise strength or charisma or constitution instead of dex over your career...
Yeah, but when you roll or point buy your scores... the differences disappear. That's why the argument is kinda pointless.

"Oh yeah, elves are more dexterous than humans... except in this case, where the elf warlock player maxed CHA and CON and the human made themselves a rogue with maxed DEX. And of course in our previous game where the human was a monk and the elf was an armored cleric. But other than that! Elves are totally more dexterous than humans! And the game needs to show it! Just... not... you know... in our game. We don't show it. But, like... everybody else's! They can show it! Unless... they... don't. But they should. Totally should. Because it's important." ;)
 

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Tales and Chronicles

Jewel of the North, formerly know as vincegetorix
WotC could do is to make sure if they replace or update their PDF files that they're not lower quality, I've had versions of PDFs for 2nd edition that were mostly usable, replaced with files that either lost their optical character recognition (OCR) or had it severely reduced. Making it completely unusable, that's really not good enough.

One clear thing they could do is warn a person if a file isn't going to be screen reader friendly. I've asked OBS and WoTC to do this, oddly those requests are met with silence. Recently, I even sent a message to OBS support with a list of WotC classic titles I wanted to buy, but had no idea if they were screen reader friendly, they said they'd contact the publisher and get back to me... I don't expect to get an answer this time either.

I've always known that DM's Guild community content was a risky thing to buy, so I tend to avoid it for the most part. No offense to anyone who creates it, but if I have been burnt many times by community content with the text in the PDF is just an image rather than true text that can be selected and read.

That is indeed quite the problem with, it would seem, quite an easy solution from WotC: just reupload the document in an increased resolution or warn the buyers that the older document are not usable by OCR device. That seems easy to do, hope for you someone listen this time.
 


Warpiglet

Adventurer
Yeah, but when you roll or point buy your scores... the differences disappear. That's why the argument is kinda pointless.

"Oh yeah, elves are more dexterous than humans... except in this case, where the elf warlock player maxed CHA and CON and the human made themselves a rogue with maxed DEX. And of course in our previous game where the human was a monk and the elf was an armored cleric. But other than that! Elves are totally more dexterous than humans! And the game needs to show it! Just... not... you know... in our game. We don't show it. But, like... everybody else's! They can show it! Unless... they... don't. But they should. Totally should. Because it's important." ;)
On average they are.

And if you so choose, they can be very quick.

If someone wants to roll 3d6 in order it would take a lot of characters to show a significant difference.

But if I go with elf, I can play with type and be faster than most character assuming point buy or even standard array.

If I go all in with feats that increase dex for a variant human AND put my bonus point in dex, I can match the elf with a lot of investment at first level. But that won’t be typical, only possible.

Play how you like, of course. This just seems like an odd ‘problem’ to find.
 

I see these changes as positive. I hope that behind the scenes changes such as hiring initiatives and pushing to draw in a more diverse player base continue to improve. More diverse voices, both among creators and consumers, leads to more diverse games. More stories is better than less stories. A given game group can always tell whatever story they like. Enjoy your Orcs irremediably evil? Go for it. That is what is so great about this hobby. In modern parlance, it's like every gaming group is creating a collaborative fan fiction. But if aiming to make people more comfortable enjoying this hobby for some reason makes this games less fun for you, well frankly, I don't have time for that sort of grognard gatekeeper naughty word. I have been ushering new players into this hobby for decades. Give me every tool I can wield to bring more people in. If you aren't working to bring people into this hobby, honestly, why are you even playing?
 

Nilbog

Snotling Herder
My problem with racial ability score modifiers has always been (being a straight white male) that I think they're bad game design. They force an unnecessary choice between mechanics and concept. Same with any racial bonus that has synergy with class mechanics. The whole "what's the best race for class X?" question adds nothing to the game.

That doesn't mean I'm against giving races folk special abilities. They should just be ones that are generally useful across all classes.

A very valid point, and i can see that it does open up new options.

I can also see the flip side, a lot of people (myself included to a degree) think why should a halfling pc start out as strong as a minotaur one right out of the gate, as people have pointed out it's because they, as PC's, are exceptional, however I still struggle to parse that an exceptional halfling would be as strong as an exceptional minotaur.

