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D&D General WotC’s Official Announcement About Diversity, Races, and D&D

Following up on recent discussions on social media, WotC has made an official announcement about diversity and the treatment of ‘race’ in D&D.

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Following up on recent discussions on social media, WotC has made an official announcement about diversity and the treatment of ‘race’ in D&D. Notably, the word ‘race’ is not used; in its place are the words ‘people’ and 'folk'.

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 PRESS RELEASE


Dungeons & Dragons teaches that diversity is strength, for only a diverse group of adventurers can overcome the many challenges a D&D story presents. In that spirit, making D&D as welcoming and inclusive as possible has moved to the forefront of our priorities over the last six years. We’d like to share with you what we’ve been doing, and what we plan to do in the future to address legacy D&D content that does not reflect who we are today. We recognize that doing this isn’t about getting to a place where we can rest on our laurels but continuing to head in the right direction. We feel that being transparent about it is the best way to let our community help us to continue to calibrate our efforts.

One of the explicit design goals of 5th edition D&D is to depict humanity in all its beautiful diversity by depicting characters who represent an array of ethnicities, gender identities, sexual orientations, and beliefs. We want everyone to feel at home around the game table and to see positive reflections of themselves within our products. “Human” in D&D means everyone, not just fantasy versions of northern Europeans, and the D&D community is now more diverse than it’s ever been.

Throughout the 50-year history of D&D, some of the peoples in the game—orcs and drow being two of the prime examples—have been characterized as monstrous and evil, using descriptions that are painfully reminiscent of how real-world ethnic groups have been and continue to be denigrated. That’s just not right, and it’s not something we believe in. Despite our conscious efforts to the contrary, we have allowed some of those old descriptions to reappear in the game. We recognize that to live our values, we have to do an even better job in handling these issues. If we make mistakes, our priority is to make things right.

Here’s what we’re doing to improve:
  • We present orcs and drow in a new light in two of our most recent books, Eberron: Rising from the Last War and Explorer's Guide to Wildemount. In those books, orcs and drow are just as morally and culturally complex as other peoples. We will continue that approach in future books, portraying all the peoples of D&D in relatable ways and making it clear that they are as free as humans to decide who they are and what they do.
  • When every D&D book is reprinted, we have an opportunity to correct errors that we or the broader D&D community discovered in that book. Each year, we use those opportunities to fix a variety of things, including errors in judgment. In recent reprintings of Tomb of Annihilation and Curse of Strahd, for example, we changed text that was racially insensitive. Those reprints have already been printed and will be available in the months ahead. We will continue this process, reviewing each book as it comes up for a reprint and fixing such errors where they are present.
  • Later this year, we will release a product (not yet announced) that offers a way for a player to customize their character’s origin, including the option to change the ability score increases that come from being an elf, a dwarf, or one of D&D's many other playable folk. This option emphasizes that each person in the game is an individual with capabilities all their own.
  • Curse of Strahd included a people known as the Vistani and featured the Vistani heroine Ezmerelda. Regrettably, their depiction echoes some stereotypes associated with the Romani people in the real world. To rectify that, we’ve not only made changes to Curse of Strahd, but in two upcoming books, we will also show—working with a Romani consultant—the Vistani in a way that doesn’t rely on reductive tropes.
  • We've received valuable insights from sensitivity readers on two of our recent books. We are incorporating sensitivity readers into our creative process, and we will continue to reach out to experts in various fields to help us identify our blind spots.
  • We're proactively seeking new, diverse talent to join our staff and our pool of freelance writers and artists. We’ve brought in contributors who reflect the beautiful diversity of the D&D community to work on books coming out in 2021. We're going to invest even more in this approach and add a broad range of new voices to join the chorus of D&D storytelling.
And we will continue to listen to you all. We created 5th edition in conversation with the D&D community. It's a conversation that continues to this day. That's at the heart of our work—listening to the community, learning what brings you joy, and doing everything we can to provide it in every one of our books.

