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D&D General WotC’s Official Announcement About Diversity, Races, and D&D

Following up on recent discussions on social media, WotC has made an official announcement about diversity and the treatment of ‘race’ in D&D.

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Following up on recent discussions on social media, WotC has made an official announcement about diversity and the treatment of ‘race’ in D&D. Notably, the word ‘race’ is not used; in its place are the words ‘people’ and 'folk'.

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 PRESS RELEASE


Dungeons & Dragons teaches that diversity is strength, for only a diverse group of adventurers can overcome the many challenges a D&D story presents. In that spirit, making D&D as welcoming and inclusive as possible has moved to the forefront of our priorities over the last six years. We’d like to share with you what we’ve been doing, and what we plan to do in the future to address legacy D&D content that does not reflect who we are today. We recognize that doing this isn’t about getting to a place where we can rest on our laurels but continuing to head in the right direction. We feel that being transparent about it is the best way to let our community help us to continue to calibrate our efforts.

One of the explicit design goals of 5th edition D&D is to depict humanity in all its beautiful diversity by depicting characters who represent an array of ethnicities, gender identities, sexual orientations, and beliefs. We want everyone to feel at home around the game table and to see positive reflections of themselves within our products. “Human” in D&D means everyone, not just fantasy versions of northern Europeans, and the D&D community is now more diverse than it’s ever been.

Throughout the 50-year history of D&D, some of the peoples in the game—orcs and drow being two of the prime examples—have been characterized as monstrous and evil, using descriptions that are painfully reminiscent of how real-world ethnic groups have been and continue to be denigrated. That’s just not right, and it’s not something we believe in. Despite our conscious efforts to the contrary, we have allowed some of those old descriptions to reappear in the game. We recognize that to live our values, we have to do an even better job in handling these issues. If we make mistakes, our priority is to make things right.

Here’s what we’re doing to improve:
  • We present orcs and drow in a new light in two of our most recent books, Eberron: Rising from the Last War and Explorer's Guide to Wildemount. In those books, orcs and drow are just as morally and culturally complex as other peoples. We will continue that approach in future books, portraying all the peoples of D&D in relatable ways and making it clear that they are as free as humans to decide who they are and what they do.
  • When every D&D book is reprinted, we have an opportunity to correct errors that we or the broader D&D community discovered in that book. Each year, we use those opportunities to fix a variety of things, including errors in judgment. In recent reprintings of Tomb of Annihilation and Curse of Strahd, for example, we changed text that was racially insensitive. Those reprints have already been printed and will be available in the months ahead. We will continue this process, reviewing each book as it comes up for a reprint and fixing such errors where they are present.
  • Later this year, we will release a product (not yet announced) that offers a way for a player to customize their character’s origin, including the option to change the ability score increases that come from being an elf, a dwarf, or one of D&D's many other playable folk. This option emphasizes that each person in the game is an individual with capabilities all their own.
  • Curse of Strahd included a people known as the Vistani and featured the Vistani heroine Ezmerelda. Regrettably, their depiction echoes some stereotypes associated with the Romani people in the real world. To rectify that, we’ve not only made changes to Curse of Strahd, but in two upcoming books, we will also show—working with a Romani consultant—the Vistani in a way that doesn’t rely on reductive tropes.
  • We've received valuable insights from sensitivity readers on two of our recent books. We are incorporating sensitivity readers into our creative process, and we will continue to reach out to experts in various fields to help us identify our blind spots.
  • We're proactively seeking new, diverse talent to join our staff and our pool of freelance writers and artists. We’ve brought in contributors who reflect the beautiful diversity of the D&D community to work on books coming out in 2021. We're going to invest even more in this approach and add a broad range of new voices to join the chorus of D&D storytelling.
And we will continue to listen to you all. We created 5th edition in conversation with the D&D community. It's a conversation that continues to this day. That's at the heart of our work—listening to the community, learning what brings you joy, and doing everything we can to provide it in every one of our books.

This part of our work will never end. We know that every day someone finds the courage to voice their truth, and we’re here to listen. We are eternally grateful for the ongoing dialog with the D&D community, and we look forward to continuing to improve D&D for generations to come.
 

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Vildara

Explorer
Why are we holding onto alignment at this point anyway? Might as well strip it out. It doesn't seem like it has a place anymore. By any reasonable standard, most murder hobo characters would be classified as evil but yet we pretend that they are good. So why bother.
 

