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Pathfinder 1E Pathfinder 1.5 rumblings: Corefinder

Dire Bare

Legend
I just saw on the Paizo forums claims that Legendary Games is planning to release a 1.5 style edition of Pathfinder under the working title Corefinder. The following text was apparently taken from Legendary Games' Discord.
This was, perhaps, inevitable. But no thanks, not interested. I'd rather play Pathfinder 1E or 2E than almost-Pathfinder.

EDIT: I'm being unnecessarily harsh, sorry. Nothing wrong with what's essentially a hack on a specific ruleset. The OSR crowd does it all the time and they have a grateful community. But I do find it hard to get excited about a hack of Pathfinder which is a hack of D&D 3E . . . . I'm pretty happy with D&D 5E. Hope Legendary finds it's market/community for Corefinder and folks have fun playing.
 
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LegendaryGames

Adventurer
This was, perhaps, inevitable. But no thanks, not interested. I'd rather play Pathfinder 1E or 2E than almost-Pathfinder.

EDIT: I'm being unnecessarily harsh, sorry. Nothing wrong with what's essentially a hack on a specific ruleset. The OSR crowd does it all the time and they have a grateful community. But I do find it hard to get excited about a hack of Pathfinder which is a hack of D&D 3E . . . . I'm pretty happy with D&D 5E. Hope Legendary finds it's market/community for Corefinder and folks have fun playing.
Hey, no worries man. There is no game product or system that is for everyone. That is one of the early lessons for anyone wanting to go into this as a business, the ancient truth that different people like different things. There's plenty of room in the world for all kinds of fans, and we'll continue to make amazing products for PF1 and PF2 and 5E and Starfinder in addition to our Corefinder project. Each of them hits different niches, and for lots of people those overlap and for others they don't.

I appreciate you chiming in and hope you check out our stuff for the systems you do enjoy. Merry Christmas and Happy Gaming!
 

I am actually pretty excited about Corefinder. I am not a fan of D&D 5E or PF2E and I am looking for a new direction for my creative energies. Pathfinder 1E is easily my favorite RPG of all time, Corefinder could possibly supplant it.
 

LegendaryGames

Adventurer
I am actually pretty excited about Corefinder. I am not a fan of D&D 5E or PF2E and I am looking for a new direction for my creative energies. Pathfinder 1E is easily my favorite RPG of all time, Corefinder could possibly supplant it.
Excellent! I hope you have been enjoying our preview updates and consider supporting our Patreon to get early access to new material, priority playtest once we're ready, and lots of other neat stuff!

Legendary Games is creating Amazing Stories and Products for Pathfinder 1E, 2E, and more! | Patreon
 

Excellent! I hope you have been enjoying our preview updates and consider supporting our Patreon to get early access to new material, priority playtest once we're ready, and lots of other neat stuff!

Legendary Games is creating Amazing Stories and Products for Pathfinder 1E, 2E, and more! | Patreon
I wish I could keep up with the Patreon updates, but since I collect disability and I am not able to manage my own money, I have no card to bank or credit card to use to support my favorite creators. Wishing you all the best though!
 



darjr

I crit!
What is it about 3.5 and Pathfinder 1 prep that soaks so much time? Could that be fixed and leave everything else alone? Say if monsters no longer followed PC rules? Or is that a deal breaker?
 

LegendaryGames

Adventurer
does this mean these manuevers can be tried by anyone and we are doing away with requiring feats for such things?
Yes. They only provoke on a critical failure, and in some cases they get stronger effects on critical success and/or using the same maneuver more than once.
 

LegendaryGames

Adventurer
What is it about 3.5 and Pathfinder 1 prep that soaks so much time? Could that be fixed and leave everything else alone? Say if monsters no longer followed PC rules? Or is that a deal breaker?
That's been an interesting question in the course of our rules conversations both on the designers' side and in conversation with fans. For some people it is and for other it isn't. Some people love the idea of having a more facile monster design system; others feel like losing the "PCs and monsters work alike" core philosophy of 3.x/PF would lose a key essence of what makes that system feel like it does.
 




LegendaryGames

Adventurer
What is a critical failure?

Do you mean roll a natural 1?
For the Alpha version, we are adopting a system similar to PF2, wherein a critical failure is if you fail the check by 10 or more. A natural 1 is treated as a result one step worse than what it normally would be, so if, for example, a 1 + your bonuses would normally be a critical success, it is a regular success; if it would be a regular success, it's a failure instead; if it would be a failure, it's a critical failure.

Bear in mind that "critical failure" does not necessarily mean some kind of catastrophe, fumble, or similar disaster. For a lot of checks, a failure is more like "limited/partial success," so a critical failure is just absolutely no benefit at all. A critical failure can sometimes have an actively negative effect, but that's certainly not universally true.
 

Can't say it appeals to me. I would like to see streamlining and simplification not complicated degrees of success or anything like that.

They're part of the reason I have no time for Pathfinder 2.

I'm quite happy with binary pass/fail.
 
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Retreater

Legend
For the Alpha version, we are adopting a system similar to PF2, wherein a critical failure is if you fail the check by 10 or more. A natural 1 is treated as a result one step worse than what it normally would be, so if, for example, a 1 + your bonuses would normally be a critical success, it is a regular success; if it would be a regular success, it's a failure instead; if it would be a failure, it's a critical failure.

Bear in mind that "critical failure" does not necessarily mean some kind of catastrophe, fumble, or similar disaster. For a lot of checks, a failure is more like "limited/partial success," so a critical failure is just absolutely no benefit at all. A critical failure can sometimes have an actively negative effect, but that's certainly not universally true.
In PF2, the massive failure/success degrees of resolution have a big anti-PC bias. It took tremendous effort to not TPK my group every session - and it still happened every other session. I hope Corefinder avoids this.
 

LegendaryGames

Adventurer
Can't say it appeals to me. I would like to see streamlining and simplification not complicated degrees of success or anything like that.

They're part of the reason I have no time for Pathfinder 2.

I'm quite happy with binary pass/fail.
We'll see how it feels in playtest. I've run a couple of sessions of low-level encounters with my home group but we still have fine tuning to do. Feedback is important in seeing how people like it with something closer to PF1.
 

nevin

Adventurer
We'll see how it feels in playtest. I've run a couple of sessions of low-level encounters with my home group but we still have fine tuning to do. Feedback is important in seeing
I guess we'll see. I don't like the sliding scale of success in Pathfinder 2e at all. When I read about it I thought it would be great but in play it's just a buzzkill. For some reason "sort of" succeeding seems to demoralize players more than failing.
 



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