Does that mean I couldn't play an effective, even great, halfling fighter or barbarian with the rules as is? I don't believe so, however as I've also said making the changes they are opens the game up to both styles of play, so you can now 'officially' have halflings as strong as minotaurs or you can stick with the rules as is, more happy people, more wins.
 

doctorbadwolf

Heretic of The Seventh Circle
Yeah, it certainly looks that way.

I am surprised that we're getting two books with Vistani content in them, beyond the revised Curse of Strahd. (And a preview of what the revisions are would be great, since the Vistani have always been cringeworthy at best.) Maybe a Theros-style book on Ravenloft the plane? Maybe the Vistani are in the new book that features the racial variants?

We'll find out soon.
I think it's gonna be a book whose primary relationship to Ravenloft is the Vistani. Hell, maybe they use the Vistani to guide the reader through the multi-verse, or perhaps an adventure set in FR just...ya know...has some Vistani in it.
Every time I hear the words "sensitivity reader's" I cringe.
And every time I see this sort of sentiment about perfectly reasonable measures taken by creators to ensure that people don't bounce off their work just because they didn't know about a stereotype or have enough insight to see how an aspect of the work would intersect with something problematic, my eyes roll so hard it hurts a little.
That's life.
I have also always assumed that the original Vistani were not the stereotype and cringe that the Barovian Vistani became over the years.
I doubt they'll go that way, at all. Instead, they'll be changing Vistani to simply not be that stereotype.
The game is still going to sell but it would be really sad fiction if we can’t have monolithic evil.
You have fiends, undead, aberrations, and evil organizations and nations, first of all. Secondly, the idea that fantasy without monolithic evil is "sad fiction" is one of the most sadly limited views about fantasy I think I've ever read.
That doesn't mean I'm against giving races folk special abilities. They should just be ones that are generally useful across all classes.
That is incredibly difficult. Any kind of bonus or mechanical widget is unlikely to not intersect with classes differently on some level.

Besides, people play Goliath Druids, Dwarf Wizards, and Gnome Fighters and Paladins. I've seen dozens of Elf Barbarians over the years.
I agree. This system forces races into niches.
It doesn't, though. Especially in 5e, where having a 16 vs a 15 starting main stat just isn't at all a big deal.
 

G

Guest 6801328

Guest
A very valid point, and i can see that it does open up new options.

I can also see the flip side, a lot of people (myself included to a degree) think why should a halfling pc start out as strong as a minotaur one right out of the gate, as people have pointed out it's because they, as PC's, are exceptional, however I still struggle to parse that an exceptional halfling would be as strong as an exceptional minotaur.

Does that mean I couldn't play an effective, even great, halfling fighter or barbarian with the rules as is? I don't believe so, however as I've also said making the changes they are opens the game up to both styles of play, so you can now 'officially' have halflings as strong as minotaurs or you can stick with the rules as is, more happy people, more wins.

I acknowledge that Strength, as applied to especially large or especially small folk, is the best (only?) example of justified ability score mods.

But...

If what you and your table think is that the minotaur should be mighty and strong, while the halfing should be quick and nimble, then players can assign ability scores that way. Problem solved: the halfling is not as strong as the minotaur.

In other words, the absence of ability score mods does not mean that halfings are as strong as minotaurs. (In fact, the stat blocks for NPCs/monsters will probably say they aren't.) It just means that, in theory, they can be, if they are player characters, and if their players assign scores that way.
 

Charlaquin

Goblin Queen (She/Her/Hers)
I'm not sure I really want Ravenloft to appear in a general planar book, other than a passing mention, as it feels like it would inevitably give such a small snapshot as to be basically useless. But maybe they've got something surprising up their collective sleeve.
It... Could be the Vistani that appear in such a book, divorced from the Ravenloft setting. That would actually be consistent with their 4e depiction, where they were a racially heterogeneous group of planar nomads. They still had the headscarves and tambourines aesthetic, but it was pretty cool seeing like Dragonborn and Tiefling Vistani who could travel the mists of Ravenloft because planar travel was their shtick rather than being Strahd’s minions.
 


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