D&D General WotC’s Official Announcement About Diversity, Races, and D&D

Following up on recent discussions on social media, WotC has made an official announcement about diversity and the treatment of ‘race’ in D&D.

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Following up on recent discussions on social media, WotC has made an official announcement about diversity and the treatment of ‘race’ in D&D. Notably, the word ‘race’ is not used; in its place are the words ‘people’ and 'folk'.

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 PRESS RELEASE


Dungeons & Dragons teaches that diversity is strength, for only a diverse group of adventurers can overcome the many challenges a D&D story presents. In that spirit, making D&D as welcoming and inclusive as possible has moved to the forefront of our priorities over the last six years. We’d like to share with you what we’ve been doing, and what we plan to do in the future to address legacy D&D content that does not reflect who we are today. We recognize that doing this isn’t about getting to a place where we can rest on our laurels but continuing to head in the right direction. We feel that being transparent about it is the best way to let our community help us to continue to calibrate our efforts.

One of the explicit design goals of 5th edition D&D is to depict humanity in all its beautiful diversity by depicting characters who represent an array of ethnicities, gender identities, sexual orientations, and beliefs. We want everyone to feel at home around the game table and to see positive reflections of themselves within our products. “Human” in D&D means everyone, not just fantasy versions of northern Europeans, and the D&D community is now more diverse than it’s ever been.

Throughout the 50-year history of D&D, some of the peoples in the game—orcs and drow being two of the prime examples—have been characterized as monstrous and evil, using descriptions that are painfully reminiscent of how real-world ethnic groups have been and continue to be denigrated. That’s just not right, and it’s not something we believe in. Despite our conscious efforts to the contrary, we have allowed some of those old descriptions to reappear in the game. We recognize that to live our values, we have to do an even better job in handling these issues. If we make mistakes, our priority is to make things right.

Here’s what we’re doing to improve:
  • We present orcs and drow in a new light in two of our most recent books, Eberron: Rising from the Last War and Explorer's Guide to Wildemount. In those books, orcs and drow are just as morally and culturally complex as other peoples. We will continue that approach in future books, portraying all the peoples of D&D in relatable ways and making it clear that they are as free as humans to decide who they are and what they do.
  • When every D&D book is reprinted, we have an opportunity to correct errors that we or the broader D&D community discovered in that book. Each year, we use those opportunities to fix a variety of things, including errors in judgment. In recent reprintings of Tomb of Annihilation and Curse of Strahd, for example, we changed text that was racially insensitive. Those reprints have already been printed and will be available in the months ahead. We will continue this process, reviewing each book as it comes up for a reprint and fixing such errors where they are present.
  • Later this year, we will release a product (not yet announced) that offers a way for a player to customize their character’s origin, including the option to change the ability score increases that come from being an elf, a dwarf, or one of D&D's many other playable folk. This option emphasizes that each person in the game is an individual with capabilities all their own.
  • Curse of Strahd included a people known as the Vistani and featured the Vistani heroine Ezmerelda. Regrettably, their depiction echoes some stereotypes associated with the Romani people in the real world. To rectify that, we’ve not only made changes to Curse of Strahd, but in two upcoming books, we will also show—working with a Romani consultant—the Vistani in a way that doesn’t rely on reductive tropes.
  • We've received valuable insights from sensitivity readers on two of our recent books. We are incorporating sensitivity readers into our creative process, and we will continue to reach out to experts in various fields to help us identify our blind spots.
  • We're proactively seeking new, diverse talent to join our staff and our pool of freelance writers and artists. We’ve brought in contributors who reflect the beautiful diversity of the D&D community to work on books coming out in 2021. We're going to invest even more in this approach and add a broad range of new voices to join the chorus of D&D storytelling.
And we will continue to listen to you all. We created 5th edition in conversation with the D&D community. It's a conversation that continues to this day. That's at the heart of our work—listening to the community, learning what brings you joy, and doing everything we can to provide it in every one of our books.

This part of our work will never end. We know that every day someone finds the courage to voice their truth, and we’re here to listen. We are eternally grateful for the ongoing dialog with the D&D community, and we look forward to continuing to improve D&D for generations to come.
 

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Oofta

Legend
I agree.

But then, there's ''having a conversation and pointing how we all do something different for our games'' and then there's saying that WotC is ruining the game or is trying to revisit history, or that they intend to engage in book burning.

For what its worth, I think the fact that you still want to use a faction of orcs as irremediably evil doest not make you a racist and that you defend your point with appreciated calm and honesty. I know you do not oppose any of WotC's proposed changes and understand the underlying problematic of monolithic visions and absolutes.

I'm just tired of the broad brush strokes. I personally don't have an issue with orcs being evil because they are not human, they are a race created for the sole purpose of destruction. From a game perspective they're a convenient bad guy.

I mean, I know this was theoretically meant as a joke ...

Well, all your posts on these two threads suggest you might be here to discuss both. ;)

... but it's not. You can't all but call someone an ignorant racist and then make it all okay by just saying you were kidding. Calling insults and put downs a joke is the oldest practice in the book.

I have no problem with orcs being evil in my campaign because they are not human. I don't see a correlation between fictional green skinned monsters and any human ethnicity just because the monsters are human shaped and can talk. I also rarely use them.

I think WOTC has been slowly improving over the years, showing a variety of PCs both in ethnicity and gender. That's great! I try to throw a decent amount of diversity into my own home campaign. But there are still issues, particularly when they mine old materials for inspiration. Improving this kind of thing is an ongoing issue and something that will really never be fully complete.

