hawkeyefan
Legend
These same details are also going to be shared with a player when the DM is going to make the full decision, though. The player can calculate the odds and and make an informed decision on whether the attempt has a good chance to auto succeed or auto fail. If making an informed decision gives agency to the player, then that agency is present when the player makes an informed decision to attempt something that he knows is very likely to be impossible, but is making the desperate attempt anyway and the DM says no.
I think that when you say "are also going to be shared" what you really should be saying is "may also be shared". And although I agree that a player may have a good idea of odds based on the DM sharing details and also based on familiarity with the DM and his/her style.....I said as much in my post.....I don't think it's the same. One is a case of math. The other is determining someone's opinion, someone who may or may not share their reasoning for that opinion.
Many DMs on these boards have said they often don't share DCs with their players. That alone can create a huge gray area. Factor in other uncertain elements, and the gray area simply grows.
If you're walking into a meeting with a despot that you know acts in this manner, "Going into the meeting, they knew the ruler was unstable and severely punished any dissent in his land - having heard from various NPCs and seeing it firsthand.", you have the information to make an informed decision about whether or not you should make an attempt to dissent in his presence, and that the consequences will be severe. And, since you heard stories about what he has done from "various NPCs" who saw it first hand, you have an idea of what those consequences will be.
No, you really don't.
You know he is unstable and does not like dissent. You also know he's used to bossing around meek townsfolk. How will the Baron react when someone clearly more powerful than he....an outsider unconcerned with his influence, and capable of toppling his little regime....shows up and insults him? Certainly these are different circumstances. And that's to say nothing of the fact that moments before, two other party members were negotiating with him amicably.
There are any number of ways for the DM to adjudicate here. You do not have a clear picture at all. Especially since you are only operating on the information that the DM has chosen to share with you, and he may have been able to share more.
From the player perspective, the baron is an obstacle to be overcome, right? Let's compare this with something that D&D is more specific about. Let's say the party is hearing about a dragon in the area....and how "its hide is made of impenetrable plates that protect it from all attacks!" This is likely an indication to the players that the dragon has a high AC. Is it an indication to them that if they attack it, they will be unable to hurt it?
Is the Baron's dislike of disobedience a challenge to the PCs to overcome? Or simply an indication that they must try another means? Which is it? How will players know? Because when townsfolk get out of line, he throws them in the stocks?
Let's look at another scenario.....what if Strahd arrived in the Baron's hall and insulted him? Would the Baron cry "Guards!" with the intent of seizing the Count and placing him in the stocks? Or should the DM take into consideration that Strahd is far different from the humble folk that populate Vallaki?
I wouldn't think all that much. The rules are very clear that the DM calls for a roll when the outcome of an action is uncertain and has a meaningful outcome. The rest of the time the DM will say yes or no. And while the DM is empowered to ignore the rules, it would be in bad faith to do so in a manner that goes against the spirit of the rules. The DM should only go against the rules when there is a good reason to do so. When I do that, I explain my thinking to the players as I do it.
The players can reasonably rely on the DM only deciding when something will clearly succeed or clearly fail, even if the success or failure is due to something the players are unaware of, which occasionally happens.
So the DM in the OP thought it made sense that the Baron would simply call for the guards because one PC insulted him. Is the DM's opinion that the Baron would do so good enough reason to ignore the rules? Is this bad faith play on the DM's part?
And again, you say the "players can reasonably rely..." and I think it's more accurate to say that "the players may be able to rely....". "Can" implies certainty that is absent in this scenario.
Less clear still equals a very good chance to read things correctly, though, so long as the DM is describing things the way he should be. If the DM is giving poor descriptions then there will be issues, but those issues will affect new and old players.
The DM is responsible for what the players know about the world and the NPCs and everything else. Sometimes, players miss details or cues that they may need to be aware of. Sometimes, a DM may not be as clear with those as he thinks he's being. This stuff happens.
"Less clear" by no means "equals a very good chance". It may be any amount within a pretty substantial range of understanding.
No it's not moot, and broad doesn't take away meaning. Think of how often you're near earth in your daily life. I'd wager for probably 99% or more of your life there is earth near you. That broad presence doesn't take away meaning from the word earth or what earth means. It just means that the vast majority of the time, earth is present.
I fail to see the relevance of this point about how close I am to the earth. I was making a point about an overly broad description, not broad presence.
It's the same with player agency. Since my PC is shaping the fiction with the vast majority of both his successful and his failed attempts, agency is present. I can make an informed decision and shape the fiction with my actions whether I succeed or not. And if we add "informed" into the mix of what grants agency, then even an answer of no from the DM will still result in agency, still the player made an informed decision, decided to make the desperate attempt, and through that attempt shaped the fiction into something new.
You can have greater and lesser amounts of agency depending on the system, but a DM acting in good faith results in agency almost without fail, regardless of system. I doubt there's a RPG system out there that is designed so that there is no player agency.
The DL series of modules is often cited as exactly that, isn't it? It's a pure railroad....you climb aboard and then it goes where it goes no matter what you do.
I think that's an extreme example, but it's one that comes up a lot. And for the record, I don't think that D&D is generally played with no agency on the part of its participants. I simply believe that it can be played that way. And that it can be prone to unnecessary limits on player agency.
I disagree. First, the player isn't going to break his foot unless the player is playing in a game with critical fumbles, in which case he is making an informed decision to kick down the door knowing that if he rolls a 1, his foot could break. Second, even a brand new player should be able to realize that kicking a door is going to make a lot of noise and could be heard, success or failure. So he's making an informed decision to make a ton of noise, too, unless makes the informed decision to use a silence spell first and not make noise.
The PC may break his foot. The DM can decide that is the result of failure. Do the rules as written block this? The player doesn't get to dictate what a failure entials, the DM does. No house rules are needed for this to be the case, although I would say that it's out of the ordinary. It's rather more dynamic than what D&D typically allows in these circumstances, but I think it's supported by the rules.
That or bad faith DMing where the DM says no inappropriately. Though I guess that could be viewed as a form of losing control of the character.
I don't think that it takes "bad faith" DMing for the DM to say no inappropriately. The OP wasn't DMing in bad faith, but I think he very well could have gone another route with his decisions. He could have allowed the insult to cow the Baron, he could have simply applied a setback to whatever progress the negotiations had taken, he could have went to the dice to see how it played out.
Sure, but an in fiction method of taking away player agency is perfectly acceptable. It's going to be limited in duration.
Well, yes, limits on player agency are absolutely acceptable, limited or otherwise.