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D&D General WotC’s Official Announcement About Diversity, Races, and D&D

Following up on recent discussions on social media, WotC has made an official announcement about diversity and the treatment of ‘race’ in D&D.

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Following up on recent discussions on social media, WotC has made an official announcement about diversity and the treatment of ‘race’ in D&D. Notably, the word ‘race’ is not used; in its place are the words ‘people’ and 'folk'.

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 PRESS RELEASE


Dungeons & Dragons teaches that diversity is strength, for only a diverse group of adventurers can overcome the many challenges a D&D story presents. In that spirit, making D&D as welcoming and inclusive as possible has moved to the forefront of our priorities over the last six years. We’d like to share with you what we’ve been doing, and what we plan to do in the future to address legacy D&D content that does not reflect who we are today. We recognize that doing this isn’t about getting to a place where we can rest on our laurels but continuing to head in the right direction. We feel that being transparent about it is the best way to let our community help us to continue to calibrate our efforts.

One of the explicit design goals of 5th edition D&D is to depict humanity in all its beautiful diversity by depicting characters who represent an array of ethnicities, gender identities, sexual orientations, and beliefs. We want everyone to feel at home around the game table and to see positive reflections of themselves within our products. “Human” in D&D means everyone, not just fantasy versions of northern Europeans, and the D&D community is now more diverse than it’s ever been.

Throughout the 50-year history of D&D, some of the peoples in the game—orcs and drow being two of the prime examples—have been characterized as monstrous and evil, using descriptions that are painfully reminiscent of how real-world ethnic groups have been and continue to be denigrated. That’s just not right, and it’s not something we believe in. Despite our conscious efforts to the contrary, we have allowed some of those old descriptions to reappear in the game. We recognize that to live our values, we have to do an even better job in handling these issues. If we make mistakes, our priority is to make things right.

Here’s what we’re doing to improve:
  • We present orcs and drow in a new light in two of our most recent books, Eberron: Rising from the Last War and Explorer's Guide to Wildemount. In those books, orcs and drow are just as morally and culturally complex as other peoples. We will continue that approach in future books, portraying all the peoples of D&D in relatable ways and making it clear that they are as free as humans to decide who they are and what they do.
  • When every D&D book is reprinted, we have an opportunity to correct errors that we or the broader D&D community discovered in that book. Each year, we use those opportunities to fix a variety of things, including errors in judgment. In recent reprintings of Tomb of Annihilation and Curse of Strahd, for example, we changed text that was racially insensitive. Those reprints have already been printed and will be available in the months ahead. We will continue this process, reviewing each book as it comes up for a reprint and fixing such errors where they are present.
  • Later this year, we will release a product (not yet announced) that offers a way for a player to customize their character’s origin, including the option to change the ability score increases that come from being an elf, a dwarf, or one of D&D's many other playable folk. This option emphasizes that each person in the game is an individual with capabilities all their own.
  • Curse of Strahd included a people known as the Vistani and featured the Vistani heroine Ezmerelda. Regrettably, their depiction echoes some stereotypes associated with the Romani people in the real world. To rectify that, we’ve not only made changes to Curse of Strahd, but in two upcoming books, we will also show—working with a Romani consultant—the Vistani in a way that doesn’t rely on reductive tropes.
  • We've received valuable insights from sensitivity readers on two of our recent books. We are incorporating sensitivity readers into our creative process, and we will continue to reach out to experts in various fields to help us identify our blind spots.
  • We're proactively seeking new, diverse talent to join our staff and our pool of freelance writers and artists. We’ve brought in contributors who reflect the beautiful diversity of the D&D community to work on books coming out in 2021. We're going to invest even more in this approach and add a broad range of new voices to join the chorus of D&D storytelling.
And we will continue to listen to you all. We created 5th edition in conversation with the D&D community. It's a conversation that continues to this day. That's at the heart of our work—listening to the community, learning what brings you joy, and doing everything we can to provide it in every one of our books.

This part of our work will never end. We know that every day someone finds the courage to voice their truth, and we’re here to listen. We are eternally grateful for the ongoing dialog with the D&D community, and we look forward to continuing to improve D&D for generations to come.
 

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Coroc

Hero
Well....Even without the racial ASI, the dwarves still have +1 HP per level, resistance to poison, armor proficiency etc to mark the point that they are resilient.

The elves still have their bow and +5 speed with easier stealth to mark they are graceful hunters etc.

The ASI themselves does not add much to reinforce the description of a race, in a game where said abilities can increase by 2 every 4 levels.

A party still have varying abilities to make a well-rounded group, even without +2 in a stat!