So yes, absolutely, take real world politics and perspectives when designing a game and setting up campaigns. But can we keep the "joke" insults down?
 

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Whizbang Dustyboots

Gnometown Hero
I mean, I know this was theoretically meant as a joke ...

... but it's not. You can't all but call someone an ignorant racist and then make it all okay by just saying you were kidding. Calling insults and put downs a joke is the oldest practice in the book.
Did you mean to quote me? My only joke that I can recall was to respond to you saying "I'm not here to talk politics" when you've been posting a lot about politics.
 

Certainly.

Dying Stylishly Games comes to mind. I love The Stygian Library, and the Gardens of Ynn is also well-spoken of.

Melsonian Arts Council and their Troika RPG is another one.

A lot of the Sword Dream products are still PDF only, though (which, alas, isn't generally my thing):


And some other miscellaneous information, including notable creators:


Oh, I missed that! You have some product names or links?
(I know, Google is my friend and all that, but if you can point me to the right place I will be grateful...)
 

Oofta

Legend
Did you mean to quote me? My only joke that I can recall was to respond to you saying "I'm not here to talk politics" when you've been posting a lot about politics.


Okay, so maybe today was the wrong day to cut back on caffeine and I should have had lunch an hour ago. :(

I took it a different way ... intent isn't always clear.
 

Whizbang Dustyboots

Gnometown Hero
I certainly don't write off the whole of the OSR. I've been gaming since the 80s, so a lot of the content appeals to me. One of the reasons I love Goodman Games is that they take some of the best of the OSR and don't use it as an excuse to be retrograde in their approach to human rights and inclusivity.
Yeah, I like a lot of OSR stuff too, as it has an aesthetic I remember from when I started playing. But man, I have to double-check a lot of authors now before hitting the buy button.
 

Paul3

Explorer
Ability score bonuses benefit some classes more than others, reifying the racist idea that certain races are inherently better suited to certain tasks/professions.

It’s about systems, not individuals. Liking ability score bonuses doesn’t make you “a racist,” but ability score bonuses do perpetuate racist narratives.

But what if they are? If I want someone to pull my cart, I would rather have a mule than a cat.

We are assuming that people aren't bright enough to understand that "race" in D&D and "race" in real life are very different things. Blacks and whites are all HUMANS. Orcs and dwarves are totally different species. Who knows, maybe most people are stupid and cannot tell the difference, but otherwise, it is just a silly position to take IMO. Like I said, I hope the truly important issues do not get lost in the fluffy stuff.
 

Whizbang Dustyboots

Gnometown Hero
Dying Stylishly Games comes to mind. I love The Stygian Library, and the Gardens of Ynn is also well-spoken of.
I just backed the reprint of Stygian Library. I'm holding off on buying Gardens of Yinn, as I suspect it'll get an upgrade, too. (Plus, I can see more immediate uses for an infinite library-between-worlds than I can the equivalent of an endless garden maze, although I can see plenty of uses for that, too, starting with making it how the Maze spell works in my game.)
 

Whizbang Dustyboots

Gnometown Hero
I hope the truly important issues do not get lost in the fluffy stuff.
Folks at WotC don't have much power to change laws or legal precedents. They do have the power to change what's in their D&D books and Magic cards.

If they want to help move the world in a less-racist direction, doing what they can, where they can, seems like the most logical approach.

Obviously, not everyone thinks this is their job, but they clearly do, so here we are.
 

I fully agree with you that real life racism needs firm intent and action! One way we can help is by examining the media we consume and participate in, and seeing how the stereotypes used in that media help or harm.

I also understand that you do not see any problems with the stereotypes in the races and classes D&D uses.

Luckily, Wizards of the Coast does!

As the company in charge of the most popular rpg in the world, don't you think WotC can make real change by using D&D to combat racial stereotypes instead of perpetuate them? I mean, Wizards obviously thinks they can.

if Wotc think that they can do something I wont oppose.
removing ability score bonus from races is a good idea.
But we don’t need to burn our phb in emergency and wait for a reprint!

making a cleanup on cultural reference can help, but they will surely miss some, and add some others unwillingly later. That will be good until a group complaint that they are never ever mentioned in DnD and ask to be include or reference in some setting!

but still, dm and players will continue to use cultural and historical tropes and stereotypes.
 
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BookTenTiger

He / Him
I have no problem with orcs being evil in my campaign because they are not human. I don't see a correlation between fictional green skinned monsters and any human ethnicity just because the monsters are human shaped and can talk. I also rarely use them.

I think WOTC has been slowly improving over the years, showing a variety of PCs both in ethnicity and gender. That's great! I try to throw a decent amount of diversity into my own home campaign. But there are still issues, particularly when they mine old materials for inspiration. Improving this kind of thing is an ongoing issue and something that will really never be fully complete.

I fully believe you that you do not see the depiction of orcs, especially at your table, as an analogue to negative stereotypes of "exotic" or "savage" peoples.

However I think you have to agree that WotC does see their depiction of orcs as troubling.

Just because a system is racist does not mean each person within that system is racist. I am a teacher, and the American Education System is totally biased against students of color. Because of that, I see it as my responsibility to identify and fight against those biases, in the system and in myself.

I do not think you are racist, Oofta, even if I disagree with a number of your posts in this thread and the other.

However, I would challenge you to examine your comments in light of WotC's announcements. Where do you find yourself agreeing and disagreeing? Is there a chance that the stories you have told in D&D have used the harmful tropes and stereotypes being brought up in this thread and others?

Again, that does not make you a racist! But this cycle of reflection and examination provides an opportunity to tell stories using D&D that don't rely on lazy race-based stereotypes.
 

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