RangerWickett
Legend
Honestly, all it would take to get me to buy a core finder game would be for it to provide a diverse list of fun and dramatic character choices, eliminate trap options, and have some intentional design of what high level gameplay should look like before they actually stumble their way to high level.
If you could find a way to eliminate something like what happened in my iron gods campaign, where by the end, we would roll initiative, and then I would use a swift action of a helmet with a frog head to fire a tongue of telekinetic force to yank myself adjacent to an enemy, so that I could make a full attack, using two weapon fighting, which involve me rolling seven attack rolls, and for each weapon that hit, I would roll four different damage dice, and add a bonus that was something like plus 17.
It wasn't interesting. It was a chore. Low level Pathfinder was never the problem.
If you could find a way to eliminate something like what happened in my iron gods campaign, where by the end, we would roll initiative, and then I would use a swift action of a helmet with a frog head to fire a tongue of telekinetic force to yank myself adjacent to an enemy, so that I could make a full attack, using two weapon fighting, which involve me rolling seven attack rolls, and for each weapon that hit, I would roll four different damage dice, and add a bonus that was something like plus 17.
It wasn't interesting. It was a chore. Low level Pathfinder was never the problem.