If this is so minor why does it bother for you? Should now dwarves also get +5 to speed and elves +1 HP per level? I mean correct language and avoiding hurting real live minorities by pushing stereotypes is a noble thing, but just because some powergamers always have issues with racial bonus stats we now have to claim that this is an racism issue?

I want more bonus and if 5e math hadn't bound accuracy I would like malus stats also to make PCs more different. So am I racist now? Married to a black woman, having children with her but I do like racial bonus stats and now I am a racist?
 

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GreyLord

Legend
WotC could do is to make sure if they replace or update their PDF files that they're not lower quality, I've had versions of PDFs for 2nd edition that were mostly usable, replaced with files that either lost their optical character recognition (OCR) or had it severely reduced. Making it completely unusable, that's really not good enough.

One clear thing they could do is warn a person if a file isn't going to be screen reader friendly. I've asked OBS and WoTC to do this, oddly those requests are met with silence. Recently, I even sent a message to OBS support with a list of WotC classic titles I wanted to buy, but had no idea if they were screen reader friendly, they said they'd contact the publisher and get back to me... I don't expect to get an answer this time either.

I've always known that DM's Guild community content was a risky thing to buy, so I tend to avoid it for the most part. No offense to anyone who creates it, but if I have been burnt many times by community content with the text in the PDF is just an image rather than true text that can be selected and read.

Read your other post before getting this one.

I think some of the files I've gotten were PDF's off of docx which I think (I'm not sure, I've never actually tried it out with screen readers) are compatible with screen readers.

I know some prefer the pretty colors to usability (and it affects those, not just trying to read the texts, but also at times those who are color blind), but I do try to make it so the text is not interfered with by the background colors. There are those that are text edited, so I think they are able to separate the text from the pictures behind them, but I'm not positive that this works or not (sorry, it's not something I thought of until now, BUT I SHOULD have considered and thought about it, and for that I once again apologize).

I'm not sure with all the PDFs from WotC, as, unfortunately many of them are from older documents and are scanned in which means an image of the pages rather than text being entered. This is because it is normally faster and easier for an image than either scanning in word by word or typing it up and formatting it all over again. I'm not sure what the good answer for that is as it is cost vs. value.

I think most of those with images tend to be the rapid releases of old material. A lot of the new material isn't released there though, so, it's a very hit and miss. I believe most of the rules (board games) for Hasbro are released text on PDF, but that doesn't help much with WotC.

Sorry that many of the documents are not more friendly, though I agree more effort probably should be made to make it more friendly to those with disabilities.
 

BnaaUK

Explorer
I have put products up on DMs Guild, and they may not be disabled friendly. For that I do apologize. It is not so much intentional as I do not know how to make an item disabled friendly, but if you can quote this post and put some instructions or hints on how to do so, I will try to make products more friendly to those with disabilities in the future.

I've never begrudged community content creators on the DM's Guild for not being able to do this, you're not given the resources of professional publishing companies. My issue is more with the professionals not putting their content in a friendly format. There's a website that a lot of DM's Guild creators used that were not too friendly, maybe it's improved now, but it just made images rather than had the text embedded in the PDF.

A good rule of thumb is, if you can copy text and have it accurately paste into a text file like word or notepad, then most screen readers will read it. At least that's been my experience.

I believe something like Scribus can do some good quality PDFs.

 

Charlaquin

Goblin Queen (She/Her/Hers)
If this is so minor why does it bother for you? Should now dwarves also get +5 to speed and elves +1 HP per level?
Bonuses like +5 speed and +1 HP per level make elves and dwarves stand out from one another, and characters of any class benefit from them. Ability score bonuses benefit some classes more than others, reifying the racist idea that certain races are inherently better suited to certain tasks/professions.

I mean correct language and avoiding hurting real live minorities by pushing stereotypes is a noble thing, but just because some powergamers always have issues with racial bonus stats we now have to claim that this is an racism issue?

I want more bonus and if 5e math hadn't bound accuracy I would like malus stats also to make PCs more different. So am I racist now? Married to a black woman, having children with her but I do like racial bonus stats and now I am a racist?
It’s about systems, not individuals. Liking ability score bonuses doesn’t make you “a racist,” but ability score bonuses do perpetuate racist narratives.
 

ccs

41st lv DM
Eh, Travellers do pick up names from whatever region they’re most centered in, but if Roma tend to dislike her name I’m fine with just renaming her.

But like, people have odd names sometimes. Her having a French name isn’t that weird.

Yeah, just look at Elon Musks newest kid.
 

Coroc

Hero
Bonuses like +5 speed and +1 HP per level make elves and dwarves stand out from one another, and characters of any class benefit from them. Ability score will benefit some classes more than others, reifying the racist idea that certain races are inherently better suited to certain tasks/professions.


It’s about systems, not individuals. Liking ability score bonuses doesn’t make you “a racist,” but ability score bonuses to perpetuate racist narratives.