This part of our work will never end. We know that every day someone finds the courage to voice their truth, and we’re here to listen. We are eternally grateful for the ongoing dialog with the D&D community, and we look forward to continuing to improve D&D for generations to come.
 

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Mecheon

Sacabambaspis
Just because you post something doesn't make it correct. You want it to be so you have something to fight against but for others your imagined connection between how a fictional, monsterous, clearly inhuman race is described and how some group, you can't even agree on which group, has been described a long time ago is just that. Imagined.
Like, I hate to come off as rude, but, are you bloody serious?

Are you actually trying to get rid of people's legitimate issues by saying "There are no issues you're making it all up" when this is a well established thing for years? I am a white-ass Australian, but I've noticed this being a thing. I am -far- from an expert on all these things but people have collated in a far better fashion than I could up-thread. Taking all of that and saying "All of these concerns you have don't actually exist", without establishing why, just smacking it down as if it doesn't have substance? You're either taking the piss, ignorant, or trolling.

Also, lol on calling orcs 'clearly inhuman'. Orcs are not clearly inhuman. Orcs are blatently human-adjacent to the point half orcs are a thing and folks who did WC3 skins could just redo human (And elf in some cases!) in orc-y skin textures, no changes to the model, and they'd look like orcs 100%. If you're thinking orcs and humans have nothing in common.... Well,I got significant questions about that
 

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Panda-s1

Scruffy and Determined
Just because you post something doesn't make it correct. You want it to be so you have something to fight against but for others your imagined connection between how a fictional, monsterous, clearly inhuman race is described and how some group, you can't even agree on which group, has been described a long time ago is just that. Imagined.
so.... I'm just delusional, and any connection I make between my experience as a person of color what I see in a game is made up? great 🙄
 

Also, I don't know if anybody's posted them here yet, but the errata to Curse of Strahd and Tomb of Annihilation went live on Roll20 a few days ago. It was pretty fast, all things considered, so people suspected only minor editing changes were made, and I'd say they were right. Arcanist Press livetweeted the changes:



Most of the offensive stuff in Curse of Strahd got removed, so that's nice. Tomb unfortunately has bigger structural problems that a Ctrl+F can't solve.

Or to mince less words:


(Hirsbrunner is the editor for the upcoming Exploring Eberron, which is finally coming out next month after 3000 years. I still remember when that book was announced back in 2019, but then the dreaded Keith "hmms" began...)
 

Derren

Hero
Like, I hate to come off as rude, but, are you bloody serious?

Are you actually trying to get rid of people's legitimate issues by saying "There are no issues you're making it all up" when this is a well established thing for years? I am a white-ass Australian, but I've noticed this being a thing. I am -far- from an expert on all these things but people have collated in a far better fashion than I could up-thread. Taking all of that and saying "All of these concerns you have don't actually exist", without establishing why, just smacking it down as if it doesn't have substance? You're either taking the piss, ignorant, or trolling.

Also, lol on calling orcs 'clearly inhuman'. Orcs are not clearly inhuman. Orcs are blatently human-adjacent to the point half orcs are a thing and folks who did WC3 skins could just redo human (And elf in some cases!) in orc-y skin textures, no changes to the model, and they'd look like orcs 100%. If you're thinking orcs and humans have nothing in common.... Well,I got significant questions about that

I am just not riding the current "everything is racist" wave. The connection between orcs and real life racism is in my eyes imagined by an overzealous group of people who see racism everywhere and which is exploited by marketing.
And no, orcs are not clearly related to humans. Fantasy biology has nothing to do with relations. Half dragons are a thing (actually they aren't a thing, same as half orcs they are purely fictional) but no one (?) thinks that the description of dragons is racist towards jews because they also have been described as greedy in the past.
And what modders do in a video game is irrelevant.
 
