Serious Post
You should check out Chronicles of the Outlands by Better Games
No Str, Dex, Int, or Cha
Bold: Each level advancement select one personal Swaggering; or lock an understood Swaggering as Glorious. Ignore the first forced Escape Method Surrender from failed events. Sacrifice, once per adventure, any Swaggering (including Longboat, not Glorious) to gain Fury Pip for one situation/battle. This bonus must be declared before rolling. Character is Shaken for one round, not for duration of combat.
Clever: Each level advancement gain an extra skill (must have the corresponding Trait). Party shall collectively count the Clever, and Ignore one lost Swaggering forced Irregular or Quest Pip penalty each adventure per Clever character. Unlike other traits, there is no option to pass and accept the foul result. A single bad result that effects multiple player characters counts as a single event to cancel.
Energetic: Gain Fury Pip bonus for any one situation or battle each adventure. This need not be taken at the start of the fight. The bonus does not require a Swaggering sacrifice. At level five, the Trait will additionally create a Command Pip bonus anytime in a single combat.
Gifted: Each level advancement gain one Wizardry, Blade or Mount Swaggering, or lock an understood Swaggering as Glorious. Character may sacrifice, once per adventure, any Swaggering (including Longboat, not Glorious) to cancel a forced Warped Outcome. Result may be gifted to another player.
Methodical: At the start of any adventure, add one longboat Swaggering for every Methodical character. Swaggering do not lock as Glorious. Character may also ignore defensive modifier of enemy once each adventure. At level five, character my gain Catbird Seat at start of one battle during an adventure.
Rugged: Ignore the first Vicious each adventure. At level five, this trait may instead be used to cancel anyone’s wound.