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Tales and Chronicles

Jewel of the North, formerly know as vincegetorix
I guess something like a wiki where people put a list of products that are badly OCR'd or not OCR'd at all, That could be useful for things outside of D&D to a number of RPGs.

You could create post of this here forum to ask for help from people with good social media skills to pass along the message to the right twitter account. Some poster here frequently relay question/answer to/from twitter for the rest of the community who do not use those platforms. People here are always willing to lend a hand.
 

Horacio

LostInBrittany
Supporter
Why are we holding onto alignment at this point anyway? Might as well strip it out. It doesn't seem like it has a place anymore. By any reasonable standard, most murder hobo characters would be classified as evil but yet we pretend that they are good. So why bother.

Or keeping it only for planar creatures, where alignement really means something....
 

BookTenTiger

He / Him
I see no problem with actual classes or races. And I don’t see problem having different way of seeing orc, from evil fiendish style to free will creature.

real life racism is another problem, it will need a firm intent on social, economical and political level to improve.

I fully agree with you that real life racism needs firm intent and action! One way we can help is by examining the media we consume and participate in, and seeing how the stereotypes used in that media help or harm.

I also understand that you do not see any problems with the stereotypes in the races and classes D&D uses.

Luckily, Wizards of the Coast does!

As the company in charge of the most popular rpg in the world, don't you think WotC can make real change by using D&D to combat racial stereotypes instead of perpetuate them? I mean, Wizards obviously thinks they can.
 



Cadence

Legend
Supporter
So that one cannot use a screenreader, the number of things I've brought off the DM's Guild that I can't use because they're not disabled friendly is enough to make me really angry.

I'm in an academic department with lots of math symbols, tables, graphs, etc. I was amazed when we first started upgrading things last year to be screen readerable, how no one at our (pretty big) University had looked into doing it for mathy things. It looks like we have something that works with some screen readers (but not all) and that the formatting doesn't always look close to what you'd want without a reader. I'm also hinking about some game resources I've made and never checked to see.

How bad does it seem to you for there to be two versions of the product: one set with all the fiddly formatting and layout that looks sharp printed out, and one that doesn't for screen reading? (Where the purchase comes with both files).

If there are some parts that are more fiddly, like equations, how bad does it seem if it's only checked out on one particular screen-reader (say NVDA with one of their add-ons)?

In any case, thanks for any insight, and the push to go look at a few things I've got posted out there!
 

imagineGod

Legend
Interesting. My last experience with the drow was that setting-neutral book they did between 4th and 5th Editions. Certainly, some thoughtful writers have gone to considerable lengths to develop drow society into something plausible, or at least interesting, but there's also a lot of stuff where it's just hammering home, no seriously, these guys are really super evil and super chaotic (and something something spiders).

“Imaginary evil is romantic and varied; real evil is gloomy, monotonous, barren, boring. Imaginary good is boring; real good is always new, marvelous, intoxicating.” I guess I'd add that even in a fantasy game, in which Good and Evil aren't exactly what they are in the real world, the DETAILS about how and why a specific culture or person or decision are good or evil are kind of where the action is.
I had this one too, if that is the one you mean. Though if you look really closely, you may find the art sort of blackface.

dnd4e_menzoberranzan_city_of_intrigue.jpg
 


Tales and Chronicles

Jewel of the North, formerly know as vincegetorix
What I love is when people tell everyone else that if they don't agree they are wrong. No room for subtlety or differences of opinions about complex issues when frequently there is no way to make everyone happy.

That if someone doesn't immediately 100% agree it means that they are ignorant, don't understand and can be insulted without any push back. Because it sure seems like some people are "Well, that's fantastic in your game or campaign but in my game I do X because..." while the response is "You're wrong, ignorant and a racist a******."

I come here to discuss gaming, not politics. What works in my game may not work in yours.

I agree.

But then, there's ''having a conversation and pointing how we all do something different for our games'' and then there's saying that WotC is ruining the game or is trying to revisit history, or that they intend to engage in book burning.

For what its worth, I think the fact that you still want to use a faction of orcs as irremediably evil doest not make you a racist and that you defend your point with appreciated calm and honesty. I know you do not oppose any of WotC's proposed changes and understand the underlying problematic of monolithic visions and absolutes.
 

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