D&D General WotC’s Official Announcement About Diversity, Races, and D&D

Following up on recent discussions on social media, WotC has made an official announcement about diversity and the treatment of ‘race’ in D&D.

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Following up on recent discussions on social media, WotC has made an official announcement about diversity and the treatment of ‘race’ in D&D. Notably, the word ‘race’ is not used; in its place are the words ‘people’ and 'folk'.

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 PRESS RELEASE


Dungeons & Dragons teaches that diversity is strength, for only a diverse group of adventurers can overcome the many challenges a D&D story presents. In that spirit, making D&D as welcoming and inclusive as possible has moved to the forefront of our priorities over the last six years. We’d like to share with you what we’ve been doing, and what we plan to do in the future to address legacy D&D content that does not reflect who we are today. We recognize that doing this isn’t about getting to a place where we can rest on our laurels but continuing to head in the right direction. We feel that being transparent about it is the best way to let our community help us to continue to calibrate our efforts.

One of the explicit design goals of 5th edition D&D is to depict humanity in all its beautiful diversity by depicting characters who represent an array of ethnicities, gender identities, sexual orientations, and beliefs. We want everyone to feel at home around the game table and to see positive reflections of themselves within our products. “Human” in D&D means everyone, not just fantasy versions of northern Europeans, and the D&D community is now more diverse than it’s ever been.

Throughout the 50-year history of D&D, some of the peoples in the game—orcs and drow being two of the prime examples—have been characterized as monstrous and evil, using descriptions that are painfully reminiscent of how real-world ethnic groups have been and continue to be denigrated. That’s just not right, and it’s not something we believe in. Despite our conscious efforts to the contrary, we have allowed some of those old descriptions to reappear in the game. We recognize that to live our values, we have to do an even better job in handling these issues. If we make mistakes, our priority is to make things right.

Here’s what we’re doing to improve:
  • We present orcs and drow in a new light in two of our most recent books, Eberron: Rising from the Last War and Explorer's Guide to Wildemount. In those books, orcs and drow are just as morally and culturally complex as other peoples. We will continue that approach in future books, portraying all the peoples of D&D in relatable ways and making it clear that they are as free as humans to decide who they are and what they do.
  • When every D&D book is reprinted, we have an opportunity to correct errors that we or the broader D&D community discovered in that book. Each year, we use those opportunities to fix a variety of things, including errors in judgment. In recent reprintings of Tomb of Annihilation and Curse of Strahd, for example, we changed text that was racially insensitive. Those reprints have already been printed and will be available in the months ahead. We will continue this process, reviewing each book as it comes up for a reprint and fixing such errors where they are present.
  • Later this year, we will release a product (not yet announced) that offers a way for a player to customize their character’s origin, including the option to change the ability score increases that come from being an elf, a dwarf, or one of D&D's many other playable folk. This option emphasizes that each person in the game is an individual with capabilities all their own.
  • Curse of Strahd included a people known as the Vistani and featured the Vistani heroine Ezmerelda. Regrettably, their depiction echoes some stereotypes associated with the Romani people in the real world. To rectify that, we’ve not only made changes to Curse of Strahd, but in two upcoming books, we will also show—working with a Romani consultant—the Vistani in a way that doesn’t rely on reductive tropes.
  • We've received valuable insights from sensitivity readers on two of our recent books. We are incorporating sensitivity readers into our creative process, and we will continue to reach out to experts in various fields to help us identify our blind spots.
  • We're proactively seeking new, diverse talent to join our staff and our pool of freelance writers and artists. We’ve brought in contributors who reflect the beautiful diversity of the D&D community to work on books coming out in 2021. We're going to invest even more in this approach and add a broad range of new voices to join the chorus of D&D storytelling.
And we will continue to listen to you all. We created 5th edition in conversation with the D&D community. It's a conversation that continues to this day. That's at the heart of our work—listening to the community, learning what brings you joy, and doing everything we can to provide it in every one of our books.

This part of our work will never end. We know that every day someone finds the courage to voice their truth, and we’re here to listen. We are eternally grateful for the ongoing dialog with the D&D community, and we look forward to continuing to improve D&D for generations to come.
 

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BRayne

Adventurer
With the Witcher comparison, note how Orcs are treated in Wildemount, which is one of the examples given for how orcs will be handled in the future. Orcs in Exandria are said to be cursed with the mark of Gruumsh, that his cursed blood runs through their veins and draws them to violence. The difference then between it and MM or Volos is that Wildemount goes ahead and says that this concept, while being believed in world, is not real.
 

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BookTenTiger

He / Him
I agree with everything!

My concern, and conundrum, is what happens if players complain about the racism displayed in the Witcher, because it reminds them of the oppression they deal with in real life and makes them depressed or uncomfortable, and ask for a change? What should happen then?

Even if displayed in a way to show you it's wrong it's still being displayed.

I mean, it isn't up to me! I am not the writer of the Witcher.

However, if I published something that included racism in it, and people complained, I would have a discussion just like this one!
 

Umbran

Mod Squad
Staff member
Supporter
There are also real living persons who experienced real, lived, visceral experience with racial prejudice and systematic racism that don't have a problem with orcs in a fantasy rpg.

So, we need this thought experiment with you, too?

Here we go. As a hypothetical* - I'm going to slap you in the face. SMACK!

You are the only person on the planet who I slap in the face. But I'll do it every day. However, literally billions of people have no problem with me.

Since you are by far in the minority, nothing should be done about you being slapped every day? I can safely look at all the folks who are perfectly fine with me, and find that since you are such a small number of people, offenses to you don't matter, and can be ignored?

The fact that some people do not experience an issue does not invalidate the issue, nor absolve anyone from a need for action. Invoking "the needs of the many outweigh the needs of the few or the one," is great when the few or one invoke it. It is oppressive when the many invoke it - "I'm sorry, but since you are a minority, what happens to you doesn't matter, and we can act as we please." Not a good look.



*No actual physical contact or threat is intended here. This is for a thought experiment only.
 

Same is true for W40Ks Eldar and Orcs, which have been named in one of the two threads as samples of alien species done right. Eldar aren't any less humans with pointy ears because, you know, they have some strange emotions. Not even orcs have changed that much from other settings because they aren't mamals but rather grow from spores inside fungi while in embryo state. Once they "hatch" all that doesn't matter anymore quickly

The Orks are also divided into physically and mentally distinct insect-style castes, much of their technology and culture is instinctive to the point where the engineer caste can build machines without any training, and half their tech is based on tapping the collective psychic power of their race
 

Sadras

Legend
In any case, if it was my decision, I'd probably keep the physical ones and remove the mental ones. It's not a hill I'm going to die on.

I'd keep both, but I'm also for racial caps on abilities - make the race chosen count, celebrate their distinctiveness. It is not a hill I'm going to die on, just a preference expressed.
 


Umbran

Mod Squad
Staff member
Supporter
The concept of chaotic evil, non-free willed orcs.

But that isn't being banned. It looks like the publishers are removing the description in the main books that all orcs are non-free willed, chaotic evil orcs. That is not "banning" it from your table. These Awful Orcs may even still appear in WotC products, but if they do, they'll only be a subset of orcs.
 



The concept of chaotic evil, non-free willed orcs. I believe they have a place in the game.

In a specific setting, maybe, but not in the Core Books, of which the Monster Manual is part. And despite how everything in the Core Books seems to be focused on the Realms, the last year of two WotC has been trying to move away from the perception that setting is the core setting. So the Realms could still have old-style orcs, while the Core Books will not.
 

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