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I am just not riding the current "everything is racist" wave. The connection between orcs and real life racism is in my eyes imagined by an overzealous group of people who see racism everywhere and which is exploited by marketing.
So don't make it about me. Make it about the Black, Indigenous, and other PoC voices that have already commented on this topic of decolonization in fiction, who know a lot more about this subject than I do. Make it about N. K. Jemisin, about James Mendez Hodes, about Graeme Barber, about Daniel Kwan, about all the other people who for too long have gone unheard in this hobby, whose names are unknown but whose criticism are no less valid. A handful of them have been linked in the threads these past few days, and there are many, many more that have been doing this kind of analysis and criticism for a long, long time. Are you willing to dismiss their expertise and their lived experiences?
Since you didn't seem to hear it clearly the first time, let me rephrase.

There are people who have real, lived, visceral experience with racial prejudice and systemic racism criticizing D&D's use of racist tropes, and they have been doing so for a long time.

Are you seriously trying to dismiss them as "an overzealous group of people who see racism everywhere", as if they're delusional?

Well, they -- no, we; I'm also a PoC (Chinese) -- are seeing racism everywhere. Because it is goddamn everywhere!
 

Derren

Hero
Since you didn't seem to hear it clearly the first time, let me rephrase.

There are people who have real, lived, visceral experience with racial prejudice and systemic racism criticizing D&D's use of racist tropes, and they have been doing so for a long time.

Are you seriously trying to dismiss them as "an overzealous group of people who see racism everywhere", as if they're delusional?

Well, they -- no, we; I'm PoC too -- are seeing racism everywhere. Because it is goddamn everywhere!

There are also real living persons who experienced real, lived, visceral experience with racial prejudice and systematic racism that don't have a problem with orcs in a fantasy rpg.

And please answer the question about dragons. Is their description racist? Can create half dragons, so clearly related to humans, and are described as rich, greedy, and controlling from the background which is how jews were and are disparaged.
 

There are also real living persons who experienced real, lived, visceral experience with racial prejudice and systematic racism that don't have a problem with orcs in a fantasy rpg.

Maybe let those people talk for themselves, rather than talking for them.

And please answer the question about dragons. Is their description racist? Can create half dragons, so clearly related to humans, and are described as rich, greedy, and controlling from the background which is how jews were and are disparaged.

And won't anyone talk about the dragon question? Why won't anyone talk about the dragon question!?!?
 

Doug McCrae

Legend
Oh and btw.: Tolkien described orcs as "sallow skinned". How bout that, huh? Maybe we just have instructed the artists wrong. Would this discussion be the same, if orcs had the skin of a stereotypical vampire? ;) I highly doubt it. Even though my position wouldn't be different.

#MakeOrcsWhiteAgain
The beings described as "sallow", which means an unhealthy yellow or pale brown skin, are half-orcs. They are also "squint-eyed". Orcs are described as "swart", which means dark-skinned, and as being "slant-eyed". In one of his letters, Tolkien says that the appearance of orcs is based on the "least lovely Mongol-types".

See my post #733 in one of the other threads for all the relevant quotations.
 

Li Shenron

Legend
  • We present orcs and drow in a new light in two of our most recent books, Eberron: Rising from the Last War and Explorer's Guide to Wildemount. In those books, orcs and drow are just as morally and culturally complex as other peoples. We will continue that approach in future books, portraying all the peoples of D&D in relatable ways and making it clear that they are as free as humans to decide who they are and what they do.
  • When every D&D book is reprinted, we have an opportunity to correct errors that we or the broader D&D community discovered in that book. Each year, we use those opportunities to fix a variety of things, including errors in judgment. In recent reprintings of Tomb of Annihilation and Curse of Strahd, for example, we changed text that was racially insensitive. Those reprints have already been printed and will be available in the months ahead. We will continue this process, reviewing each book as it comes up for a reprint and fixing such errors where they are present.
  • Later this year, we will release a product (not yet announced) that offers a way for a player to customize their character’s origin, including the option to change the ability score increases that come from being an elf, a dwarf, or one of D&D's many other playable folk. This option emphasizes that each person in the game is an individual with capabilities all their own.
  • Curse of Strahd included a people known as the Vistani and featured the Vistani heroine Ezmerelda. Regrettably, their depiction echoes some stereotypes associated with the Romani people in the real world. To rectify that, we’ve not only made changes to Curse of Strahd, but in two upcoming books, we will also show—working with a Romani consultant—the Vistani in a way that doesn’t rely on reductive tropes.
  • We've received valuable insights from sensitivity readers on two of our recent books. We are incorporating sensitivity readers into our creative process, and we will continue to reach out to experts in various fields to help us identify our blind spots.
  • We're proactively seeking new, diverse talent to join our staff and our pool of freelance writers and artists. We’ve brought in contributors who reflect the beautiful diversity of the D&D community to work on books coming out in 2021. We're going to invest even more in this approach and add a broad range of new voices to join the chorus of D&D storytelling.