I am sorry that one is hard to grasp for me since it is a very abstract mathematical issue which in game not even the characters should be aware of.
I can (in game) admire the toughness and poison resistance of dwarves as well as the nimbleness of elves. That (in game) they eventually bear a grudge resulting from some historic fluff e.g. former conflicts between the two people or conflicting ideas about the usefulness of environment e.g. dwarves wanting to lumber the forest to dig a mine whereas elves prefer the intact forest, and expression that with stereotype banters about one another is more or less amusing and helps depicting them in a meaningful manner.

It is the real world I am worried about, not some fiction and I strongly believe that the majority of D&D role-players is not racist, no matter how they handle interracial prejudice in game. If you think it helps what should be a common cause, then why not, but wouldn't it be better to just state that in game has nothing to do with reality or real life ethnicity?

I really like WotCs statement about the matter, and I find it interesting that eventually they bring out more Ravenloft stuff.
When I was explaining new players what Vistani are in game, I tended to use no negative stereotypes anyway. Their defining features were their divination skills, their style of living and their ability to traverse the mists, but not e.g. stuff like they are generally unsavory or notorious thieves or other prejudices applied to them by some people.

I think as long as you push for the positives and advantages of certain ethnics, like 5e does with eliminating the need for attribute maluses by its BA math and only leaving the bonuses, then that is sufficient already.
 

Bonuses like +5 speed and +1 HP per level make elves and dwarves stand out from one another, and characters of any class benefit from them. Ability score bonuses benefit some classes more than others, reifying the racist idea that certain races are inherently better suited to certain tasks/professions.


It’s about systems, not individuals. Liking ability score bonuses doesn’t make you “a racist,” but ability score bonuses do perpetuate racist narratives.

Just take the ability score bonuses away from the races/folk/peoples/whatever and assign them to the classes instead. For example, choose Wizard at first level? Then you get a +2 to Int and then each subclass has a secondary bonus for a different stat, so that you are getting two bonuses the same as before. Regular and variant Humans would just get their normal bonuses instead of the class bonuses.
 

ccs

41st lv DM
I don’t think the French part is the problem, it’s the association with the character from Hunchback. I’d be down for changing the name,

Just rename her Agnes & see who gets it.



but “[New Name]’s guide to the planes” wouldn’t have the benefit of being recognizable to folks familiar with Ravenloft.

Best name for this hypothetical book? A Vistani's Guide to the Planes
Don't reveal who the speaker actually is.
 

Keefe the Thief

Adventurer
This was an important, long overdue statement. The state some hobbies are in right now is both disappointing and frightening. Some forums I've visited in the past have turned into hellholes were any gamer or designer who wants to discuss diversity and stereotyping is viciously attacked.

I've no problem seeing "gypsy" stereotypes in an old Dracula film from the 1920s. But in a new book? That SHOULD be a no-go.

Anyone remember the old world of Darkness books about the gypsies? Or "Kindred of the East" which everybody called "Stereotypes of the East"? That shouldn't happen again. Ever. And we have to work for that. It doesn't just happen overnight.

There will be a backlash to this, I just hope it won't be as stupid and big as comicsgate.
 

Sounds like the Class Feature Variants UA will be going in a book with this "Race Feature Variants" thing that they mention.

Yes this is what I was anticipating, and it's basically confirmed here. I strongly suspect the Race Variants was something they were already working on already (it's been a common house rule for much of 5E), but and I kind of wonder if some of the other stuff was already in progress too, but it certainly is a good time to go ahead with that.

Anyone remember the old world of Darkness books about the gypsies? Or "Kindred of the East" which everybody called "Stereotypes of the East"?

Just a sidenote, neither looked great, but Kindred of the East was basically an Oriental Adventures-level debacle (but far less explainable as it was 1998, not the 1980s!), in that it treated "the East" as one giant culture (in a way V:tM did not treat America/Europe/The Middle-East/Africa/etc.) and was generally a bit facepalmy and conceptually offensive. Whereas WoD: Gypsies was basically outright racist, in that it massively reinforced the crudest and most extreme stereotypes about the Romani and other groups, including magical thievery powers (oh jesus). It's trying to make the "Rom" (as it calls the subjects) heroic, but it does so in an appalling way, by pushing every stereotype in the book, and trying to make them a "master race", separate from humanity, and innately magical, even perhaps at war with the rest of humanity (because that's a great idea - this is basically an edgy 13-year-old's idea of "how to fight racism").

I'm just noting this so people unfamiliar with the books will realize how grotesque WoD: Gypsies was. It was really on a whole other level of outright racism, rather than "problematic and needs to change".

Anyway all this from WotC is very welcome, and seems like the right path.
 
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