I think it's useful to acknowledge that we are discussing multiple issues, not just one.

1) The use of the term "race" to identify different types of creatures which are mostly separate species, except when half-races are explicitly supported.
2) The use of mechanical elements, primarily ability score bonuses, to differentiate playable races.
3) The default evil alignment attributed to certain races.
4) The physical description of some creatures, especially the use of black/dark skin color in conjunction with evil alignment.
5) Subtle or not-so-subtle inspiration of certain fantasy races from real-world people groups.

I don't think these issues are being addressed from a theoretical point of view, as some critics claim. I think the discussion at WotC is grounded on how these issues affect real people approaching the hobby or already playing the game, i.e. they are inclusion issues.

WotC team has already confronted similar issues at the time of publishing 5e. I was going through the 5e PHB artwork, and it is undeniable that the art is already a lot more inclusive compared to the past... there is a lot of balance between male and female characters for example (and possibly a couple of ambiguously-gendered too). It is still very unbalanced towards white characters, but at least there are examples of non-white representation, not many but it's good that WotC choosed the most iconic race and two classes to be pictured as black: Human, Fighter and Wizard. There is almost no asian-looking character however. I think WotC could do a better job in future books, balancing the presence of non-white people in their character representation.

There is a much stronger imbalance among non-humans. I am not talking about Tiefling and Dragonborn, which are far from human and can have their own colors. There is maybe one dark-skinned Dwarf picture in the whole book, but most importantly all Elves (except Drow) and Halflings are white. Somehow I have the feeling that a lot of people would balk and protest vehemently if WotC decided to include pictures of dark-skinned Elves and Halflings. Why? Can you really give a non-racist rationale that isn't just "tradition"? I don't think so. In fact I think there might have been specifically and purposefully a racist connotation in the original design of these races, and I don't mean WotC/TSR's design, I mean the one that TSR based their D&D versions on. If those original elves had to be the representation of "perfect beings" (near-immortal, masters of magic, unerring warriors, loved by nature, almost divine...) of course "they had to be white". And Halflings or whatever they were called, were the uncanny and unlikely folk heroes of great bravery who ultimately saved the day while being as far from perfection as possible (they weren't even... whole), they too "had to be white".

Maybe it's time WotC takes an another step away from the originals. Those who want to play the white-only original versions, can always do so anyway in their own games. But humans, elves, dwarves and halflings are the primary player characters of the game, so why only humans should reflect the range of physical traits of the players population? I think this is potentially a much bigger inclusion issue than having good orcs.
 

Doug McCrae

Legend
I am just not riding the current "everything is racist" wave.
And please answer the question about dragons. Is their description racist? Can create half dragons, so clearly related to humans, and are described as rich, greedy, and controlling from the background which is how jews were and are disparaged.
This is contradictory. Otoh you're claiming, incorrectly, that we are saying "everything is racist". See for example this post #2080 in another thread where I say that very inhuman orcs, like demons or constructs, would be acceptable. But you are also taking us to task for not saying dragons are racist. Which is it? Are we saying everything is racist or aren't we?
 

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